@gilles said:
You could try Zorro2 slice model at section/
That has some potential. Need to play with it a bit more and see, though.
@gilles said:
You could try Zorro2 slice model at section/
That has some potential. Need to play with it a bit more and see, though.
Where I see this most often in my work is where R-panel siding meets a pitched roof; the siding sheet components are 3' wide, so a ~40' deep building will have quite a few of them. It's easy enough to build in a quick box at the angle where they need to be cut off, (different for each sheet) but then I have to go through and select the box and the first sheet, trim, select the box and the second sheet, trim, etc. for the whole wall. It would be really handy if I could just select the box-as-trim-boundary, then all the wall sheets, and "trim everything else selected against the first solid selected."
(Edit to clarify, yes I know the angle is the same throughout each roof pitch, but the length at which each sheet will be cut off is different.)
Thanks! I figured it was just something I was overlooking. Been doing similar interactions on a couple of models lately, and had that working on one set of doors but not the other. When I got the bad behavior to happen in a model of just a set of doors done from scratch, it really had me scratching my head.
Probably missing something obvious; looking from "above" (handle side, not crash bar side) the left leaf animates fine open and shut. Right leaf is just left leaf rotated 180 and moved over, and it will animate open, but "bounces" when I try to close it. Selecting the OnClick action and hitting enter closes it fine, but for some reason, Interact click just won't do it.
So what would the best workflow be, considering that I'm doing buildings in SU Pro, and rendering in Kerkythea? (When necessary; a lot of our designs go out as jpgs s traight from SU, with only the more elaborate ones going through Kerkythea. Obviously, the ones that don't get rendered don't need a detailed landscape.)
Also, will this handle a situation where there will need to be trees within the modeled area? For example, 2-3 buildings that have trees between them, or a courtyard with a tree completely surrounded by the building?
Maybe I'm missing something in setting up the component, but I've got a big project coming up that we might be using Zilla Cobra ( http://www.zillarac.com/Portals/0/Documents/PDF/systems/ZillaCobra_Specs_0512.pdf ) racking for. I built a component of a 280W panel attached to a single Cobra unit, and when I went to use it with Skelion, I couldn't figure out a way to get to it happily match up at the fixed spacing. (Cobra links together in columns, rather than rows.)