@mrwip said:
As you can see, the inside of the house remain more or less fully dark, even with a completely white environment (I've also try with a classic sky and ground, and the result is the same...).
Sun intensity does not seems to make much changes to the final result(I've try from 0.1 to 100. and it did not seems to make any big difference), and turbidity just add more yellow to the sun light (but that all we can ask to a turbidity slider...).
Ambient Occlusion should be effected by anything at any distance from the point being shaded. Sometimes this is what you want - typically for exterior models. However, with interiors and the like, almost all surfaces would be occluded if you traced far enough so most AO has a "cut-off" point beyond which the surface is considered "not occluded". This is just a practical tweak most renderers will offer - including LightUp.
LightUp has 3 settings for this "cutoff" distance:
Interior: Search for occluders within 10% of the model size
Exterior: Search for occluders within 100% of the model size (A 'perfect' AO calc)
Custom: Search an absolute distance for occluders.
If you have a large sized model (eg with a ground plane from Google Earth) then 10% of the size of the model will be huge compared to your actual house.
You need to specify an absolute distance beyond which you consider a surface to be 'Not occluded" by using Custom and entering the distance appropriate to the scale you've modeled your house.
Adam
Just FYI: The French version of LightUp is ready and I'll make it available soon.