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    Render this: Stained glass

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    • soloS Offline
      solo
      last edited by

      Quick first try, need to tweak a few settings still.

      SU and Vue (no post editing)

      http://img41.imageshack.us/img41/1636/stainglasstest.jpg

      Used a volumetric quadratic spot with dust enabled, low radiosity atmosphere.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • arail1A Offline
        arail1
        last edited by

        MrWip -
        I wonder if there is a way to combine the two. The walls and floor are beautiful in the V-Ray version but the light on the walls and the window sill is more convincing in the Artlantis version.
        Whatever, you've sure set the bar pretty high! Beautiful work.

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        • D Offline
          dylan
          last edited by

          Mr Wip, apart from great looking stained glass, the roof and wall textures are fantastic!
          Where are they from?
          Being a rendering noob, tell me, is this texture added in SU then rendered in your software?

          http://dmdarchitecture.co.uk/

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          • olisheaO Offline
            olishea
            last edited by

            WIP: nice tutorial, thanks a lot 👍 . think ill have a go with artlantis first then vray.

            oli

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            • M Offline
              MrWip
              last edited by

              Ok, now let's try to improve the effect...

              I modified the glass panel, applying a single texture to each element, making it able to be taken into consideration by other render engine.

              I'done two test in Indigo, and here are the raw images, whithout any post process. I took about 20 minutes on an octocore to get that result (resol 1822x1031 originally).

              First : same configuration of element than before...the caustics look a bit the same than in Artlantis.

              Skp + Indigo

              Second : I've increase radically the thickness of the glass (around 10cm on this one). The resulting lighting is interesting to observe...The caustics are far more effective, and some glass element are no longer transparent due to the too important thickness.

              Skp + Indigo

              Now I've to figure out why indigo just show the color and not the texture of my glass panels...

              -- Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump. Here is the pure skp image, so you can see how it looks without effects

              Skp

              http://www.wip-archi.com

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              • AdamBA Offline
                AdamB
                last edited by

                Damn these displacement activities! 😄

                Attempt using LightUp. (Lighting time: 11 seconds)

                SU + LightUp, using sunlight, no post

                Developer of LightUp Click for website

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                • olisheaO Offline
                  olishea
                  last edited by

                  whats the difference between artlantis studio and artlantis render?

                  also do you have to have sketchup pro or will free version work (mac)

                  oli

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                  • D Offline
                    dylan
                    last edited by

                    @mrwip said:

                    Dylan, the ceiling and wall are simple CGtextures images, apply has a texture, with a bump.

                    Thanks

                    http://dmdarchitecture.co.uk/

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                    • M Offline
                      MrWip
                      last edited by

                      Oli, The Studio edition include animation tools that the render does not have, that's the only difference... so if you just want to make pictures you don't need the studio.

                      Adam, here is a try for you (the other one can also enjoy, of course!). It took about 1 minute with a 10x resolution, and the result is a simple screen grab without postprocess (appart from the watermark...) so, it's fully real time, as you like to precise 😄 (and you're right to do so!)... You can check the raw sketchup on the post above to see the lightup efficiency on that scene (the 'caustics' are a bit weak, but the overall sensation is really close to a real render)

                      Skp + LU

                      http://www.wip-archi.com

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                      • AdamBA Offline
                        AdamB
                        last edited by

                        Whoa. Nice result!
                        And such an elegant model too.

                        BTW The next version of LU has a slightly different sunlight model which results in much bolder caustics.

                        Developer of LightUp Click for website

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                        • T Offline
                          trillium
                          last edited by

                          solo, that's beautiful!! how did you get the shafts of colored light? have you tried to do this in Podium also

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                          • T Offline
                            trillium
                            last edited by

                            MrWip,
                            i really like your new group of renders! especially the one where you increased the thickness of the glass! how can glass thickness be done in artlantis? or did you do that in SU? thanks!

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                            • M Offline
                              MrWip
                              last edited by

                              Trillium, if you take a closer look to the post, it was not done with Atl, but with indigo, an unbiased render.
                              Artlantis does not take the glass thickness in consideration, but you can play with the index of refraction of the shader itself, and change is nature (airs, glass, plastic...). That should affect the resulting shadows...

                              http://www.wip-archi.com

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                              • B Offline
                                bubbalove
                                last edited by

                                Here is my half-ass attempt. I could've continued to get better results but I got lazy and quit trying. It was done in Kerky...


                                practice stained glass 4 (small).jpg

                                "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                • E Offline
                                  Eulgrand
                                  last edited by

                                  Rendered in Kerkythea
                                  Preset 20 - MLT (BPT), 30 passes.
                                  Noise removed with NeatImage
                                  Lit by the sun and an HDR global.
                                  Just added some procedural Perlin noise as bump map, on an image grabbed on the net. The glass has 5mm thickness, IoR 1.52

                                  😉


                                  vitr01.jpg

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                                  • M Offline
                                    MrWip
                                    last edited by

                                    Well done Eulgrand, the scene is missing some materials to me, but the glass is just what it should be. The bump effect create a perfect bad quality glass effect, and the caustics works well.
                                    I've also give it a try on my scene with Kerky, but with a biased solution and the result was not convincing, so good that you gave your settings, It helps !

                                    http://www.wip-archi.com

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      MrWip, (I like that) Any chance of posting your skp so that we can play with it? The design reminds me of a deconstructed(?) FLW design:-)

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                                      • M Offline
                                        MrWip
                                        last edited by

                                        Guys, good idea to share it, I will post it... but I just realize that I forgot the file on my office computer so we have to wait till monday 😳 ....

                                        I will prepare it with different layers, presenting different variation (thickness, type of image, etc...), so we can all refer to the related scenes when we post a render and explain a technic.

                                        http://www.wip-archi.com

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                                        • daleD Offline
                                          dale
                                          last edited by

                                          A first Attempt building on an earlier stained glass piece. Modeled the door windows after Charles Rennie Macintosh's original windows for the Glasgow School of Art. Tried to give it a moonlit ambience for a change. Rendered in Kerkythea, preset 12. Hope I have time to play with it some more.


                                          Picture 86.jpg

                                          Just monkeying around....like Monsanto

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Looks promising, Dale. The coloured light spots and even caustics look cool though I have to say that I find the glass (window) itself a bit "dull".
                                            Also, some (very faint) volumetric light would really enhance this image - I know Kerky can do it.

                                            All in all, I like it a lot (and all the other contributions - it's very useful, too IMO).

                                            Gai...

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