@roland joseph said:
@unknownuser said:
Roland Joseph, from your images, it seems you only work with VERY planar streetscapes.
No...I live in Ontario. There is no flat ground in Ontario anywhere.....sorry Windsor is flat.
@unknownuser said:
It results in sideways sloped streets
No, you need to start with a relatively accurate mesh.
The roads can be contoured and flattened as per drawings manually with a projected image as a guide before you start building road mesh.Just like building on the site. Once you have a road bed you can cut the roads in easily.
This example would represent a more typical street contour in Ontario.... http://ibuildmodels.com/JMC2/beaverton/intersections.html
All of it with TOS.
now, this is a very nice example with realistic terrain.
it would be awesome if you could show your workflow, from autocad drawings to the modelling of the streets and sidewalks, etc.
as I gather...
1 - you create a terrain from the elevation lines.
2 - you project an IMAGE of the project (including cities, etc) over the terrain, so you can flatten some surfaces for roads, etc. Can you give some more details on this workflow? Do you use the standard SKP terrain tools or Artisan?
3 - you use ToS to draw the streets, sidewalks, over the terrain, which is already painted with the image of the project, making it easy to paint it. (why you use ToS instead of DRAPING the DWG streets, etc?)
4 - you extrude stuff up (or maybe down, if you do with the streets) with Joint Push Pull?