I was wondering where is the pro obj exporter I have obj exporter but not pro. Also with cleaner from thomthom when still exporting it will still triangulate
Latest posts made by razer
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RE: SketchUp and OBJ edge problem
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SketchUp and OBJ edge problem
Hello, guys
So I love sketchup for modeling architecture, but I have one problem now days I want to use modo for the detailed area's of my model and my UVW mapping but I have one problem. When exporting my OBJ too modo I get triangulated faces and I really hate that. It looks ugly and is a bitch to UVW when I need too.
How would I get rid of them when exporting, I have used the cleanup tool with sketchup but it does not get rid of the unnecessary edges for my models.
Thank You
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RE: [Plugin] Group PushPull 2DFaces (v0.4) Oct 20, 2010
Hello I was wondering how could I put this in my right click menu? that way its easier to get to Thanks! I was also wondering if you could add more saved options that way I can have 2 measurements instead of going back and forth having to change it all the time
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RE: Component Snapping by Face, Edge, Vertex?
Hmm look at that Alt does nothing just shift...but yea its a pain when you got a few more selected when trying to snap them another problem is my components are along way from where i want to snap them most of the time.
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Component Snapping by Face, Edge, Vertex?
Hey guys
Im trying to find a plugin that will let me Snap my components together by edge face or vertex, Using shift+alt is a pain snapping to wrong faces and stuff.
Thanks
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RE: [Plugin] 2D Tools
Hey guys me again. Im looking for something that would lock in my masurement's when I create a 2d rectangle, for instance I want the height and width to be free to move but not my length I want it to stay a certain mesurement I want that to stay the same no matter where my mouse is could 2d tools do this?
Thanks!
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RE: [Plugin] Group PushPull 2DFaces (v0.4) Oct 20, 2010
This is good for old game engines due to the fact they only work with groups and basic solids, That way I can create my walls with doors and windows in a flash !
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RE: (Wanted) Plugin Auto Create Face
@kyyu said:
How about this? I had some code that did something close and did a quick mod. The thickness, you will have to manually change in the ruby at the top. You start with 2D faces, select all and then use the plugin.
[attachment=1:2fqccdeh]<!-- ia1 -->blocks.gif<!-- ia1 -->[/attachment:2fqccdeh]
[attachment=0:2fqccdeh]<!-- ia0 -->ky_Group_PushPull_2DFaces.rb<!-- ia0 -->[/attachment:2fqccdeh]Thank you! Kyyu! that works wonders! Also like to thank you all for helping with this! great forum great people!
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RE: (Wanted) Plugin Auto Create Face
@earthmover said:
I think he wants to find a tool to split a single solid into multiple solids in order to have a game engine process the model, as it doesn't read just a hole in a wall.
Solid tools does it but it's tedious and changing everything to groups. I think he wants to slice or cube up a component by drawing edges on the face, selecting the edges and running a plugin. There is nothing like this that I know of, but it would be handy.
Yea that is correct sorry if I cant explain it right guys. never could explain things Will have to give this one a go it may be tedious but will work. Thanks again for the videos will love for a plugin like this!