sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Tutorial > Modeling] Arch in a curved wall.

    Scheduled Pinned Locked Moved SketchUp Tutorials
    sketchup
    32 Posts 14 Posters 11.2k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      not registered yet
      last edited by

      I seem to be having a problem with Step (Scene) 7.

      I draw my arc then attempt to push/pull through the face but I am getting an "Offset limited to ~7 3/8" message.

      Any suggestions?

      Thanks much.

      Marc

      (Elmarq)

      1 Reply Last reply Reply Quote 0
      • boofredlayB Offline
        boofredlay
        last edited by

        Welcome Marc.

        Go ahead and push it to that offset limit. Then push it again and it should go through. If not, push it to that limit then hold ctl while pushing again, creating a copy. This should go through.

        Let me know if it works.

        http://www.coroflot.com/boofredlay

        1 Reply Last reply Reply Quote 0
        • GaieusG Offline
          Gaieus
          last edited by

          Also, if you group either the curved face or the arch, it will not "report" this limit (in the latter case you need to edit it to be able to P/P). You can then explode the group and intersect.

          Gai...

          1 Reply Last reply Reply Quote 0
          • N Offline
            not registered yet
            last edited by

            Thanks for the tips! That did the trick.

            Marc

            (Elmarq)

            1 Reply Last reply Reply Quote 0
            • P Offline
              PKast
              last edited by

              There was a good tip recently that relates to this tutorial. By using the "from Countours" tool from the "sandbox group" you can quickly and automatically stitch the area at the bottom of the arch.

              Select the two arcs that define the curve, select the "from Contours" tool and the curves become stitched. Clean up the excess stitching, and finish by smoothing the surface.

              1 Reply Last reply Reply Quote 0
              • K Offline
                Katies29f
                last edited by

                I cannot download this tutorial the link is busted

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  @katies29f said:

                  I cannot download this tutorial the link is busted

                  Yes we had some problem yesterday but it's fixed now.

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    Julius
                    last edited by

                    very useful tutorial, but...how did you stitch together in scene 11?

                    1 Reply Last reply Reply Quote 0
                    • zx10r_GazZ Offline
                      zx10r_Gaz
                      last edited by

                      @not registered yet said:

                      I seem to be having a problem with Step (Scene) 7.

                      I draw my arc then attempt to push/pull through the face but I am getting an "Offset limited to ~7 3/8" message.

                      Any suggestions?

                      Thanks much.

                      Marc

                      (Elmarq)

                      Hello Marc,

                      I think you will encounter this problem if you do not delete the "construction lines" from the arch to where you draw your arc. Delete these before you push/pull and it will work fine.

                      Gaz...

                      1 Reply Last reply Reply Quote 0
                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        @julius said:

                        very useful tutorial, but...how did you stitch together in scene 11?

                        Basically I just drew points from each endpoint to another, triangulating the surfaces until they "Fill In". Nothing automated there, just drawing.

                        http://www.coroflot.com/boofredlay

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          Julius
                          last edited by

                          ok, so you drew lines, thank you!

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Julius,

                            You can also use Darrel's "Skin.rb" plugin for this.


                            Marc,

                            Whenever you encounter such a problem (the PP tool not intending to push further), you can group any of the entities (either what you want to push or the one you want to push trough) and you can do the operation. Then you can just simply explode the group.

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              Julius
                              last edited by

                              wow, great script! thanks gaieus and thanks darrel!

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                trillium
                                last edited by

                                hi Gaieus, when you have time would you post a tutorial or quick steps list to show us how you did this one? it's beautiful!!

                                1 Reply Last reply Reply Quote 0
                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Well, to tell the truth, I'm no longer sure how exactly it was modelled but what I'm sure about is that I'd definitely do it somehow else now.
                                  I remember suffering a lot with it (back then when I also have just started using SU) but now we have so many useful plugins that would make life easier that. Anyway, here's the model if you're interested (last year I re-uploaded it to the WH when we were going to test some new features there).

                                  Surely it would be worth a tutorial although it would probably be a bit lengthy. 😉

                                  Gai...

                                  1 Reply Last reply Reply Quote 0
                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Hi Scaba,

                                    a like such models. I tried also to construct such details but i was not so successfull like you.

                                    Karlheinz


                                    Esch.jpg

                                    He who makes no mistakes, makes nothing

                                    1 Reply Last reply Reply Quote 0
                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      You always have to take into consideration that those SU surfaces though look curved, are actually faceted and then adjust your "mini galleries" (or what they're called) that way. Made from straight segments. I'm sure however that if you download my model, you'll find lots of mistakes in it (as I'm sure there are as as I said,it was a very early challenge for me, too). 😉

                                      Gai...

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        trillium
                                        last edited by

                                        thank you so much Gaieus, i got it!!!! and some of your other great models in the warehouse ☀
                                        i guess my main question is very similiar to Karl's - how to create push/pull kind of details and cuts on curved surfaces, plugins? or intersect?

                                        1 Reply Last reply Reply Quote 0
                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          I'm really serious when saying that I can't remember. Nowadays it would be "easy" with Joint Push Pull and Tools on Surface plugins (both by Fredo) or Shape Bender (by Chris) but back then they didn't exist. It could be done by intersecting however. I'd need to put together a little tutorial for that but I have to tell the truth, I'm a bit behind my schedule. I'll do it anyway.

                                          BTW I "pulled down" most of my models from the WH once I got pissed off some guys there... 😒
                                          Only left those which I made for others (mainly).

                                          Gai...

                                          1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            sepo
                                            last edited by

                                            My first thought was Shape Bender. It should be quite easy.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement