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    [Tutorial > Modeling] Arch in a curved wall.

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    • boofredlayB Offline
      boofredlay
      last edited by

      Welcome Marc.

      Go ahead and push it to that offset limit. Then push it again and it should go through. If not, push it to that limit then hold ctl while pushing again, creating a copy. This should go through.

      Let me know if it works.

      http://www.coroflot.com/boofredlay

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      • GaieusG Offline
        Gaieus
        last edited by

        Also, if you group either the curved face or the arch, it will not "report" this limit (in the latter case you need to edit it to be able to P/P). You can then explode the group and intersect.

        Gai...

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        • N Offline
          not registered yet
          last edited by

          Thanks for the tips! That did the trick.

          Marc

          (Elmarq)

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          • P Offline
            PKast
            last edited by

            There was a good tip recently that relates to this tutorial. By using the "from Countours" tool from the "sandbox group" you can quickly and automatically stitch the area at the bottom of the arch.

            Select the two arcs that define the curve, select the "from Contours" tool and the curves become stitched. Clean up the excess stitching, and finish by smoothing the surface.

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            • K Offline
              Katies29f
              last edited by

              I cannot download this tutorial the link is busted

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              • GaieusG Offline
                Gaieus
                last edited by

                @katies29f said:

                I cannot download this tutorial the link is busted

                Yes we had some problem yesterday but it's fixed now.

                Gai...

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                • J Offline
                  Julius
                  last edited by

                  very useful tutorial, but...how did you stitch together in scene 11?

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                  • zx10r_GazZ Offline
                    zx10r_Gaz
                    last edited by

                    @not registered yet said:

                    I seem to be having a problem with Step (Scene) 7.

                    I draw my arc then attempt to push/pull through the face but I am getting an "Offset limited to ~7 3/8" message.

                    Any suggestions?

                    Thanks much.

                    Marc

                    (Elmarq)

                    Hello Marc,

                    I think you will encounter this problem if you do not delete the "construction lines" from the arch to where you draw your arc. Delete these before you push/pull and it will work fine.

                    Gaz...

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      @julius said:

                      very useful tutorial, but...how did you stitch together in scene 11?

                      Basically I just drew points from each endpoint to another, triangulating the surfaces until they "Fill In". Nothing automated there, just drawing.

                      http://www.coroflot.com/boofredlay

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                      • J Offline
                        Julius
                        last edited by

                        ok, so you drew lines, thank you!

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Julius,

                          You can also use Darrel's "Skin.rb" plugin for this.


                          Marc,

                          Whenever you encounter such a problem (the PP tool not intending to push further), you can group any of the entities (either what you want to push or the one you want to push trough) and you can do the operation. Then you can just simply explode the group.

                          Gai...

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                          • J Offline
                            Julius
                            last edited by

                            wow, great script! thanks gaieus and thanks darrel!

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                            • T Offline
                              trillium
                              last edited by

                              hi Gaieus, when you have time would you post a tutorial or quick steps list to show us how you did this one? it's beautiful!!

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Well, to tell the truth, I'm no longer sure how exactly it was modelled but what I'm sure about is that I'd definitely do it somehow else now.
                                I remember suffering a lot with it (back then when I also have just started using SU) but now we have so many useful plugins that would make life easier that. Anyway, here's the model if you're interested (last year I re-uploaded it to the WH when we were going to test some new features there).

                                Surely it would be worth a tutorial although it would probably be a bit lengthy. 😉

                                Gai...

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi Scaba,

                                  a like such models. I tried also to construct such details but i was not so successfull like you.

                                  Karlheinz


                                  Esch.jpg

                                  He who makes no mistakes, makes nothing

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    You always have to take into consideration that those SU surfaces though look curved, are actually faceted and then adjust your "mini galleries" (or what they're called) that way. Made from straight segments. I'm sure however that if you download my model, you'll find lots of mistakes in it (as I'm sure there are as as I said,it was a very early challenge for me, too). 😉

                                    Gai...

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                                    • T Offline
                                      trillium
                                      last edited by

                                      thank you so much Gaieus, i got it!!!! and some of your other great models in the warehouse ☀
                                      i guess my main question is very similiar to Karl's - how to create push/pull kind of details and cuts on curved surfaces, plugins? or intersect?

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        I'm really serious when saying that I can't remember. Nowadays it would be "easy" with Joint Push Pull and Tools on Surface plugins (both by Fredo) or Shape Bender (by Chris) but back then they didn't exist. It could be done by intersecting however. I'd need to put together a little tutorial for that but I have to tell the truth, I'm a bit behind my schedule. I'll do it anyway.

                                        BTW I "pulled down" most of my models from the WH once I got pissed off some guys there... 😒
                                        Only left those which I made for others (mainly).

                                        Gai...

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                                        • S Offline
                                          sepo
                                          last edited by

                                          My first thought was Shape Bender. It should be quite easy.

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                                          • david_hD Offline
                                            david_h
                                            last edited by

                                            Done in about 1 minute with BoolTools, JPP, and Tools on Surf.

                                            Pretty fun.


                                            20090601142132_1m18s.jpg

                                            If I make it look easy...It is probably easy

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