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    Modlumi - Easy 3D modelling

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    • ntxdaveN
      ntxdave
      last edited by

      How do you create an array in Modlumi?

      Press F1...thank me later

      pixelcruncherP 1 Reply Last reply
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      • pixelcruncherP
        pixelcruncher Extension Creator @ntxdave
        last edited by

        @ntxdave

        modlumi-box-array.gif

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • ntxdaveN
          ntxdave
          last edited by

          Thanks for the quick response. I think there must be a bunch of stuff like this that I am not understanding how to do in Modlumi.

          As an example, If I want to create a polygon with 8 sides instead of 6 (which is the default), how do I do it? I also sent you some other silly questions.

          Press F1...thank me later

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          • pixelcruncherP
            pixelcruncher Extension Creator @pilou
            last edited by

            @pilou This is by design, ctrl scales about the center. Alt makes the copy.

            explain-scale-modifiers.gif

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • ntxdaveN
              ntxdave
              last edited by

              @pixelcruncher I think these issues are pointing to a need for a user manual or someplace where users/potential users can learn how to use the basics of the software.

              Press F1...thank me later

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              • pilouP
                pilou
                last edited by pilou

                @ntxdave
                All of your "silly" questions are generally answered on the left Bottom line! πŸ˜‰
                For your number sides'Polygon for example! ;
                Just Press + or - πŸ˜‰

                And in general, MOdLumi is quasi the same than the old SU functions!
                PLus.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP
                  pilou
                  last edited by pilou

                  @pixelcruncher
                  Yes you right, i was deceived by the CTRL as Copy for the Move, Rotate! πŸ™‚
                  ALT was the key!
                  But request is for a "move copy" with Scale !
                  Same for " copy rotation + Scale"
                  So like this!
                  (not ModLumi here of course!
                  330px-Charleroi_-station_Janson-Les_Daltons-_01.webp
                  scaler.jpg
                  28831ac4-7e37-44d9-8e80-4d14f1002a6f.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  pixelcruncherP 1 Reply Last reply
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                  • pixelcruncherP
                    pixelcruncher Extension Creator
                    last edited by

                    Hey folks, another release is out. Here are the release notes (and also the ones I forgot to post earlier.

                    Modlumi 0.4 – 0.8

                    Version 0.8 (2026-10-07)

                    New features

                    • Start a new, empty model with File β†’ New (Ctrl+N, or Cmd+N on macOS). Previously the only way to start over was to restart the app. If the current model has unsaved changes, you can save or discard them first.
                    • Paint with image materials. In the Materials panel, choose New image material and pick a PNG, JPEG or BMP file. Set the size of one repeat in your model's units, keep the image's proportions, and optionally tint it. Image materials show thumbnails; click one, or right-click any material, to resize, replace or remove its image. Images are saved in the project file.

                    Improvements

                    • Imported SKP models keep their textures. Textured faces previously showed only the material's color.
                    • Editing models with many nested groups and components is faster. After an edit, Modlumi now updates only the edited part and the objects that contain it, instead of every copy in the model.

                    Version 0.7 (2026-10-07)

                    Fixes

                    • Large arrays of copies no longer look partly transparent. As an array grew away from the origin, edges behind faces could show through. Faces now hide them at any model size. (Original forum report)

                    Version 0.6 (2026-10-06)

                    New features

                    • Round and cut edges with the new Fillet, Chamfer and Bevel tools. Select edges or a face, or click an edge, then drag or type a size. Fillet accepts a segment count, such as 8s, and Bevel accepts a distance with an angle or a second distance. Scripts can use entities.fillet, entities.chamfer and entities.bevel.

                    Fixes

                    • Scripts that run out of memory now say so instead of reporting "null".

                    Version 0.5 (2026-10-06)

                    Maintenance release with no user-facing changes.

                    Version 0.4 (2026-10-06)

                    New features

                    • Select everything with Edit β†’ Select All (Ctrl+A, or Cmd+A on macOS). Selects every visible item in the group or component you're editing.
                    • Select related geometry from the new Select submenu. In the Edit menu and the right-click menu, choose All Connected, Connected Edges, Connected Faces, Bounding Edges or Same Material.

                    Improvements

                    • Drawing and extruding stay fast in larger models. These operations now work on the nearby geometry instead of searching the whole model, so extrusion previews stay responsive next to thousands of unrelated faces.
                    • Scripting is now available only in the desktop app. The browser app no longer has Run Script, the Script Console or the Script Editor.

                    Full release notes: https://modlumi.com/docs/release-notes/

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • pixelcruncherP
                      pixelcruncher Extension Creator @pilou
                      last edited by

                      @pilou Cool feature, I will have a look at this.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • pilouP
                        pilou
                        last edited by pilou

                        @ntxdave
                        Is that more clrear ?
                        Here Arc Circle is a group! Like this you can select it first on the Ouliner!
                        Draw directely the Offset on the polygon and make the Sweep will not work :the first face will be bad drawn!

                        GIF_davenext.gif

                        The bad way... (for the moment πŸ™‚
                        GIF-badnext.gif

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP
                          pilou
                          last edited by

                          piop.jpg

                          b1a96b57-c2c4-4ef5-86ff-cdb89de52363.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply
                          Reply Quote 1

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