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    [Plugin] FredoBend - v1.2a - 25 Mar 26

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    • fredo6F Offline
      fredo6
      last edited by

      Thanks for reporting. The bug is fixed. Actually, there is an option to save a copy of the original container to file. This allows to edit the bent generated container even if the original container has been removed from the model. However, it assumes that you don't work on a new model, since the saved copy is in the same directory as the model.

      I am also introducing an option for

      • softening edges or not
      • removing coplanar edges

      8a475c54-3840-4518-a4db-a0ded25c7fff-image.jpeg

      New version will be published later today.

      G 1 Reply Last reply 👍 Reply Quote 0
      • G Offline
        GIGAL @fredo6
        last edited by

        @fredo6
        It is amazing (excuse for my bad english; i am italian)
        Best regards

        1 Reply Last reply Reply Quote 0
        • Dave RD Offline
          Dave R
          last edited by

          Ah ... So the file needs to be saved before using the extension. Makes sense.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

          fredo6F 1 Reply Last reply Reply Quote 0
          • panixiaP Offline
            panixia
            last edited by

            Amazing. Does it support quads and/or UV preservation?

            1 Reply Last reply Reply Quote 0
            • fredo6F Offline
              fredo6
              last edited by fredo6

              NEW RELEASE: FredoBend v1.2b - 25 Mar 26

              Requirements

              • LibFredo6: v15.9a or above
              • Sketchup version: SU2017 and above

              FredoBend 1.2b is a maintenance release including:

              • Bug fixing
              • Parameter for softening edges and removing coplanar edges

              Home Page of FredoBend for information and Download.

              Main post of this FredoBend thread.

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              • A Offline
                AISmebel
                last edited by

                the triangulating line that appears after using the plugin should become soft+smooth. Then the squares of the SubD work. Now the following is happening:

                1.jpg

                fredo6F 1 Reply Last reply Reply Quote 0
                • fredo6F Offline
                  fredo6 @Dave R
                  last edited by

                  @Dave-R said:

                  Ah ... So the file needs to be saved before using the extension. Makes sense.

                  No. you can use FredoBend on New models.

                  The SaveCopy feature is just for saving a copy of the original solid to file (in subfolder FredoBend Saved Containers). This is simply not done if the model is new.

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                  • fredo6F Offline
                    fredo6 @AISmebel
                    last edited by

                    @AISmebel said:

                    the triangulating line that appears after using the plugin should become soft+smooth. Then the squares of the SubD work. Now the following is happening:

                    1.jpg

                    I am not sure it is possible to identfy and carry over the quad mesh, because of the slicing.

                    Could you send me a model and a curve so that I see what can be done. Thanks.

                    panixiaP 1 Reply Last reply Reply Quote 0
                    • A Offline
                      AISmebel
                      last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        AISmebel
                        last edited by AISmebel

                        @fredo6 I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties. This will give more options to the users of your plugin. As an example, I additionally created objects made using the Flowify plugin. It transfers components without distortion, but the components lose their connection to each other, if you can implement this in your plugin, it will be great.
                        Test.skp - This is the model you asked for

                        panixiaP fredo6F 2 Replies Last reply Reply Quote 0
                        • panixiaP Offline
                          panixia @AISmebel
                          last edited by

                          @AISmebel said:

                          the triangulating line that appears after using the plugin should become soft+smooth

                          Nope.
                          It should be soft = true; smooth = true AND cast shadows = false otherwise it will not work.

                          @AISmebel said:

                          I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

                          I agree +20 on this!
                          I already said that in the original discussion on Trimble forum and I 100% stand on that.
                          Slicing should be optional. The default behavior should be "deform only", that would make more sense.

                          A 1 Reply Last reply Reply Quote 0
                          • panixiaP Offline
                            panixia @fredo6
                            last edited by panixia

                            @fredo6 said:

                            I am not sure it is possible to identfy and carry over the quad mesh, because of the slicing.

                            I guess it's super-difficult when you need to slice (so you are creating new geometry with new vertex-order/face-IDs), but it's actually quite easy when you just need to deform.
                            The key is that you apply preemptive triangulation (with different properties for planar quads/planar n-gons) at the very beginning of the deforming operation in order to stabilize vertex order, edge properties and UV mapping, then you can safely preserve/restore everything once the deformation is done.

                            I'm not a programmer, but I managed to formalize the whole algorithm decently enough that Claude can execute that brilliantly (based on the steps that I use to do manually in order to stabilize a mesh for proper Subdivision/Uv-mapping workflow).

                            I achieved good deformations which are reliably preserving quads, and UV mapping with decent fallback methods for n-gons.
                            I was planning to share the code with you regardless (for review before publishing it on Sketchucation), I think it could be interesting if you could integrate (and probably improve) it in some of your plugins, this one could be a clear candidate.

                            A 1 Reply Last reply Reply Quote 0
                            • A Offline
                              AISmebel @panixia
                              last edited by

                              @panixia said:

                              Нет.
                              Должно быть soft = true; smooth = true И cast shadows = false, иначе это не сработает.

                              I was sure that I was not giving complete information, but I wrote that I knew)) I think Fredo knows exactly what it's about and how it should be. But still, thanks for the correction, maybe this way we will get the desired result faster)

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                              • A Offline
                                AISmebel @panixia
                                last edited by

                                @panixia said:

                                Я планировал поделиться с вами кодом в любом случае (для проверки перед публикацией на Sketchucation), думаю, было бы интересно, если бы вы интегрировали (и, возможно, улучшили) его в некоторые из ваших плагинов, этот может стать подходящим вариантом.

                                I would like to ask you to share this interesting plugin. I created a lot of interesting things myself with the help of Claude. It's interesting to see what others are doing.

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  With FredoBend v1.2b, you can normally keep the quad properties by turning off:

                                  • Slicing
                                  • remove coplanar edge
                                  • soften edges

                                  Here is a video showing the process.

                                  FredoBends - Quads.mp4

                                  Here is the test file. Tell me if this is OK.

                                  test quads 2.skp

                                  1 Reply Last reply Reply Quote 0
                                  • fredo6F Offline
                                    fredo6 @AISmebel
                                    last edited by

                                    @AISmebel said:

                                    I also want to suggest that after using the plug-in, the components do not deform, bend in shape and retain their component properties

                                    I don't understand what you mean.

                                    The component / group property is kept. If you bend a component. the output is a component. Same for subcomponents.

                                    However, all the content of the container is made unique, because bending is not a transformation but a creation of geometry. This has nothing to do with slicing.

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