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    Urasik Extensions | Lots of new extensions to check out Learn More

    [Plugin] Extension Material Replacer

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    • KrassK Offline
      Krass
      last edited by

      It's a shame it doesn't take into account the scale and orientation of the materials, or that these have been modified. Would that be possible?

      Krass

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      • B Offline
        Berserk @Krass
        last edited by

        @Krass Thanks for the report, I'll see what I can do about it.

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        • B Offline
          Berserk @Krass
          last edited by

          @Krass yes, that would be good and right. I'll try to add it next weekend.

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          • B Offline
            Berserk @Krass
            last edited by

            @Krass Hello! Can you please make a video of it wrong work of the extension? I don't see problems in my Sketchup 2026, but I can just misunderstand you.

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            • B Offline
              Berserk
              last edited by

              Updated the Material Change plugin. Changes:

              • Added the ability to replace several materials at a time (using a selection in the list or with a pipette when pressing Ctrl)
              • Now the plugin can save texture transformations or reset them.
              • Added a reset button for selecting old materials so as not to uncheck manually.
              • Hints have been added to the status bar at the bottom of the sketchup window to understand whether you are currently choosing old or new material.
              • Now the plug-in window will not close after pressing Apply (convenient when you need to make several substitutions in a row)
              • I drew my own eyedropper, otherwise I used to have a pencil))))

              Materil Change Global v02.jpg
              Materil Change SELECTED v02.jpg
              Material Change v02.mp4
              Urasik Material Change v02.rbz

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              • KrassK Offline
                Krass
                last edited by

                parfait, wonderfull ! Un grand merci, thank you !

                Krass

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                • KrassK Offline
                  Krass
                  last edited by

                  I have the impression that the function I wanted isn't available: I want to be able to preserve the mapping of a modified texture.

                  For example, I have a texture A that I apply and rotate 90 degrees.

                  I have a textured geometry with B onto which I want to be able to apply the modified texture A, already rotated 90 degrees.
                  Is this already possible with your update? I can't seem to get it to work. I did manage to preserve the mapping on texture B after applying texture A.

                  Krass

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                  • KrassK Offline
                    Krass
                    last edited by

                    video example
                    SketchUp_DKYU631sqm.mp4

                    Krass

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                    • B Offline
                      Berserk @Krass
                      last edited by

                      @Krass Thanks for the video! Attach this part of your model, please, I'll make some tests.

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                      • KrassK Offline
                        Krass
                        last edited by

                        I can send a skp file with two textured rectangles if you want..
                        test textures.skp

                        Krass

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                        • B Offline
                          Berserk @Krass
                          last edited by

                          @Krass Now i understand what's goin on. You need the material you are changing to to convey your transformations. It only makes sense for rotation. For this purpose, it is better and more right way to use additional extensions such as Eneroth Texture Positioning Tools already on the target geometry, or make a new material with rotated texture (in any external image editor) and then use my plugin.

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