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    Urasik Extensions | Lots of new extensions to check out Learn More

    [Plugin] Extension Material Replacer

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    • BerserkB Offline
      Berserk @Rich O Brien
      last edited by

      @Rich-O-Brien Thank you a lot! I was able to Dev Tools and will study it!

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      • Didier BurD Offline
        Didier Bur
        last edited by

        Hi,
        Thanks for this smart plugin!
        FYI it works on SU2023.
        Regards

        DB

        1 Reply Last reply πŸ™ Reply Quote 0
        • L Offline
          LAGAUCHI Newcomers @Rich O Brien
          last edited by

          @Rich-O-Brien
          Hi Rich, apologies for jumping into this thread! I noticed you were helping with developer privileges here.
          I also submitted a request a few days ago (via email and PM) to set up a vendor account and access the Dev Tools for my new plugin, "Area Divider Plus".
          Could you please check my account as well when you have a free moment? Thank you so much for your help!

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          • KrassK Offline
            Krass
            last edited by

            very good, this is what I was looking for, whereas Material Replacer changes all the model colors! Thanks!

            Krass

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            • KrassK Offline
              Krass @Berserk
              last edited by

              @Berserk said:

              The ability to isolate the selected by making it unique. At the same time, the connection between the copies of the components inside the selection remains

              this won't work on my SU 2024...
              Sketchup says in the entity information that they are still the same components, but in reality they are no longer linked; the geometry modifications I apply after choosing the Deep Unique mode to change the color do not take effect....

              Krass

              BerserkB 2 Replies Last reply Reply Quote 0
              • KrassK Offline
                Krass
                last edited by

                It's a shame it doesn't take into account the scale and orientation of the materials, or that these have been modified. Would that be possible?

                Krass

                BerserkB 1 Reply Last reply Reply Quote 0
                • BerserkB Offline
                  Berserk @Krass
                  last edited by

                  @Krass Thanks for the report, I'll see what I can do about it.

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                  • BerserkB Offline
                    Berserk @Krass
                    last edited by

                    @Krass yes, that would be good and right. I'll try to add it next weekend.

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                    • BerserkB Offline
                      Berserk @Krass
                      last edited by

                      @Krass Hello! Can you please make a video of it wrong work of the extension? I don't see problems in my Sketchup 2026, but I can just misunderstand you.

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                      • BerserkB Offline
                        Berserk
                        last edited by

                        Updated the Material Change plugin. Changes:

                        • Added the ability to replace several materials at a time (using a selection in the list or with a pipette when pressing Ctrl)
                        • Now the plugin can save texture transformations or reset them.
                        • Added a reset button for selecting old materials so as not to uncheck manually.
                        • Hints have been added to the status bar at the bottom of the sketchup window to understand whether you are currently choosing old or new material.
                        • Now the plug-in window will not close after pressing Apply (convenient when you need to make several substitutions in a row)
                        • I drew my own eyedropper, otherwise I used to have a pencil))))

                        Materil Change Global v02.jpg
                        Materil Change SELECTED v02.jpg
                        Material Change v02.mp4
                        Urasik Material Change v02.rbz

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                        • KrassK Offline
                          Krass
                          last edited by

                          parfait, wonderfull ! Un grand merci, thank you !

                          Krass

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                          • KrassK Offline
                            Krass
                            last edited by

                            I have the impression that the function I wanted isn't available: I want to be able to preserve the mapping of a modified texture.

                            For example, I have a texture A that I apply and rotate 90 degrees.

                            I have a textured geometry with B onto which I want to be able to apply the modified texture A, already rotated 90 degrees.
                            Is this already possible with your update? I can't seem to get it to work. I did manage to preserve the mapping on texture B after applying texture A.

                            Krass

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                            • KrassK Offline
                              Krass
                              last edited by

                              video example
                              SketchUp_DKYU631sqm.mp4

                              Krass

                              BerserkB 1 Reply Last reply Reply Quote 0
                              • BerserkB Offline
                                Berserk @Krass
                                last edited by

                                @Krass Thanks for the video! Attach this part of your model, please, I'll make some tests.

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                                • KrassK Offline
                                  Krass
                                  last edited by

                                  I can send a skp file with two textured rectangles if you want..
                                  test textures.skp

                                  Krass

                                  BerserkB 1 Reply Last reply Reply Quote 0
                                  • BerserkB Offline
                                    Berserk @Krass
                                    last edited by

                                    @Krass Now i understand what's goin on. You need the material you are changing to to convey your transformations. It only makes sense for rotation. For this purpose, it is better and more right way to use additional extensions such as Eneroth Texture Positioning Tools already on the target geometry, or make a new material with rotated texture (in any external image editor) and then use my plugin.

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