Scene animation with Animator
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@Rich-O-Brien Thanks Rich but that is not my issue. I have some totally different objects in multiple scenes. I can capture the camera position/view in each of the scenes but I cannot get a smooth transition from one of the views to another. Each camera view is the different view, not always but usually different objects' When Animator goes from one camera view to the next, it is a crisp shot. I would like to have a way to make the transition rather smooth instead of just a different shot.
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@ntxdave said in Scene animation with Animator:
I cannot get a smooth transition from one of the views to another

That is because the Scene is Static. Hover the buttons to see the tooltips.
Use the first icon

Click the Scene tab and then Capture View. Repeat for each Scene.
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OK, @rich-o-brien I have made some progress thanks to your post in the @majid thread.
So here is an updated file with the multiple scenes and the video I was able to create after following you response.
Camera Positioning 2.skp
amera Positioning 2.mp4Now back to the last thing I am still trying to solve. How do you create a nice smooth transition between the clips. Just to let you (and other) know, I learned that before you do the screen capture, I needed to lick on the scene first.
Again, progress....

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@ntxdave said in Scene animation with Animator:
How do you create a nice smooth transition
If it is movement between Camera A position and Camera B position you can see how that is done in the file I shared further up.
If the element in your timeline is stretched or fills the duration between A and B then the transition has no space to occur.
So lets say you capture camera position at 0.0 and make it last 1 sec and then capture at 1.0 for another 1sec. You are essentially telling Animator keep that captured view held from 0.0 to 1.0 then switch to the next view at 1.0 etc.
What should happen is you capture at 0.0 and then set the duration you want that held for. Then space for the Fadeout before your next captured view.
In that 'space' the Fadeout will execute.

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Well, again, I have made some progress. On the positive side, I found out that adding a one second blank space between the clips provides a transition between the clips that I like.
However, I have run into 2 problems:
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For some reason, the animation stops after the 3rd clip (right). I have not been able to figure out why.
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I have had problems trying to clean up the Animator clip names. I have tried deleting the names, clicking the Purge Unused, Save Changes, and then exiting Animator. When I come back to the animation, the clip names I tried to delete are still there.
Here is the updated version of the file:Camera Positioning 3.skp
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@ntxdave said in Scene animation with Animator:
For some reason, the animation stops after the 3rd clip (right). I have not been able to figure out why.
That's a bug. I discovered that today playing with your file. Fredo is aware and will post a fix with a new Libfredo.
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@Rich-O-Brien Thanks. I thought I was doing something wrong.


That 1 second pause in between the scenes is giving me what I wanted. I think I will be able to use it in the models I have in mind.
Can you give me a clue as to why I cannot delete some of the unwanted/unneeded clip names.
This is turning into a real learning experience


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This should be fixed with LibFredo6 v15.8a, just published.
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@ntxdave said in Scene animation with Animator:
Can you give me a clue as to why I cannot delete some of the unwanted/unneeded clip names.
Would you consider that if you have unused animation elements in your model that this is animation data saved into the file?
The clue:

Could it be that marking unused animation data that is saved into the file for purging needs to be saved?
Could the save icon go from disabled to enabled after you have told Animator to trash it?
Also if you do mark unused elements to be purged by clicking the Maintenance of Data button and Save Changes and then Exit the tool using the Exit Tool button are you prompted that there are changes that have not been saved?
The clue:

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@fredo6 said in Scene animation with Animator:
This should be fixed with LibFredo6 v15.8a, just published.
Thanks @fredo6 and @rich-o-brien Yes, this fixed the problem I was having. Just for fun (and my learning process), here is a video of an example of how the update to LibFreedo6 v15.8a solved my problem/issue.
Now I can go off and work on some things I want to use this resolution for.

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Since the last update to LibFredo6 v15.9a I am having problems creating an animation with multiple scene views. Seems like no matter what camera view I try to capture; there is no longer a transition from one scene to another. I thought I was using the same process as before the update.
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Difficult to tell without seeing the model.
Do you get errors in the Ruby console? -
@fredo6 No, I am not getting errors.
Look at this file. The last two segments (Box One and Box Two) are not showing up correctly in the animation. I have tried multiple times and I do not see what I am doing wrong.
Camera Positioning 5.skpOK, I did some more testing, and I think I have made some progress. Here is a different SketchUp file that is getting pretty close. I think you will see the progress and can point out my mistake so I can get it right.
Here is the new file: Camera Positioning 6.skp
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@fredo6 I just updated to LibFredo6 v15.8b and I am having more problems. In particular, when I try to take a picture, it does not seem to select the view i need/want. I tried working with both of the files I posted before.
Can you please give me an updated instruction of which of the camera options I should click on.
Also, should since I am using layers/tags on every scene, should I apply the layer/tag visibility option to the entire animation of just each segment
Maybe I am not going about things correctly. Actually, the version 4 is closer to what I have in mind. I am thinking about a couple of models/animations where I want some text (and maybe some animations) before I show the actual animation (which might involve more than one SketchUp scene and then maybe some more text after the animation giving credits or other comments.
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I tested your Camera Positioing 6 model. No error and I can set any view.
However, since I don't know what you want to achieve, it's difficult to help....
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@fredo6 Which camera tool are you using?
I have tried both types and I seem to be getting scene views instead of the current screen shot.
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I am using Static View

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OK - I went back to the 6 file and got everything to work fine.
Now, this file is closer to where I am trying to go but I am having several problems with it. Hope you can straighten me out.
Camera Positioning 5.skp -
OK, I had everything working in the Camer Positioning 6 file so I copied it and tried rearranging some things. In particular, I tried moving the Box One scene and camera capture to the beginning and it through everything off. So, I am becoming more confused as to what my "rules" need to be. Maybe I need to just do the object movement portion in Animator and do the "other stuff" in a video editor (which is something @rich-o-brien had suggested).
Am I being unrealistic as to the type of stuff I should do with Animator?
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@ntxdave said in Scene animation with Animator:
Am I being unrealistic as to the type of stuff I should do with Animator?
Horses for courses.
Do whatever makes you happy...

Animator is primarily a tool to animate objects in SketchUp.
That doesn't mean it can't do other things.
I think you need to spend time learning it
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