Kitchen/breakfast bar
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One of the issues with reflection settings is, you cannot go lower than 0.
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OK, I have a habit of adding an emitter 'face' which infills any missing light and helps considerably.
Dealing with a new health issues (Diabetes secondary to Crohn's) which is complicating life's already complex harmony.
Sorry for my perfidity.Still need to adjust this.
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Hey Mike,
I hope you are doing well. That scene already looks a lot better-lit.
I'm not sure which material you are using, but you can control the roughness of the material:
Feel free to screenshot your material settings, which helps us understand your setup better.
Also, whatever @Rich-O-Brien says goes; he's the number one Rayscaper expert in the world. And I'm saying this without irony.
Regards,
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@Mike-Amos said in Kitchen/breakfast bar:
One of the issues with reflection settings is, you cannot go lower than 0.
Roughness is a 0 to 1 slider.
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0 = 0% roughness therefore 100% reflection (Black)
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1 = 100% roughness therefore 0% reflection (White)
The values actually represent Black to White which is why when you plug greyscale roughness maps you create some very nice results.
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@Rich-O-Brien Oof, good one. Took a while to sink in.
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Nice, the lighting is a lot better than the initial render. The glasses on the table are still missing some refraction.
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Thanks, yes, the infill lighting I had forgotten is present and accounted for. Essentially a large low power light source (A simple face lit by colour emmission setting) which can be angled however I need to depending on where I want it to focus. 2 watts and 5k temp. Something I started using with Twilight. All of the original textures which failed have been replaced and work as advertised.
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@Mike-Amos Keep after it. You’re making good progress.
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