Post diagnosis.
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The very strong directional light of the background image isn't continuing into the kitchen space.
Did you try add a Sun light pointing in the same genral direction. You could slow dial up the power so it places nice with the internal light setup you have.
Sometime HDRs + Directional can be used together to hack nicer shadows. But re-rendering is needed, which is a painful pill to swallow.
Is this Rayscaper or Twilight?
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Ta Rich, this is Rayscaper. Soft lighting is something I cannot find, nor understand the 'fog' I see here. Not talking about dof.
Twilight has a decent ability to create a 'plane' and assign hdri to for direction of lighting.
This hdri is a favoiurite of mine with the sun rays etc.
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I have added a directional (Rayscaper) light and set to sunlight which IIRC is 6800k. Aimed into the centre of the view.
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Trying a Hotrod which I have rendered before in Twilight V2. Initially opening Rayscaper led to failed renders. Just va simple report, 'Failed'.
Being a Hotrod, there will be flames. The PNG is on a seperate 'face copied from the model and painted as a component. Twilight see's the transparency fine but Rayscaper does not, when it does render.
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Spicy. Interesting that Rayscaper fails. Is this model very heavy in terms of file size?
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@Mike-Amos do you mind sending me the model?
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I have sent an email with a link.
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Movement?
Twilight.
Rayscaper.
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@Mike-Amos said in Post diagnosis.:
Movement?
Twilight.
Rayscaper.
Something wonky, the 0/0 samples/px doesn't look good. It seems like it never started rendering. What happens if you switch to CPU rendering as a test?
- Menu > File > Settings...
- Tick off the "Use GPU Rendering"
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I have already ticked 'use gpu rendering' a while ago when the system was changed.
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Hey Mike,
I have already ticked 'use gpu rendering' a while ago when the system was changed.
I just wanted to check if the model renders correctly with the CPU and try to isolate the problem to GPU rendering.
It does render for me using GPU rendering; the model is surprisingly polygon-heavy. I do see the same problem with the flames texture and the alpha channel:
I guess you are using the same flames texture in Twilight Render. I'm surprised it gives such a nice result because this flame texture doesn't have a clean alpha channel. There's a pattern in the alpha channel:
Does Twilight Render have a way to display thumbnails for textures? I'm intrigued at how it can render this so cleanly.
Cheers,
Thomas
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