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    Rayscaper, My trip down the road to adjumacation.

    Scheduled Pinned Locked Moved WIP
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    • Mike AmosM Offline
      Mike Amos @Mike Amos
      last edited by

      @Mike-Amos

      My idea of a night/evening render. Courtesy of Affinity photo.

      12 1891 x 1019 70s 2h 40m GPU Exposure 1.00Affinity Dark.jpg

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      • pixelcruncherP Offline
        pixelcruncher Extension Creator @Mike Amos
        last edited by

        @Mike-Amos

        You would want to place the sphere lights (point lights) in the middle of the lanterns. If you place them inside the bulb, then add some transparency to the light bulb.

        I attached an example (mike_lantern_example.skp) of how to configure sphere lights. In the scene below, I have three lights with the following configuration:

        • Light temperature 3000K to get a warm color.
        • 50W power for each light.
        • Radius of 0.10m to make the shadows softer.

        I dimmed the environment to low strength to make the lights stand out.

        Light configuration in SketchUp:
        e5647a0e-2045-43af-ba3f-f88873e5f923-image.png

        Light settings in Rayscaper:
        34894ca9-424d-41f0-bc25-f9bff7fbd67f-image.png

        Result:
        2c5824c0-0133-4e55-9e98-20a7bfc306e6-image.png

        That should help you tune the lights in your scene.

        Regards,
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        Mike AmosM 1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos @pixelcruncher
          last edited by

          @pixelcruncher

          Thanks for that, how did you rename the lights tho'?

          Mike AmosM 1 Reply Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos @Mike Amos
            last edited by

            Not a full 500 samples but getting there. I desaturated in Affinity photo.

            14 1891 x 1019 262s 1h 44m GPU Exposure 0.10 A.jpg

            pixelcruncherP 1 Reply Last reply Reply Quote 1
            • pixelcruncherP Offline
              pixelcruncher Extension Creator @Mike Amos
              last edited by

              @Mike-Amos

              It's getting there. I would pick a warmer light color and make that interior light less strong.

              Thanks for that, how did you rename the lights tho'?

              Rayscaper takes the name of the light components. You can rename them in the outliner:
              b23ed2b6-2c6a-4431-8eb7-3f4a94b2d92c-image.png

              The same for materials, Rayscaper takes the names of the SketchUp materials.

              Cheers,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              Mike AmosM 1 Reply Last reply Reply Quote 0
              • Mike AmosM Offline
                Mike Amos @pixelcruncher
                last edited by

                @pixelcruncher

                Gotcha, for some reason 'outliner' was missing from my default tray.

                I completely missed the absence. Pun intended.

                Mike AmosM 1 Reply Last reply Reply Quote 1
                • Mike AmosM Offline
                  Mike Amos @Mike Amos
                  last edited by

                  OK, moving on, in a continuous movement.

                  Getting smaller which seems to be a trend, however this theme still has all the basics such as a full bathroom and a study area.

                  1 1000s 2175 x 1139 CPU.png

                  Mike AmosM 1 Reply Last reply Reply Quote 1
                  • Mike AmosM Offline
                    Mike Amos @Mike Amos
                    last edited by

                    Repeated via a GPU render, much faster and a lighter render from otherwise the same settings.

                    3 1000s 2175 x 1139 6m 39s GPU.png

                    ntxdaveN 1 Reply Last reply Reply Quote 2
                    • ntxdaveN Offline
                      ntxdave @Mike Amos
                      last edited by

                      @Mike-Amos like the last one better. πŸ‘πŸ‘πŸ‘πŸ‘

                      Mike AmosM 1 Reply Last reply Reply Quote 1
                      • Mike AmosM Offline
                        Mike Amos @ntxdave
                        last edited by Mike Amos

                        @ntxdave

                        Ta mate, agreed. GPU works best. This is the ground floor level which is smaller in footprint. Also GPU.

                        4 1000s 2175 x 1139 6m 33s GPU Irfanview.jpg

                        Mike AmosM 1 Reply Last reply Reply Quote 0
                        • Mike AmosM Offline
                          Mike Amos @Mike Amos
                          last edited by

                          Upper floor, poor scaling of the laptop and a 3.5' bed make it look toylike.

                          5 1000s 2175 x 1139 6m 25s GPU.png

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                          • pixelcruncherP Offline
                            pixelcruncher Extension Creator
                            last edited by

                            Great results, @Mike-Amos. Nice showcase of Rayscaper. πŸ™‚ The oven in the staircase is unique, but I guess you have to put it somewhere in tiny homes.

                            The different results between CPU and GPU lighting are an outstanding bug. The CPU uses a different, more sophisticated light selection algorithm that's harder to implement on the GPU. As a result, the light looks different in some situations. It's on my TODO list.

                            Cheers,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            Mike AmosM 1 Reply Last reply Reply Quote 0
                            • Mike AmosM Offline
                              Mike Amos @pixelcruncher
                              last edited by

                              @pixelcruncher

                              Thomas mate, the bugs are life in the raw, as natural as bathroom visits when we get older. Sometimes I swear my bladder has a gps, go NEAR the bathroom and........

                              The journey is a good one and enjoyable.

                              Mike AmosM 1 Reply Last reply Reply Quote 1
                              • Mike AmosM Offline
                                Mike Amos @Mike Amos
                                last edited by

                                Growing the scene somewhat.

                                Still perplexed as to why some metals turn copper/brass without input and quite why the reflectance of shiny finishes shopuld be green.

                                Also, the coffee image from the top of the 'liquid coffee' does not import into Rayscaper which is a nuisance but no doubt will improve when I work out what I got wrong.

                                A higher vantage point definitely demonstrates the built model better when dealing with smaller properties.

                                8 1000s 2175 x 1139 6m 55s GPU.png

                                Mike AmosM 1 Reply Last reply Reply Quote 0
                                • Mike AmosM Offline
                                  Mike Amos @Mike Amos
                                  last edited by Mike Amos

                                  Another odd angle for some, I am finding that I have to restart sketchup sometimes, Rayscaper slows but a restart of Sketchup cures this and back to the 6 minutes ballpark.

                                  Some more odd scaling issues with boots.

                                  9 1000s 2175 x 1139 6m 53s GPU.png

                                  When I can get the blind texture to render properly, there will be a blind unit in the window.

                                  The raw Sketchup vioew will demonstrate what I mean when I mention textures not making it into Rayscaper.

                                  Scene 5 Sketchup View.jpg

                                  pixelcruncherP 1 Reply Last reply Reply Quote 1
                                  • pixelcruncherP Offline
                                    pixelcruncher Extension Creator @Mike Amos
                                    last edited by

                                    The raw Sketchup vioew will demonstrate what I mean when I mention textures not making it into Rayscaper.

                                    The SketchUp viewport has four coat hangers; in the Rayscaper viewport, there are six. Were these screenshots captured at the same time?

                                    Which textures are you referring to? A user may configure a totally different look for a material in Rayscaper, so the one-to-one correspondence isn't always a given.

                                    Cheers,
                                    Thomas

                                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                    Mike AmosM 1 Reply Last reply Reply Quote 0
                                    • Mike AmosM Offline
                                      Mike Amos @pixelcruncher
                                      last edited by

                                      @pixelcruncher

                                      On the cooktop, the metal texture was set to aluminium, this often has a bronze look to it, colour changes for some reason I cannot get yet. Plastic finish gets a green reflectance.

                                      I am running into what I believe is 'texture bloat' which is going to take my changing things before I can fix that.

                                      For a while I am going back to making cars while I figure out how to build architecture realistically given certain constraints.

                                      As for the coat hooks, there are six and this may be something to do with the long running issues I have with this pc.

                                      Mike AmosM 1 Reply Last reply Reply Quote 0
                                      • Mike AmosM Offline
                                        Mike Amos @Mike Amos
                                        last edited by

                                        OK, running into the faux illumination from png transparecny, not idea why so perhaps a glitch?

                                        Still having massive freeze events for a cause I cannot guess.

                                        2 1000s 3085 x 1234 8m 04s GPU Irfanview.jpg

                                        Mike AmosM 1 Reply Last reply Reply Quote 0
                                        • Mike AmosM Offline
                                          Mike Amos @Mike Amos
                                          last edited by

                                          I have updated the NVidia softwqare for the onboard graphics, funnily enough NOT selected in Rayscaper. Lost a texture or possibly more. Clueless in Settle INHO.

                                          3 1000s 3085 x 1234 8m 19s GPU.png

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                                          • Mike AmosM Offline
                                            Mike Amos
                                            last edited by

                                            4 1000s 3085 x 1234 7m 39s GPU.png

                                            1 Reply Last reply Reply Quote 1
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