RayScaper
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@Rich-O-Brien said in RayScaper:
My preference if lights is getting discussed would be Area Light support
Rich, is there something that doesn't work when adding emissions to a plane? Or do you want something simpler than configuring the light-emitting material?
edit: Because for example, the material preview scene for Rayscaper, which you created has an area light
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@pixelcruncher said in RayScaper:
edit: Because for example, the material preview scene for Rayscaper, which you created has an area light
Geometry that emits light also blocks light and cast a shadows. Area Lights should behave like your Point and Directional and only cast light and cause shadows. I shouldn't see an area light in the render viewport.
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@Rich-O-Brien Gotcha, would the equivalent be allowing emission from transparent geometry? Although I can see how it's easy to have a dedicated rectangular area light for this,
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@pixelcruncher The issue without still have the plane in SketchUp would be it blocking your view.
Your point and directional components are great because they are not intrusive. So a similar setup to that would be perfect....
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Thanks for explaining, will put it on my features list.
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The other day I was plating with "Plastic" shader and here are some of the images.
The engine material settings seem promising as even in very dark hues you can see the color.
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That looks good. Wish I could do some testing as well.
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@ntxdave Do you mind checking if this link works, please?
https://3dwarehouse.sketchup.com/model/70a9083d-d1d9-464c-aea8-69895402c4ef/RayScraper-material-test-scene-Unofficial -
@majid
I meant, wish I could try RayScaper. -
@majid
I meant, I wish I could try RayScaper. I am running SU 2020 -
@majid Thanks for sharing those material experiments. They look very realistic.
I'm making the Rayscaper material editor more intuitive and less nested so that users won't be daunted by all the material settings. @Rich-O-Brien gave me some great feedback on this. This update should land this week.
Cheers,
Thomas -
@ntxdave So, RS does not work on prior versions?
@pixelcruncher Good news and progress! -
Right now, Rayscaper requires SketchUp 2021 or higher.
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This is rather an old model... Yet I liked the result.
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We get an error when we start sketchup 2024
SCFLicense is install
SketchUp: 24.0.483
OS: Ventura
Ruby: 3.2.2Erweiterung: Rayscaper (0.9.10 Beta)
Fehler: LoadError (cannot load such file -- /users/XXX/library/application support/sketchup 2024/sketchup/plugins/rayscaper/installed/Mac/3.2.2/0.9.10 Beta/resources/SUEX_Rayscaper_SetDllDirectory)
<internal:/Applications/SketchUp 2024/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/3.2.2/lib/ruby/3.2.0/rubygems/core_ext/kernel_require.rb>:85:inrequire' <internal:/Applications/SketchUp 2024/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/3.2.2/lib/ruby/3.2.0/rubygems/core_ext/kernel_require.rb>:85:in
require'
/users/XXX/library/application support/sketchup 2024/sketchup/plugins/rayscaper/main.rbe:94:in<module:Rayscaper>' /users/XXX/library/application support/sketchup 2024/sketchup/plugins/rayscaper/main.rbe:5:in
<main>'
/Applications/SketchUp 2024/SketchUp.app/Contents/Resources/Tools/extensions.rb:197:ineval' /Applications/SketchUp 2024/SketchUp.app/Contents/Resources/Tools/extensions.rb:197:in
require'
/Applications/SketchUp 2024/SketchUp.app/Contents/Resources/Tools/extensions.rb:197:inload' /Users/XXX/Library/Application Support/SketchUp 2024/SketchUp/Plugins/rayscaper.rb:18:in
register_extension'
/Users/XXX/Library/Application Support/SketchUp 2024/SketchUp/Plugins/rayscaper.rb:18:in<module:Rayscaper>' /Users/XXX/Library/Application Support/SketchUp 2024/SketchUp/Plugins/rayscaper.rb:6:in
<top (required)>' -
@majid Superb modeling and rendering.
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It looks like you are trying Rayscaper on a Mac. Rayscaper is not yet lauched for Mac, that release is a couple of weeks out, sorry!
Cheers,
Thomas -
@tuna1957 The model is not mine, I have adjusted the model, added some details, and adjusted the textures based on an image I had from the real place...
Thanks for the compliment. -
@majid Still a great job whether the model was yours or not.
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