Rayscaper New Releases
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@pixelcruncher I just noticed an improvement I was hoping for: When you open rayscaper and you have the loading screen, it used to be on top of all the windows, so I had to pause whatever I was doing and wait for it to load, but now it functions as a regular window, that I can open another window on top of it. This works a lot better, so I am just saying thanks for this.
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@sashapepperspray It's Great to hear you like it. This was not a deliberate change but a side effect of how the new GUI framework used in Rayscaper handles splash screens.
Cheers,
Thomas -
Hey, Rayscaper users!
Rayscaper 0.9.30 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.
Thirty-nine more bugs and items are on my TODO list before I remove the beta tag. Initially, I started with 100+ items
What Changed?
Improvements
Camera overlay in the SketchUp viewport
This new feature will help you frame your Rayscaper shots. It overlays the SketchUp viewport with what is visible in your final render:
You can also display visual guides to help you composition your shot:
To disable the overlay, uncheck it in the overlays tray:
The overlay uses a new SketchUp API introduced in SketchUp version 2023, so the overlay is not enabled when using Rayscaper with SketchUp version 2022.
Bug Fixes
- Move the render resolution configuration to the camera tab. I think that's where it belongs logically.
- Fix thumbnail display for images. Some images would not show correctly as thumbnails.
- Add the missing normal map color space control.
- Fix the overexposed material preview when saving materials.
- Fix a performance regression in the UI.
- Fix render settings loss between Rayscaper rendering sessions. (cc: @Mike-Amos ).
- Fix a crash when loading Rayscaper data from some *.skp files.
- Fix a rendering difference between CPU & GPU rendering.
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
If you like Rayscaper, please share your renders! This will help me showcase its capabilities to other potential users.
Happy Rendering!
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Hey, Rayscaper users!
It's almost the weekend; hang in there!
Rayscaper 0.9.31 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.
What Changed?
Improvements
Texture Slot Context Menu
Right-mouse button click on the settings icon of a texture input to show a context menu. This context menu has two items:
- Edit: Opens the texture details editor.
- Reset: Nukes the texture settings and restores the default.
O
Bug Fixes
- Fix freezing of the file browser when opening an image.
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
If you like Rayscaper, please share your renders! This will help me showcase its capabilities to other potential users.
Happy Rendering!
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@pixelcruncher If I open SketchUp and then select the SketchUcation Extension Manager, it does not show that there is an update for Rayscaper.
I will go ahead and download the update and install it but thought I would provide some feedback here.
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Thatβs a good point. I should add something to signal users that a new version is available. I donβt know how many people actually check the forums regularly, scanning for new updates.
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I just check the Sketchucation store, any updates are readily apparent and it is faster when working within Sketchup.
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@Mike-Amos said in Rayscaper New Releases:
I just check the Sketchucation store, any updates are readily apparent and it is faster when working within Sketchup.
Yes, however, my point was, why doesnβt it show up as an update in the SketchUcation Extension Manager? Normally when you have an extension installed that has an update available the Manage button/link will be highlighted indicating there is an update available but I did not see that for Rayscaper. I was just trying to point that out.
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@ntxdave I didnt know we had a Manage button or that our Extension Manager was showing updates. You must be running a version no else has.
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@Rich-O-Brien said in Rayscaper New Releases:
@ntxdave I didnt know we had a Manage button or that our Extension Manager was showing updates. You must be running a version no else has.
Here is a screen shot of what I was talking about.
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@pixelcruncher said in [Rayscaper New Releases]> >
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
I have tried posting an image there a couple of times, but it does not show up when I go there. I must be doing something wrong. Your thread over there is the only thing I go to Twitter (X) for.
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@ntxdave thatβs SketchUps native manager. Nothing to do with us
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@Rich-O-Brien Ooops, my apology! π€ͺ
Isn't there something though that lets us know that there is an update for our installed plugins/extensions? If not, there should be, and my old memory was thinking there was (this is what happens as us elderly users get aged (more experienced)).
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I think the only mode open to US older gits, apart from checking the store app, is writing on our own foreheads a short reminder to do so.
I have tried the other ways I know of and frankly I am a lost cause. I keep forgetting what they mean (String around the finger etc)..........
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Hey, Rayscaper users!
Another release, finding my groove!
Rayscaper 0.9.34 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.
What Changed?
Improvements
Pause/Resume
Works as advertised. Pauses the render and resume at a later time.
- Internally, Rayscaper uses the meter as the scene unit. I made that more explicit in some inputs by having a unit. I will follow up with a feature to configure display units for folks who like something different than meters.
- Improve the speed of the picking operations.
- Display the material we are hovering over when dropping a material/texture on the viewport. This makes it clear where the dropped texture or material will apply.
Bug Fixes
- Fix the specular tint texture slot. Loading an image in this slot would load it in the normal map texture
slot. - When applying a custom material (i.e., from the material library) and subsequently modifying the material. These
changes would not persist on saving. This is fixed in the current release. - Fix a scrolling/clipping issue in the render viewport.
- Lights would get an empty name after modifying the light component (for example, moving the light). This is fixed.
- Fix an application freeze caused by light selection.
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.
Happy Rendering!
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Hey, Rayscaper users!
Another release!
Rayscaper 0.9.36 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.
What Changed?
Improvements
Auto Focus
- Add autofocus for DOF to the perspective camera. With autofocus, Rayscaper will automatically use the distance to the center 3D point in the rendered image as the focus distance (if possible).
- Make the depth-of-field (DOF) blurriness easier to control. The range goes from 0 to 1, but if you need more blur for
your scene, you can punch in a higher value directly in the slider text box (CTRL + click). - Make the depth-of-field blurriness slider logarithmic. This gives more control for low blur values.
Bug Fixes
- Fix the normal map strength control.
- Fix a crash when exporting the scene to an archive.
Spotlights with a falloff of zero would not render on the CPU. This release fixes that.
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.
Happy Rendering!
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