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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • K Offline
      Krass
      last edited by Krass

      Twilight render was great, but Rayscaper is marvelous compared to it.
      I can give you the last version of Twilight

      Krass

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Yep, trying to get to grips with the actual process or getting them back into the wild.

        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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        • S Offline
          sashapepperspray @sashapepperspray
          last edited by

          I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.
          (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

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          • P Online
            pixelcruncher Extension Creator
            last edited by

            I think I figured something out about the blue material bug, I can make it happen in any file if I use the "edit texture in external editor" in the sketchup material editor, It shows up as blue.

            That's a good clue. I think it also has to do with SketchUp's colorized textures only. But I haven't looked at that part in depth.

            (Another thing I noticed, is that If i edit a material in sketchup, it does not automatically update the material in rayscaper.)

            This is by design; You should press the reload button in the Rayscaper material editor. I could add an "auto-sync" option to do this automatically. Rayscaper has a richer set of material capabilities than SketchUp. I assumed you want to edit the materials in Rayscaper, and that it would be counterproductive to override them from SketchUp repeatedly. Maybe that's not a reasonable workflow assumption.

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • S Offline
              sashapepperspray
              last edited by

              okay, thanks (a feature request- maybe you can make a seperate reload button for the regular texture, for the metalness, roughness, and normal maps, so If I edit the regular texture in sketchup but want to keep the metallness changes in rayscaper I can do that.)

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              • K Offline
                Krass
                last edited by Krass

                Hi,
                when I display a SketchUp scene in RS, the hidden tags within that scene are still visible.

                And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.
                And i no graphic card
                2a4ec1e5-7631-4eed-9aae-79afd0dfff54-image.png

                Krass

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                • P Online
                  pixelcruncher Extension Creator
                  last edited by

                  Hey, Rayscaper users!

                  Rayscaper 0.9.79 Beta is available. You can get it via:

                  • The SketchUcation store.
                  • Direct download: link.

                  I recommend upgrading to the latest version.

                  What Changed?

                  • Add log export feature. You can now export Rayscaper logs directly from the application menu, making it easier to
                    share diagnostic information when reporting issues. You can access it via the SketchUp menu bar:
                    Extensions > Rayscaper > Export Logs for Support.
                  • Add a reset button for the post-processing tab. Quickly restore default post-processing settings with a single click.

                  b42c4c60-2166-471b-808b-252b2781cc8c-image.png

                  Help Me Build the Community 👍

                  If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
                  to new users.

                  Follow me on https://x.com/rayscaper3d.

                  Happy Rendering!
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • P Online
                    pixelcruncher Extension Creator @Krass
                    last edited by

                    @Krass

                    when I display a SketchUp scene in RS, the hidden tags within that scene are still visible.

                    Do you mind sharing the scene via e-mail?

                    And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.

                    Same here, a scene with screenshots of the components would help a lot.

                    And i no graphic card

                    Can you check with the latest version I just released? Also check if that version brings the icons back. I think this has to do with your broken installation.

                    Regards,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    P 1 Reply Last reply Reply Quote 0
                    • K Offline
                      Krass
                      last edited by

                      Hi,
                      anyway, it's fixed, the latest version installed correctly.

                      As for objects on hidden tags, it's still the same; objects on hidden tags in the SU viewport are displayed in the Rayscaper render.

                      Krass

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                      • K Offline
                        Krass
                        last edited by

                        I finally understand how to use the denoiser. You might initially think that a low-resolution render will be calculated faster... But actually, when the denoiser is applied during rendering, especially when the render resolution is high, the denoising is very clean.
                        It might seem obvious to you, but it took me a while to figure it out. So I leave the denoiser at full power and immediately set the render size to 2k or higher.

                        Krass

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                        • K Offline
                          Krass
                          last edited by

                          Thomas, you asked me why I apply an upscale layer after a ray-scaping render. For scenes with windows, I have to do two renders, like a photographer: a light one for the room's exposure and a dark one to replace the "blown-out," overexposed parts of the window. D5 Render doesn't have this problem because its renders aren't truly photographic; they're a kind of pseudo-pathtracing.

                          Krass

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                          • K Offline
                            Krass
                            last edited by Krass

                            On this page I show a comparison slider between the original rendering and the changes that Magnific Upscale adds

                            Link Preview Image
                            Comparatif rayscaper/magnific upscale – jskup

                            Avant Après

                            favicon

                            jskup (jskup.fr)

                            Of course, we then have to go back through Photoshop to correct the errors that the upscaling process generates.

                            Krass

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                            • P Online
                              pixelcruncher Extension Creator @pixelcruncher
                              last edited by

                              Just to confirm, your GPU is working again and your icons are back?

                              As for objects on hidden tags, it's still the same; objects on hidden tags in the SU viewport are displayed in the Rayscaper render.

                              Thanks for reporting. I could find a scene to reproduce it. Seems to happen only for components/groups nested within other groups. I will have a look at this bug.

                              I finally understand how to use the denoiser. You might initially think that a low-resolution render will be calculated faster... But actually, when the denoiser is applied during rendering, especially when the render resolution is high, the denoising is very clean.

                              It might seem obvious to you, but it took me a while to figure it out. So I leave the denoiser at full power and immediately set the render size to 2k or higher.

                              I should document that better. The denoiser works on the full resolution image. And it works now as a post-processing step, so enable/disable won't impact the rendering.

                              Thomas, you asked me why I apply an upscale layer after a ray-scaping render. For scenes with windows, I have to do two renders, like a photographer: a light one for the room's exposure and a dark one to replace the "blown-out," overexposed parts of the window. D5 Render doesn't have this problem because its renders aren't truly photographic; they're a kind of pseudo-pathtracing.

                              That's a clever trick, thanks for sharing. Does this mean the tone-mapping operations you are getting in the post-processing step aren't sufficient for you? Should there be more options to provide a better image from the get-go?

                              Regards,
                              Thomas

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              1 Reply Last reply Reply Quote 0
                              • P Online
                                pixelcruncher Extension Creator
                                last edited by

                                And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.

                                @Krass - Do you mind sending me a scene where this happens? I would like to investigate.

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                1 Reply Last reply Reply Quote 0
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