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    Rayscaper New Releases

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    • K Offline
      Krass @Krass
      last edited by

      in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...
      eden-rayscaper-2.jpg

      Krass

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      • K Offline
        Krass
        last edited by

        lights.jpg

        Krass

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        • Mike AmosM Offline
          Mike Amos
          last edited by

          OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

          4 1000s 2081 x 1160  912945 tri 1m 07s GPU  Post pro increased exposure to 1.75.png

          Rich O BrienR pixelcruncherP 2 Replies Last reply Reply Quote 0
          • K Offline
            Krass
            last edited by Krass

            hello,
            yes, and under the hood and above the stove, the noise is too present (by the way, I like your rendering.) this noise problem on certain dark parts is recurrent with Rayscaper. But can you show a screenshot of the original texture that you applied to the kitchen furniture?Perhaps you could use a stronger emissive material for your light that illuminates the work surfaces, rather than a spotlight or sphere light?

            Krass

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            • L Online
              L i am
              last edited by

              Looks like rayscaper is maturing well ๐Ÿ‘

              1 Reply Last reply Reply Quote 1
              • Rich O BrienR Online
                Rich O Brien Moderator @Mike Amos
                last edited by

                @Mike-Amos said in Rayscaper New Releases:

                OK, with the replacement of mats, some issues have been resolved. I have lightened this image to demonstrate what I think it a problem/issue. The cabinet doors here have a texture to them they have not had selected by me. Is this part of the ai changes? If it is, I am not a fan.

                Can you add more exact info like the number of passes?

                That to me is not a texture. Looks like that area of the model is dark and RS is struggling to resolve fully.

                Download the free D'oh Book for SketchUp ๐Ÿ“–

                Mike AmosM 1 Reply Last reply Reply Quote 0
                • K Offline
                  Krass
                  last edited by

                  an old project, rendered with Rayscaper photoshop retouching and AI upscale
                  rayscaper-upscaled.jpg

                  Krass

                  pixelcruncherP 1 Reply Last reply Reply Quote 1
                  • K Offline
                    Krass
                    last edited by Krass

                    new project with last rayscaper version and light upscale
                    rascaper-web3.jpg

                    rascaper-web4.jpg

                    Krass

                    pixelcruncherP 1 Reply Last reply Reply Quote 0
                    • Mike AmosM Offline
                      Mike Amos @Rich O Brien
                      last edited by

                      @Rich-O-Brien

                      Sorry, missed this, I go for the standard setting of 1,000 passes.

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                      • pixelcruncherP Online
                        pixelcruncher Extension Creator @Mike Amos
                        last edited by

                        @Mike-Amos

                        Are you talking about the black splotches in the area I annotated below? They are not different textures, just artifacts.

                        d87fb458-2587-43f0-808d-c56560088637-image.png

                        Rich already mentioned it, but I think what's happening is that you still have a really noisy render, and then the denoiser will generate these black splotches. You can confirm that by disabling the denoiser and looking at the original image:

                        d77632c7-6291-4f20-a26e-b6b2b32da2f3-image.png

                        Rayscaper is a path tracer and needs to find a path to the light sources. In case it's challenging to find the light source (for example, because they are blocked or can only reach secondary light sources), you would see a lot of noise in the render. As Rich mentioned, Raysaper might be struggling with the glass in the windows and finding it hard to find good light paths to your HDRI image, which is providing the ambient light for your scene.

                        Check that the windows are made of a glass material that has the transparent option checked. This will ensure that the rays that are looking for lights don't see the glass at all. It's as if you don't have any glass for light rays. Of course, you would still see the reflections in the glass when you look at it directly. It's the best of both worlds, although not physically correct.

                        a48f70e6-e1af-40b2-9e6a-be22e1e2c341-image.png

                        You can also increase the number of samples/px, which will increase the render time.

                        a663ffdd-99c4-42ee-96cb-5a8dc5439243-image.png

                        Let me know if this helps. I know it's a bit technical, so I'm happy to clarify.

                        All the best,
                        Thomas

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • pixelcruncherP Online
                          pixelcruncher Extension Creator @Krass
                          last edited by

                          @Krass

                          Good to see you are getting great results with Rayscaper!

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                          • pixelcruncherP Online
                            pixelcruncher Extension Creator @Krass
                            last edited by

                            @Krass Fantastic, a good showcase for Rayscaper!

                            I hope you don't mind, but I shared them on my X account.

                            0fd825be-dc64-4973-b238-131659f15c63-image.png

                            Link Preview Image

                            favicon

                            X (formerly Twitter) (x.com)

                            Regards,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                            • K Offline
                              Krass
                              last edited by

                              With pleasure.
                              Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                              Krass

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                              • pixelcruncherP Online
                                pixelcruncher Extension Creator
                                last edited by

                                Yes, @Mike-Amos, I also check "transparent shadows" on Pixel cruncher's advice. But I do indeed go up to 35,000 SPP with a 2K resolution. I don't activate denoiser, and if your graphics card is sufficient, it's still fast. Probably 20 or 30 minutes of rendering time.

                                @Krass - I'm not sure if you've already noticed, but the denoiser is no longer destructive. You can disable/enable it in the viewport without having to restart the render. So you can actually check if the image looks good without having to go all the way to 35,000 samples/px:

                                image.png

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                • pixelcruncherP Online
                                  pixelcruncher Extension Creator
                                  last edited by

                                  Hey, Rayscaper users!

                                  A quick hotfix release. More good things are coming later, but this solves some immediate issues that users reported.

                                  Rayscaper 0.9.62 Beta is available in the SketchUcation store. I recommend upgrading to the latest version.

                                  What Changed?

                                  • Make sure there's no watermark for licensed users.
                                  • Fix the render time counter in the viewport.
                                  • Fix a crash happening occasionally when updating geometry.

                                  Help Me Build the Community ๐Ÿ‘

                                  If you like Rayscaper, please share your renders (final or work-in-progress, it doesnโ€™t matter)! This is motivating
                                  and helps me showcase its capabilities to new users.

                                  Follow me on X.

                                  Happy Rendering!

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    nickchun @pixelcruncher
                                    last edited by

                                    @pixelcruncher I've just downloaded the latest version but now cannot get any materials to show up at all. Using the colour picker tool doesn't highlight any material in particular. Everything else seems to work, just no textures on renders..no colour.jpg textures.jpg

                                    block.skp

                                    pixelcruncherP 1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      Krass
                                      last edited by

                                      I did the same. I am now on 0.9.62 and no problem

                                      Krass

                                      pixelcruncherP 1 Reply Last reply Reply Quote 0
                                      • pixelcruncherP Online
                                        pixelcruncher Extension Creator @nickchun
                                        last edited by

                                        @nickchun Sorry about that!

                                        Are the materials directly assigned to the faces, or are they assigned to the component/group? If you assign a material to a component/group, then they are not applied to the face. That's a regression reported by @sashapepperspray last week, but I haven't addressed it yet with this release.

                                        Can you confirm that this is the problem, i.e., that the problem is fixed by directly assigning materials to the faces? You can use Fredo's Thrupaint to make it easier: https://sketchucation.com/plugin/2561-thrupaint.

                                        If that doesn't help, there's something seriously botched in this release, and I will investigate further. Anybody else seeing this?

                                        Thanks,
                                        Thomas

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                        N 1 Reply Last reply Reply Quote 0
                                        • pixelcruncherP Online
                                          pixelcruncher Extension Creator @Krass
                                          last edited by

                                          @Krass said in Rayscaper New Releases:

                                          I did the same. I am now on 0.9.62 and no problem

                                          Not following @Krass - To which post was this a reply?

                                          Cheers,
                                          Thomas

                                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            nickchun @pixelcruncher
                                            last edited by

                                            @pixelcruncher Yes that was it, with the faces painted it works. ๐Ÿ‘

                                            pixelcruncherP 1 Reply Last reply Reply Quote 1
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