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    Rayscaper New Releases

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    • ntxdaveN Offline
      ntxdave @pixelcruncher
      last edited by

      @pixelcruncher If I open SketchUp and then select the SketchUcation Extension Manager, it does not show that there is an update for Rayscaper.

      I will go ahead and download the update and install it but thought I would provide some feedback here. 😁

      pixelcruncherP 1 Reply Last reply Reply Quote 0
      • pixelcruncherP Offline
        pixelcruncher Extension Creator @ntxdave
        last edited by

        @ntxdave

        That’s a good point. I should add something to signal users that a new version is available. I don’t know how many people actually check the forums regularly, scanning for new updates.

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        Mike AmosM 1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos @pixelcruncher
          last edited by

          @pixelcruncher

          I just check the Sketchucation store, any updates are readily apparent and it is faster when working within Sketchup.

          ntxdaveN 1 Reply Last reply Reply Quote 0
          • ntxdaveN Offline
            ntxdave @Mike Amos
            last edited by ntxdave

            @Mike-Amos said in Rayscaper New Releases:

            @pixelcruncher

            I just check the Sketchucation store, any updates are readily apparent and it is faster when working within Sketchup.

            Yes, however, my point was, why doesn’t it show up as an update in the SketchUcation Extension Manager? Normally when you have an extension installed that has an update available the Manage button/link will be highlighted indicating there is an update available but I did not see that for Rayscaper. I was just trying to point that out. πŸ˜€

            Rich O BrienR 1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator @ntxdave
              last edited by

              @ntxdave I didnt know we had a Manage button or that our Extension Manager was showing updates. You must be running a version no else has.

              Download the free D'oh Book for SketchUp πŸ“–

              ntxdaveN 1 Reply Last reply Reply Quote 0
              • ntxdaveN Offline
                ntxdave @Rich O Brien
                last edited by

                @Rich-O-Brien said in Rayscaper New Releases:

                @ntxdave I didnt know we had a Manage button or that our Extension Manager was showing updates. You must be running a version no else has.

                Here is a screen shot of what I was talking about.
                SketchUcationExtensionManager-Manage.png

                ntxdaveN 1 Reply Last reply Reply Quote 0
                • ntxdaveN Offline
                  ntxdave @ntxdave
                  last edited by ntxdave

                  @pixelcruncher said in [Rayscaper New Releases]> >

                  Help me build the community πŸ‘

                  I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

                  I have tried posting an image there a couple of times, but it does not show up when I go there. I must be doing something wrong. Your thread over there is the only thing I go to Twitter (X) for. 😁

                  Rich O BrienR 1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Offline
                    Rich O Brien Moderator @ntxdave
                    last edited by

                    @ntxdave that’s SketchUps native manager. Nothing to do with us

                    Download the free D'oh Book for SketchUp πŸ“–

                    ntxdaveN 1 Reply Last reply Reply Quote 0
                    • ntxdaveN Offline
                      ntxdave @Rich O Brien
                      last edited by ntxdave

                      @Rich-O-Brien Ooops, my apology! πŸ€ͺ

                      Isn't there something though that lets us know that there is an update for our installed plugins/extensions? If not, there should be, and my old memory was thinking there was (this is what happens as us elderly users get aged (more experienced)).

                      Mike AmosM 1 Reply Last reply Reply Quote 0
                      • Mike AmosM Offline
                        Mike Amos @ntxdave
                        last edited by

                        @ntxdave

                        I think the only mode open to US older gits, apart from checking the store app, is writing on our own foreheads a short reminder to do so.

                        I have tried the other ways I know of and frankly I am a lost cause. I keep forgetting what they mean (String around the finger etc)..........

                        1 Reply Last reply Reply Quote 0
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator
                          last edited by

                          Hey, Rayscaper users!

                          Another release, finding my groove!

                          Rayscaper 0.9.34 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

                          What Changed?

                          Improvements

                          Pause/Resume

                          Works as advertised. Pauses the render and resume at a later time.

                          b4cb65f9-7d6c-486a-a522-697ef03602b1-image.png

                          • Internally, Rayscaper uses the meter as the scene unit. I made that more explicit in some inputs by having a unit. I will follow up with a feature to configure display units for folks who like something different than meters.
                          • Improve the speed of the picking operations.
                          • Display the material we are hovering over when dropping a material/texture on the viewport. This makes it clear where the dropped texture or material will apply.

                          Bug Fixes

                          • Fix the specular tint texture slot. Loading an image in this slot would load it in the normal map texture
                            slot.
                          • When applying a custom material (i.e., from the material library) and subsequently modifying the material. These
                            changes would not persist on saving. This is fixed in the current release.
                          • Fix a scrolling/clipping issue in the render viewport.
                          • Lights would get an empty name after modifying the light component (for example, moving the light). This is fixed.
                          • Fix an application freeze caused by light selection.

                          Help me build the community πŸ‘

                          I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

                          If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.

                          Happy Rendering!

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          1 Reply Last reply Reply Quote 2
                          • pixelcruncherP Offline
                            pixelcruncher Extension Creator
                            last edited by

                            Hey, Rayscaper users!

                            Another release!

                            Rayscaper 0.9.36 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

                            What Changed?

                            Improvements

                            Auto Focus

                            • Add autofocus for DOF to the perspective camera. With autofocus, Rayscaper will automatically use the distance to the center 3D point in the rendered image as the focus distance (if possible).

                            3cd9f77d-b130-4f96-8680-144c9aebbba6-image.png

                            • Make the depth-of-field (DOF) blurriness easier to control. The range goes from 0 to 1, but if you need more blur for
                              your scene, you can punch in a higher value directly in the slider text box (CTRL + click).
                            • Make the depth-of-field blurriness slider logarithmic. This gives more control for low blur values.

                            Bug Fixes

                            • Fix the normal map strength control.
                            • Fix a crash when exporting the scene to an archive.
                              Spotlights with a falloff of zero would not render on the CPU. This release fixes that.

                            Help me build the community πŸ‘

                            I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

                            If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.

                            Happy Rendering!

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            1 Reply Last reply Reply Quote 2
                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator
                              last edited by pixelcruncher

                              Hey, Rayscaper users!

                              Another release!

                              Rayscaper 0.9.43 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

                              What Changed?

                              Improvements

                              • Rayscaper now takes Windows monitor scaling into account. On scaled monitors, Rayscaper should display correctly
                                without requiring manual user scaling. However, manual scaling is still an option if needed.
                              • Use the same light sampling algorithm for CPU and GPU. This would sometimes cause render differences between CPU and
                                GPU in complex lighting situations.
                              • Generate better tangent vectors for normal mapping. This should improve the quality of normal mapping.
                              • Rename the Disney material to PBR material.
                              • Drop the thin sheet approximation for the Disney (PBR) material, it's not working correctly currently.
                              • Drop the transmission color from the glass material.
                              • In the PBR material, rename clearcoat gloss to clearcoat roughness for consistency with other materials.
                              • Drop the environment light fake GI mode, it looks too weird to be useful.
                              • Drop some render methods that are not that useful except for debugging ("Shading dP/dU", "Shading dP/dV", "Shading
                                Incidence", "Shading Normals / No Bump").

                              Bug Fixes

                              • Fix a crash when double-clicking the save button in the GUI.
                              • Fixed the saving of the DPI scale application setting.

                              To avoid confusion, switching between CPU and GPU rendering doesn't happen anymore in the render tab but via the settings dialog (Menu > File > Settings).
                              a9612316-00c2-4731-bc77-493812113d58-image.png

                              Help me build the community πŸ‘

                              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and will help me showcase its capabilities to new users.

                              Happy Rendering!

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                Krass
                                last edited by

                                Great !
                                I'm testing your program, in the free version I discovered it when I was looking for free renderers for hobbyists and students and as twilight render disappeared, I came across Rayscaper.
                                I'm very impressed: I'm familiar with v-ray, D5 render and Twinmotion, but your tool is great for beginners, but of course for pros at a very, very decent price.
                                I'm in charge of a discord room on 3D rendering and plan to make tutorials for all those people who aren't into 3D rendering yet.

                                Krass

                                1 Reply Last reply Reply Quote 0
                                • pixelcruncherP Offline
                                  pixelcruncher Extension Creator
                                  last edited by

                                  @Krass I appreciate your interest in Rayscaper! Thanks.

                                  I'm very impressed: I'm familiar with v-ray, D5 render and Twinmotion, but your tool is great for beginners, but of course for pros at a very, very decent price.

                                  Glad to hear, I hope to build something that is very easy to use at a great price.

                                  I'm in charge of a discord room on 3D rendering and plan to make tutorials for all those people who aren't into 3D rendering yet.

                                  Nice! Let me know how I can support you.

                                  Cheers,
                                  Thomas

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    Krass
                                    last edited by Rich O Brien

                                    Hello,
                                    first interior render with GPU, 10 000 samples, took 20:50 mn. Still very noisy
                                    0c0946f4-b02c-420a-a214-d5d3adab8f2d-image.png

                                    after external denoiser
                                    c47b667d-2203-45aa-ac44-4a1a4d730af3-image.png

                                    Krass

                                    1 Reply Last reply Reply Quote 2
                                    • pixelcruncherP Offline
                                      pixelcruncher Extension Creator
                                      last edited by

                                      @Krass, those are nice renders!

                                      By external denoiser, do you mean the one in Rayscaper or something else?

                                      image.png

                                      Pixel filtering can also help to get rid of some of the jagged lines:

                                      image.png

                                      image.png

                                      Happy Rendering!
                                      Thomas

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                      1 Reply Last reply Reply Quote 1
                                      • K Offline
                                        Krass
                                        last edited by

                                        Hello,
                                        another test where I changed the lights and set the gaussian filtering mode (radius 1.2 px) to, like antialias, correct the material problems.
                                        I like the result, but I'd have to add some artificial lights to illuminate the scene.
                                        https://jskup.fr/wp-content/uploads/2025/02/gaussian-1.2-denoise-denoise.png

                                        Krass

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          Krass
                                          last edited by

                                          I also applied a light coat of denoiser

                                          Krass

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            Krass
                                            last edited by

                                            By external denoiser I mean I use a program dedicated to denoising

                                            Krass

                                            1 Reply Last reply Reply Quote 1
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