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    Ferrari F40 Wheel Re-Render

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    • Gus RG Offline
      Gus R
      last edited by

      Thanks Mike. Maybe I could get new and different work. I keep telling myself that might happen but it never happens.

      I increased the tread depth.

      I go back to some of my old SU models and scratch my head at what I was doing back then. For instance there's a component for each tread segment yet the only component that shows up "in model" is the entire tire/wheel. At least it wasn't a group or loose geometry.

      Ferrari-GTO-Wheel-2023-02B.jpg

      Ferrari-GTO-Wheel-2023-02C.jpg

      www.instagram.com/gusrobatto/

      www.facebook.com/gusrobatto

      www.flickr.com/photos/gusrobatto

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      • ntxdaveN Offline
        ntxdave
        last edited by

        These tires are incredible to me. I could not come up with detail like that. I do not know how you accomplish things like the tread and all of the details on the side of the tires.

        Can you educate some of us!

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        • Gus RG Offline
          Gus R
          last edited by

          Dave,

          The sidewall is just a normal map I created with Nvidia Texture Tools (free) from this image.

          Goodyear-Eagle-Sidewall.jpg

          The tread is a radial array then mirrored of this component.

          Tread Component.jpg

          The Ferrari horse looks something like this. I imported the linework into SU to create the horse outline. I forgot what I used back then but you can use Inkscape to trace the image to create an svg file that you can import into SU with another free plugin. Inkscape is also free.

          Ferrari Horse.jpg

          The spoke work looked like this.

          Spoke Work 01.JPG

          And I guess I did use Artisan for this. It's been over 10 years.

          Spoke Work 02.JPG

          The rest is just basic SU shapes. The etching along the outer rim is another normal map. The tiny Ferrari horse in the air pressure cap is just an image.

          www.instagram.com/gusrobatto/

          www.facebook.com/gusrobatto

          www.flickr.com/photos/gusrobatto

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          • Gus RG Offline
            Gus R
            last edited by

            With the tire I projected the non normal image onto the side wall so it's centered. The normal map is created with the same image. In Thea Render I changed the material of the regular image to a rubber material and then added the normal map to the rubber material.

            www.instagram.com/gusrobatto/

            www.facebook.com/gusrobatto

            www.flickr.com/photos/gusrobatto

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            • ntxdaveN Offline
              ntxdave
              last edited by

              @gus r said:

              Dave,

              The sidewall is just a normal map I created with Nvidia Texture Tools (free)

              Is that a plugin or a standalone tool?

              OK, I went and found the tool. Do I have to Adobe Photoshop to use the textures?

              I โ€œgetโ€ the rest of the stuff now that i see what you did. Thanks for sharing and educating me.

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              • Gus RG Offline
                Gus R
                last edited by

                Dave,

                The Nvidia Texture Tools has a standalone which I'm using which you can get here.

                I only use a couple of features with that to create normal maps.

                Nvidia Texture Tools.jpg

                www.instagram.com/gusrobatto/

                www.facebook.com/gusrobatto

                www.flickr.com/photos/gusrobatto

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  Yes, that was the site I found. I will have to take a look. ๐Ÿ˜„

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    These look wheely great! ๐Ÿ˜Ž

                    http://www.coroflot.com/boofredlay

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                    • tuna1957T Offline
                      tuna1957
                      last edited by

                      @boofredlay said:

                      These look wheely great! ๐Ÿ˜Ž

                      Indeed ๐Ÿ‘

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                      • L Offline
                        L i am
                        last edited by

                        Crazy good Gus ๐Ÿ˜Ž ๐Ÿ‘

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          Amazing work. ;thumb:

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                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            ๐Ÿ˜ฒ ๐Ÿ˜ฎ ๐Ÿ˜ฒ Boahh !!! ๐Ÿ‘ Respect!

                            never trust a skinny cook

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                            • panixiaP Offline
                              panixia
                              last edited by

                              Cool!

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                @gus r said:

                                Dave,

                                The Nvidia Texture Tools has a standalone which I'm using which you can get here.

                                I only use a couple of features with that to create normal maps.

                                This looks interesting. Thanks!

                                See my portfolio at https://delphiscousin.blogspot.com/

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