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House render, looking for input before I render

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  • L Offline
    L i am
    last edited by 22 Oct 2022, 06:48

    I modelled this house from a photo I took with my phone from the street. I have attached a screenshot looking for for constructive opinions on the image before I get to fine tune it and do the final render. I think I will lose the flowering jacaranda as I think it is distracting, and still need to fill the interiors.
    Input is sought for consideration..........please.

    Thanks

    For SU screenshot.jpg

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    • R Offline
      Rich O Brien Moderator
      last edited by 22 Oct 2022, 09:58

      For me, this area is dark and is drawing your eye towards it...

      https://i.imgur.com/iU9u2A6.png

      The camera position is also causing the eye to converge towards this area...

      https://i.imgur.com/GyXSuxY.png

      Maybe change the sun position or the camera. Or both.

      Overall, its very good result. TM is such good engine. Maybe some Megascan stuff to add even more realism?

      Download the free D'oh Book for SketchUp

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      • L Offline
        L i am
        last edited by 22 Oct 2022, 10:27

        Thanks hornoxx and Rich, Hornox I appreciate your suggestion very much but I aim for photorealism when I have mastered that I may try a more "arty" approuch. I get you point Rich, I will have a look at that. I was rendering this before I read the replies to post. This is the result of my first render.

        Render 1.jpg

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        • H Offline
          HornOxx
          last edited by 22 Oct 2022, 10:30

          ...Hi Liam - given this really visual quality of this house, it could also be an option to aim less for a perfect rendering result (which, as we all know, often becomes an endless task) but more for a much more graphic solution? A rendering probably won't be that much better just because you invest time and sweat in superfluous banalities like a sofa, a ceiling lamp and a dog in the garden?
          In my view, the quality worth emphasising here lies in the wonderful geometry, the successful combination of volumes, lines and proportions.
          So how about an approach consisting of a fairly simple not too photorealistic render image, combined with SkUp graphic output, maybe any clay render + hiddenline, perhaps even sketchy with overdrawn lines + a striking graphic background etc.?

          πŸ˜„ just thoughts - a beautiful work in any case πŸ‘

          (I know - even with such an graphic approach one can burn too much time and sweat πŸ˜„ πŸ˜„ but it's much more fun than waiting to see if any renderer calculates a shadow a nuance lighter or darker here or there)

          never trust a skinny cook

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          • H Offline
            HornOxx
            last edited by 22 Oct 2022, 10:42

            @l i am said:

            ... but I aim for photorealism...

            πŸ‘ πŸ‘ πŸ‘
            either way - A great topic and I look forward to follow the development...

            never trust a skinny cook

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            • L Offline
              L i am
              last edited by 22 Oct 2022, 11:36

              This is a version with some artificial lighting.........which when I think about it, it is quite ironic πŸ˜‰

              Door lit SU.jpg

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              • B Offline
                Box
                last edited by 22 Oct 2022, 13:07

                When you feel that 'the need to add artificial light to produce photo realism' is ironic you may have missed the reality of a photo realism.
                Photos are 'artistic realism', they use reflectors and lights and all sorts of trick to fake a believable reality. They don't show the lights and other mechanical helpers.
                So think about what you want to achieve in you photo realistic render. Is it perfection of reality or a rendering that looks perfect.
                You need to be aware of light sources and their direction but you can add light without having to show the mechanics of those lights if you do it carefully.
                So, going back to Rich's comment about the dark hole at the front door, bring light into it but don't make it look like you bolted a flood to the ceiling and screwed in some floor lamps on the curved wall.
                There is realism and there is Photo realism. and never the twain shall meet.

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                • G Offline
                  Gus R
                  last edited by 22 Oct 2022, 15:52

                  Looks like you fixed the background trees which was something I was going to suggest. Looks good but I'm seeing some things that might need work.

                  1. The retaining wall to the left of the garage door looks too bright and almost like it has an emitter. Perhaps tone down the reflectance value of that texture. I think maybe if you replaced it with the same material as the steps might work good.

                  2. The right edge of the steps makes me nervous seeing how it looms over the driveway and looks like a safety hazard. Possibly add a guardrail there with horizontal elements that match the style of the house. Also try pulling out the end about 4" to the right so there's a shadow below that edge. Right now it's flush.

                  3. The walk way in front of the steps needs to be wider somewhere around twice as wide.

                  4. Brighten up the grass.

                  5. Maybe replace the garage door material with the one you're using for the entry door but oriented horizontally.

                  πŸ˜„

                  House-Render.jpg

                  www.instagram.com/gusrobatto/

                  www.flickr.com/photos/gusrobatto

                  https://bsky.app/profile/gus-robatto.bsky.social

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                  • L Offline
                    L i am
                    last edited by 23 Oct 2022, 03:01

                    Thanks for your input guys, very much appreciated and of great value β˜€ πŸ‘

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                    • L Offline
                      L i am
                      last edited by 23 Oct 2022, 05:05

                      I have re rendered, and that is it for this image, am all rendered out πŸ˜‰ I will post on a Kritta site for some post producyion advice.

                      Sketchucation PP Desaturated.jpg
                      Sketchucation PP 1.jpg

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                      • M Offline
                        Mike Amos
                        last edited by Mike Amos 23 Oct 2022, 13:18

                        Just a quick but, important point.

                        If we are going for 'photo' real then we should allow for the fact that the light will never be perfect. Shadow and light exist and are facts of life folks.

                        Like the advertising folk who fake products they advertise to make them more than they are, for the purpose of advertising. What is called 'photo' real in rendering is in fact anything but. The models in the ad agency look in my humble opinion.

                        So perhaps we have to have a way to properly describe what folk in rendering 'call' photo real......

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                        • Bryan KB Offline
                          Bryan K
                          last edited by 23 Oct 2022, 19:25

                          That turned out great! πŸ‘

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • M Offline
                            Mike Amos
                            last edited by 23 Oct 2022, 22:26

                            Whatever you call it, the render is very fine.

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                            • L Offline
                              L i am
                              last edited by 24 Oct 2022, 10:57

                              Cheers Mike and Bryan πŸ‘ I will lay this one to rest now. Did a bit of fake DOF with post production on the leaves. DOF in Twinmotion is pretty bad. Not much of a change.

                              DOF 20 PP SU.jpg

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                              • Bryan KB Offline
                                Bryan K
                                last edited by 24 Oct 2022, 17:38

                                Both are perfect! πŸ‘

                                They are photos. πŸ‘

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • H Offline
                                  HornOxx
                                  last edited by 24 Oct 2022, 17:40

                                  prima! πŸ‘

                                  never trust a skinny cook

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                                  • L Offline
                                    L i am
                                    last edited by 25 Oct 2022, 10:37

                                    Cheers Bryan and Hornoxx πŸ‘ Here is the image I took from the road, never knem I took such a wonky image I imported the image into SU and rotated it straight, I then used the door height as a scaling reference.

                                    Applecross.jpg

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