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    House render, looking for input before I render

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    • L Offline
      L i am
      last edited by

      Thanks hornoxx and Rich, Hornox I appreciate your suggestion very much but I aim for photorealism when I have mastered that I may try a more "arty" approuch. I get you point Rich, I will have a look at that. I was rendering this before I read the replies to post. This is the result of my first render.

      Render 1.jpg

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      • HornOxxH Offline
        HornOxx
        last edited by

        ...Hi Liam - given this really visual quality of this house, it could also be an option to aim less for a perfect rendering result (which, as we all know, often becomes an endless task) but more for a much more graphic solution? A rendering probably won't be that much better just because you invest time and sweat in superfluous banalities like a sofa, a ceiling lamp and a dog in the garden?
        In my view, the quality worth emphasising here lies in the wonderful geometry, the successful combination of volumes, lines and proportions.
        So how about an approach consisting of a fairly simple not too photorealistic render image, combined with SkUp graphic output, maybe any clay render + hiddenline, perhaps even sketchy with overdrawn lines + a striking graphic background etc.?

        πŸ˜„ just thoughts - a beautiful work in any case πŸ‘

        (I know - even with such an graphic approach one can burn too much time and sweat πŸ˜„ πŸ˜„ but it's much more fun than waiting to see if any renderer calculates a shadow a nuance lighter or darker here or there)

        never trust a skinny cook

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        • HornOxxH Offline
          HornOxx
          last edited by

          @l i am said:

          ... but I aim for photorealism...

          πŸ‘ πŸ‘ πŸ‘
          either way - A great topic and I look forward to follow the development...

          never trust a skinny cook

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          • L Offline
            L i am
            last edited by

            This is a version with some artificial lighting.........which when I think about it, it is quite ironic πŸ˜‰

            Door lit SU.jpg

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            • BoxB Offline
              Box
              last edited by

              When you feel that 'the need to add artificial light to produce photo realism' is ironic you may have missed the reality of a photo realism.
              Photos are 'artistic realism', they use reflectors and lights and all sorts of trick to fake a believable reality. They don't show the lights and other mechanical helpers.
              So think about what you want to achieve in you photo realistic render. Is it perfection of reality or a rendering that looks perfect.
              You need to be aware of light sources and their direction but you can add light without having to show the mechanics of those lights if you do it carefully.
              So, going back to Rich's comment about the dark hole at the front door, bring light into it but don't make it look like you bolted a flood to the ceiling and screwed in some floor lamps on the curved wall.
              There is realism and there is Photo realism. and never the twain shall meet.

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              • Gus RG Offline
                Gus R
                last edited by

                Looks like you fixed the background trees which was something I was going to suggest. Looks good but I'm seeing some things that might need work.

                1. The retaining wall to the left of the garage door looks too bright and almost like it has an emitter. Perhaps tone down the reflectance value of that texture. I think maybe if you replaced it with the same material as the steps might work good.

                2. The right edge of the steps makes me nervous seeing how it looms over the driveway and looks like a safety hazard. Possibly add a guardrail there with horizontal elements that match the style of the house. Also try pulling out the end about 4" to the right so there's a shadow below that edge. Right now it's flush.

                3. The walk way in front of the steps needs to be wider somewhere around twice as wide.

                4. Brighten up the grass.

                5. Maybe replace the garage door material with the one you're using for the entry door but oriented horizontally.

                πŸ˜„

                House-Render.jpg

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                • L Offline
                  L i am
                  last edited by

                  Thanks for your input guys, very much appreciated and of great value β˜€ πŸ‘

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                  • L Offline
                    L i am
                    last edited by

                    I have re rendered, and that is it for this image, am all rendered out πŸ˜‰ I will post on a Kritta site for some post producyion advice.

                    Sketchucation PP Desaturated.jpg
                    Sketchucation PP 1.jpg

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by Mike Amos

                      Just a quick but, important point.

                      If we are going for 'photo' real then we should allow for the fact that the light will never be perfect. Shadow and light exist and are facts of life folks.

                      Like the advertising folk who fake products they advertise to make them more than they are, for the purpose of advertising. What is called 'photo' real in rendering is in fact anything but. The models in the ad agency look in my humble opinion.

                      So perhaps we have to have a way to properly describe what folk in rendering 'call' photo real......

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        That turned out great! πŸ‘

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Whatever you call it, the render is very fine.

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                          • L Offline
                            L i am
                            last edited by

                            Cheers Mike and Bryan πŸ‘ I will lay this one to rest now. Did a bit of fake DOF with post production on the leaves. DOF in Twinmotion is pretty bad. Not much of a change.

                            DOF 20 PP SU.jpg

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              Both are perfect! πŸ‘

                              They are photos. πŸ‘

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                prima! πŸ‘

                                never trust a skinny cook

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                                • L Offline
                                  L i am
                                  last edited by

                                  Cheers Bryan and Hornoxx πŸ‘ Here is the image I took from the road, never knem I took such a wonky image I imported the image into SU and rotated it straight, I then used the door height as a scaling reference.

                                  Applecross.jpg

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