House render, looking for input before I render
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Looks like you fixed the background trees which was something I was going to suggest. Looks good but I'm seeing some things that might need work.
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The retaining wall to the left of the garage door looks too bright and almost like it has an emitter. Perhaps tone down the reflectance value of that texture. I think maybe if you replaced it with the same material as the steps might work good.
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The right edge of the steps makes me nervous seeing how it looms over the driveway and looks like a safety hazard. Possibly add a guardrail there with horizontal elements that match the style of the house. Also try pulling out the end about 4" to the right so there's a shadow below that edge. Right now it's flush.
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The walk way in front of the steps needs to be wider somewhere around twice as wide.
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Brighten up the grass.
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Maybe replace the garage door material with the one you're using for the entry door but oriented horizontally.
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Thanks for your input guys, very much appreciated and of great value
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I have re rendered, and that is it for this image, am all rendered out I will post on a Kritta site for some post producyion advice.
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Just a quick but, important point.
If we are going for 'photo' real then we should allow for the fact that the light will never be perfect. Shadow and light exist and are facts of life folks.
Like the advertising folk who fake products they advertise to make them more than they are, for the purpose of advertising. What is called 'photo' real in rendering is in fact anything but. The models in the ad agency look in my humble opinion.
So perhaps we have to have a way to properly describe what folk in rendering 'call' photo real......
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That turned out great!
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Whatever you call it, the render is very fine.
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Cheers Mike and Bryan I will lay this one to rest now. Did a bit of fake DOF with post production on the leaves. DOF in Twinmotion is pretty bad. Not much of a change.
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Both are perfect!
They are photos.
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prima!
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Cheers Bryan and Hornoxx Here is the image I took from the road, never knem I took such a wonky image I imported the image into SU and rotated it straight, I then used the door height as a scaling reference.
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