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    [Plugin][$] ThruPaint - v2.8d - 13 May 25

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    • K Offline
      kdewinter
      last edited by

      Any update to have NCS colors implemented?

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      • fredo6F Offline
        fredo6
        last edited by

        @kdewinter said:

        Any update to have NCS colors implemented?

        NCS is included.

        ThruPaint - NCS color fan.png

        K 1 Reply Last reply Reply Quote 0
        • JQLJ Offline
          JQL
          last edited by

          Hi Fredo,

          I'm having an issue with Thrupaint where I can't use the gizmo to move textures around.

          Here's a gif:

          https://media.giphy.com/media/3yUT06FBclTVW1aHPw/giphy.gif

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          • fredo6F Offline
            fredo6
            last edited by

            Can you open the Ruby Console to see if there are errors

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            • JQLJ Offline
              JQL
              last edited by

              Nothing showing in the console

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              • fredo6F Offline
                fredo6
                last edited by

                Does the Gizmo works on other faces?

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                • J Offline
                  jkoll66
                  last edited by

                  I'm having an issue where the Paint Face toolbar won't load. I've attached a screenshot and the console log. Thanks in advance for any help.


                  Console Log


                  Screenshot

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    I think you probably need to reboot your PC and tell me if this make it work.

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                    • JQLJ Offline
                      JQL
                      last edited by

                      Hi Fredo,

                      The gizmo works sometimes but not on others. I can't seem to find a pattern.

                      I also have an issue that I didn't have with the prior version of thrupaint.

                      When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                      I notice that things are working, but that visual cue isn't there.

                      Thanks,

                      João

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @jql said:

                        When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                        With ThruPaint 2, the axes are now triggered when you are close to an edge. Otherwise, if you are in the middle of a face, the direction of axes is the one that the Paint Bucket would take.

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                        • JQLJ Offline
                          JQL
                          last edited by

                          Even so, this is also very random. Sometimes I see it, but most of the times I don't. Do you think this might be related to dpi?

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            Can you keep the Ruby console opened to check for errors.

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                            • JQLJ Offline
                              JQL
                              last edited by

                              I will.

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                              • JQLJ Offline
                                JQL
                                last edited by

                                I got one but things were actually working:

                                Error; #<TypeError; nil can't be coerced into Integer>
                                c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `-'
                                c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `handle_move'
                                c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;4200;in `onMouseMove'
                                

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  Hi Fredo, I'd like that the axis, that show up when you want to repaint a texture, would appear as they used to be in Thrupaint 1. Many times it's really difficult to paint a face by making the mouse pointer close to the correct edge. It might be hidden or in a position where it's hard to get right and Thrupaint one was perfect in this regard.

                                  Do you think that would be possible to revert? Maybe give us the option again?

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @jql said:

                                    Hi Fredo, I'd like that the axis, that show up when you want to repaint a texture, would appear as they used to be in Thrupaint 1. Many times it's really difficult to paint a face by making the mouse pointer close to the correct edge. It might be hidden or in a position where it's hard to get right and Thrupaint one was perfect in this regard.

                                    Do you think that would be possible to revert? Maybe give us the option again?

                                    The No-Axis option allows painting with UV direction taken from model axes (as the Paint Bucket tool), which is not possible with the old ThruPaint.

                                    I can certainly introduce a Default Parameter setting to disable this behavior.

                                    However, I don't understand why you have difficulty getting close to edges.

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      It requires more accuracy and some times the edge is hidden. Before I would simply point to a face and when the gizmo was closer to a corner than the others the red and green axis immediately popped up. It was much faster and predictable.

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                                      • J Offline
                                        jejo303
                                        last edited by

                                        @jkoll66 said:

                                        I'm having an issue where the Paint Face toolbar won't load. I've attached a screenshot and the console log. Thanks in advance for any help.

                                        Same problem for me. Any solution?

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          Could you check that you have installed LibFredo6 v13.6.

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                                          • J Offline
                                            jejo303
                                            last edited by

                                            @fredo6 said:

                                            Could you check that you have installed LibFredo6 v13.6.

                                            After rebooting it works! Thanks.

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