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[Plugin][$] ThruPaint - v2.8d - 13 May 25

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  • J Offline
    jsinmichael
    last edited by 8 Nov 2022, 06:08

    This is a great tool. Thank you. Any chance of being able to pick colors from the default "Materials" color wheel or incorporate one of your own? Will the color picker only select color from the canvas?

    Thanks!
    J

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    • F Offline
      fredo6
      last edited by 8 Nov 2022, 22:51

      @jsinmichael said:

      This is a great tool. Thank you. Any chance of being able to pick colors from the default "Materials" color wheel or incorporate one of your own? Will the color picker only select color from the canvas?

      Normally, if you create a material in the Sketchup native material browser, it should appear in the ThruPaint browser under the Model tab.
      This is why ThruPaint has not material creation and edition capability.

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      • N Offline
        NadinA2022
        last edited by 24 Nov 2022, 10:26

        Good afternoon, I faced a problem: when start the plugin, the button lights up in blue, saying that the plugin is active, but the window for working as usual does not appear, how to fix it?Thanks.


        p.jpg

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        • K Offline
          kdewinter
          last edited by 26 Nov 2022, 07:11

          Any update to have NCS colors implemented?

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          • F Offline
            fredo6
            last edited by 26 Nov 2022, 07:31

            @kdewinter said:

            Any update to have NCS colors implemented?

            NCS is included.

            ThruPaint - NCS color fan.png

            K 1 Reply Last reply 1 Jul 2024, 18:10 Reply Quote 0
            • J Offline
              JQL
              last edited by 30 Nov 2022, 12:28

              Hi Fredo,

              I'm having an issue with Thrupaint where I can't use the gizmo to move textures around.

              Here's a gif:

              https://media.giphy.com/media/3yUT06FBclTVW1aHPw/giphy.gif

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              • F Offline
                fredo6
                last edited by 30 Nov 2022, 12:33

                Can you open the Ruby Console to see if there are errors

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                • J Offline
                  JQL
                  last edited by 30 Nov 2022, 12:44

                  Nothing showing in the console

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                  • F Offline
                    fredo6
                    last edited by 30 Nov 2022, 13:14

                    Does the Gizmo works on other faces?

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                    • J Offline
                      jkoll66
                      last edited by 1 Dec 2022, 17:30

                      I'm having an issue where the Paint Face toolbar won't load. I've attached a screenshot and the console log. Thanks in advance for any help.


                      Console Log


                      Screenshot

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                      • F Offline
                        fredo6
                        last edited by 1 Dec 2022, 20:25

                        I think you probably need to reboot your PC and tell me if this make it work.

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                        • J Offline
                          JQL
                          last edited by 7 Dec 2022, 10:01

                          Hi Fredo,

                          The gizmo works sometimes but not on others. I can't seem to find a pattern.

                          I also have an issue that I didn't have with the prior version of thrupaint.

                          When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                          I notice that things are working, but that visual cue isn't there.

                          Thanks,

                          João

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                          • F Offline
                            fredo6
                            last edited by 7 Dec 2022, 10:18

                            @jql said:

                            When I try to paint a texture continually on surfaces I can't see the red/green axis anymore, as I used to be able with Thrupaint 1.

                            With ThruPaint 2, the axes are now triggered when you are close to an edge. Otherwise, if you are in the middle of a face, the direction of axes is the one that the Paint Bucket would take.

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                            • J Offline
                              JQL
                              last edited by 7 Dec 2022, 10:41

                              Even so, this is also very random. Sometimes I see it, but most of the times I don't. Do you think this might be related to dpi?

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                              • F Offline
                                fredo6
                                last edited by 7 Dec 2022, 11:49

                                Can you keep the Ruby console opened to check for errors.

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                                • J Offline
                                  JQL
                                  last edited by 7 Dec 2022, 17:08

                                  I will.

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                                  • J Offline
                                    JQL
                                    last edited by 7 Dec 2022, 17:29

                                    I got one but things were actually working:

                                    Error; #<TypeError; nil can't be coerced into Integer>
                                    c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `-'
                                    c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;1336;in `handle_move'
                                    c;/users/joao/appdata/roaming/sketchup/sketchup 2023/sketchup/plugins/fredo6_thrupaint/thrupainttool.rbe;4200;in `onMouseMove'
                                    

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                                    • J Offline
                                      JQL
                                      last edited by 15 Dec 2022, 18:03

                                      Hi Fredo, I'd like that the axis, that show up when you want to repaint a texture, would appear as they used to be in Thrupaint 1. Many times it's really difficult to paint a face by making the mouse pointer close to the correct edge. It might be hidden or in a position where it's hard to get right and Thrupaint one was perfect in this regard.

                                      Do you think that would be possible to revert? Maybe give us the option again?

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                                      • F Offline
                                        fredo6
                                        last edited by 15 Dec 2022, 21:47

                                        @jql said:

                                        Hi Fredo, I'd like that the axis, that show up when you want to repaint a texture, would appear as they used to be in Thrupaint 1. Many times it's really difficult to paint a face by making the mouse pointer close to the correct edge. It might be hidden or in a position where it's hard to get right and Thrupaint one was perfect in this regard.

                                        Do you think that would be possible to revert? Maybe give us the option again?

                                        The No-Axis option allows painting with UV direction taken from model axes (as the Paint Bucket tool), which is not possible with the old ThruPaint.

                                        I can certainly introduce a Default Parameter setting to disable this behavior.

                                        However, I don't understand why you have difficulty getting close to edges.

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                                        • J Offline
                                          JQL
                                          last edited by 16 Dec 2022, 14:29

                                          It requires more accuracy and some times the edge is hidden. Before I would simply point to a face and when the gizmo was closer to a corner than the others the red and green axis immediately popped up. It was much faster and predictable.

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