Game Assets
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Excellent work, Rich!
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I've never seen or tasted Twinkies and for obvious reasons they couldn't have a brand name in the game.
Nor do I know what this even does in the game. But it was a fun challenge. The texture did all the work.

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That turned out great!
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prima!
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Loki Axe for some chop chop

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Very cool ! Iβd like a real one thank you.

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Very sharp, literally too.
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@Rich-O-Brien Woha! I am left speechless!
What an impressive 3D environment! What piece of software are you using? -
That's a very cool axe!
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@majid said in Game Assets:
What piece of software are you using?
To render I used Cycles. All the assets in this scene, except the Axe, were Polyhaven models.
The axe was modelled in SketchUp, UV unwrapped using WrapR and painted in Substance Painter.
If Rayscaper had proxy support for Polyhaven assets then you could render it SketchUp. Maybe Skatter support too for grass particles. But try this in SketchUp with raw meshes was something I didn't want deal with this time.
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