[Plugin] Universal Importer - v1.2.6 - 30 July 2024
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@ankitdarda said:
Could you also include Revit .RVT import with textures as well?????
There is little chance that the RVT (Revit) format will ever be supported by the Universal Importer plugin.
However, there is a paid add-in for Revit that allows you to export a Revit model and its textures to SketchUp.
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Universal Importer V1.2.2 does not import any stl file. Universal Import Error: No such file or directory @ rb_sysopen - C:/3D/bottle-opener/uir-inter.mtl
C:Users/ABC/. . ./SketchUp/Plugins/universal_importer/import.rb:170:in'read'
Please help (Sketchup Make 2017, Windows 10)
M_S -
@m_schulze said:
Universal Importer V1.2.2 does not import any stl file. Universal Import Error: No such file or directory @ rb_sysopen - C:/3D/bottle-opener/uir-inter.mtl
C:Users/ABC/. . ./SketchUp/Plugins/universal_importer/import.rb:170:in'read'
Please help (Sketchup Make 2017, Windows 10)
M_SCould you please send me this STL file via Dropbox, for example?
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Yes, we are working on restoring the amazon server bucket that hold the downloads.
Shouldn't take long.
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@poltava said:
Does not want to export FBX and other files. Reinstalling doesn't help
Try importing a 3D model stored in a folder to which you have write access.
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this amazed me, really thank you for the plugin
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Hi, I've used Universal Importer for about a month now and I'm suddenly getting an error saying it doesn't have write access to my documents folder (or any other folder for that matter). The only place it would import from was the root of my C drive! I checked and all folders are marked as "Read Only", but all other programs work correctly.
I opened import.rb and commented out this:# Source dir must be writable to host hard links we'll create later. #raise "Source dir of model to import is not writable; #{@source_dir}"\ # unless File.writable?(@source_dir)
and I can now import from my documents folder again.
I found this in an article from Microsoft:
"The Read-only and System attributes is only used by Windows Explorer to determine whether the folder is a special folder, such as a system folder that has its view customized by Windows (for example, My Documents, Favorites, Fonts, Downloaded Program Files), or a folder that you customized by using the Customize tab of the folder's Properties dialog box. As a result, Windows Explorer does not allow you to view or change the Read-only or System attributes of folders."
You cannot view or change the Read-only or the System attributes of folders in Windows Server 2003, in Windows XP, in Windows Vista or in Windows 7 - Microsoft Support
Provides step-by-step instructions on how to use the "Attrib" command to work around the inability to view or to remove the Read-only or the System attributes of folders in Windows Server 2003, Windows XP, and Windows Vista.
(support.microsoft.com)
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Thanks for the technical details. I will solve this problem as soon as possible.
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1.2.3 version doesn't display anymore the "Source dir of model to import is not writable" error message.
Download latest Universal Importer plugin from SketchUcation PluginStore.
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Hi Samuel,
Have downloadeed the latest version along with sketchup pro 2023 for mac, but every time i try to import a model fbx or obj im getting the errow shown.
Any advise
Universal Importer Error: Command failed: cd "/Users/davidott/Downloads/Test" && "/Users/davidott/Library/Application Support/SketchUp 2023/SketchUp/Plugins/universal_importer/Applications/Assimp/Mac/assimp" export "uir-source.3ds" "uir-inter.obj" -tri/Users/davidott/Library/Application Support/SketchUp 2023/SketchUp/Plugins/universal_importer/assimp.rb:106:in `convert_model'
Universal Importer Version: 1.2.3
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@romanencom said:
Dear samuel_t, I just installed your plugin, but I can't import the step file, I get this message. At the same time, a duplicate of it with a different name is created in the folder with this file. You can help me?
Dear Roman,
Unfortunately, compatibility with the STEP format is low.
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@ottown said:
Hi Samuel,
Have downloadeed the latest version along with sketchup pro 2023 for mac, but every time i try to import a model fbx or obj im getting the errow shown.
Any advise
Universal Importer Error: Command failed: cd "/Users/davidott/Downloads/Test" && "/Users/davidott/Library/Application Support/SketchUp 2023/SketchUp/Plugins/universal_importer/Applications/Assimp/Mac/assimp" export "uir-source.3ds" "uir-inter.obj" -triHi David,
In this situation, the error message does not provide enough details. Maybe your macOS is not allowed to run Assimp executable?
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Hi Samuel
First of all thank you very much for this great and super useful extension!
But I do habe a problem on importing from Model Converter X.
Here my workflow.Construction on Sketchup 17. Export as collada file.
Import to 3DCoat for texturing. Export as obj file.
Import to Model Converter X for checking and file conversion. Export as obj file.I do check the polygons in every step and they are the same in every step. Pic1 shows the correct wireframe so far.
Import to Sketchup with "Universal Importer Plugin". Now the wireframe is not as it was in all the steps ahead. Some of the edges are missing. I´m not using any polygon reduction. Pic2 shows the result after the import.
My question to you is only, why the imported wireframe is not the same as it was in all the other steps ahead. Because the wireframe is broken in some area, the texture does´nt fit any more.
For an additional explanation. The workfrlow may seam strange and all can be done with different software solutions much easier. You are all right, but this is my workflow I´m used to it.
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@waltersch said:
Here my workflow.
Construction on Sketchup 17. Export as collada file.
Import to 3DCoat for texturing. Export as obj file.
Import to Model Converter X for checking and file conversion. Export as obj file.I do check the polygons in every step and they are the same in every step. Pic1 shows the correct wireframe so far.
Import to Sketchup with "Universal Importer Plugin". Now the wireframe is not as it was in all the steps ahead. Some of the edges are missing. I´m not using any polygon reduction. Pic2 shows the result after the import.
My question to you is only, why the imported wireframe is not the same as it was in all the other steps ahead. Because the wireframe is broken in some area, the texture does´nt fit any more.
For an additional explanation. The workfrlow may seam strange and all can be done with different software solutions much easier. You are all right, but this is my workflow I´m used to it.
Hi Walter,
I don't want to criticize your workflow, but try to have less conversion steps as this can cause problems.
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