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[Plugin] Universal Importer - v1.2.6 - 30 July 2024

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  • E Offline
    Einstein
    last edited by 5 Feb 2020, 09:32

    I support your request, panixia. I would also buy this plugin with ability to read quad-based topology. Then we wouldn't probably need Transmutr, which is an expensive tool.

    There's a toolbar called AMS Soften Edges. I don't know if you know about it. It has a smart button "Reveal quadrants" that can sometimes be helpful. It finds quads automatically, though often not the way you wish.
    Here you can watch how it works:
    https://www.youtube.com/watch?v=JHc4ySzEhxs

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    • P Offline
      panixia
      last edited by 5 Feb 2020, 21:41

      @einstein said:

      Then we wouldn't probably need Transmutr, which is an expensive tool.

      I don't know how expensive this tool is, but as far as I saw, this doesn't supports quads from other modeling pakages.
      If it does, I would pay for it no problem at all. Now. The "shut up and take my moneys!" style.

      @einstein said:

      There's a toolbar called AMS Soften Edges. I don't know if you know about it. It has a smart button "Reveal quadrants" that can sometimes be helpful.

      If you look at the example of the car, in the video you linked, looks like it has an auto-detect for quads, like other algorithms do. Let'say the "original" quadface tool's "convert triangulated mesh to quads" wich is really similar to 3dsmax quadrify or similar tool i saw in c4d.
      All of this tools work fine on pretty regular meshes, but when they find lot of poles, as in the car example, they are not able to predict properly where the next quad should be.
      Moreover, they tend to ruin uv's of meshes.

      What I'm talking about is to just preserve the quads already present in the obj created in other apps, marking quad diagonals in obj with soft + smooth + don't cast shadows when rebuilding the model in sketchup.
      Not to create or find new quads, just "preserve".
      As The importer in quadface tools already does, but with the speed and the textures mangement that this importer has.

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      • K Offline
        Khai
        last edited by 6 Feb 2020, 18:28

        eh?
        I'm importing mesh made in trueSpace... in Quads. also OBJs... again in Quads..

        not sure why your not getting Quads preserved...

        the only thing I'm losing is Grouping... it all comes in as one mesh... which is a pain but I can work round it... getting the old tS models back is enough..

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        • P Offline
          pibuz
          last edited by 7 Feb 2020, 17:04

          Hi! First of all thanks for your wonderful plugin and great work!

          I have issues trying to import objs....


          Cattura.JPG

          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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          • S Offline
            samuel_t
            last edited by 7 Feb 2020, 17:29

            @pibuz said:

            Hi! First of all thanks for your wonderful plugin and great work!

            I have issues trying to import objs....

            https://sketchucation.com/forums/download/file.php?id=158592

            Hi! Try to run SketchUp as Administrator then import a model again. Let me know if problem persists.

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            • P Offline
              pibuz
              last edited by 7 Feb 2020, 17:52

              πŸ˜’ THAT WORKED..

              Is there the hell of a way to tell sketchup to ALWAYS run as admin?
              I thought I already did this but seems like I couldn't do it.....

              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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              • S Offline
                samuel_t
                last edited by 7 Feb 2020, 18:06

                @pibuz said:

                :roll: THAT WORKED..

                Is there the hell of a way to tell sketchup to ALWAYS run as admin?
                I thought I already did this but seems like I couldn't do it.....

                There is a way... Check this guide .

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                • Z Offline
                  zuzca
                  last edited by 7 Feb 2020, 18:10

                  Helo,
                  unfortunatelly for me does not work, I dont know why, bug screenshot attached..
                  Thank you for any help.
                  Zuzana

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                  • S Offline
                    samuel_t
                    last edited by 8 Feb 2020, 07:12

                    @zuzca said:

                    Helo,
                    unfortunatelly for me does not work, I dont know why, bug screenshot attached..
                    Thank you for any help.
                    Zuzana

                    Hello,
                    I don't see screenshot.

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                    • J Offline
                      juju
                      last edited by 8 Feb 2020, 12:21

                      @zuzca said:

                      Helo,
                      unfortunatelly for me does not work, I dont know why, bug screenshot attached..
                      Thank you for any help.
                      Zuzana

                      Below a certain number of posts you cannot attach anything.

                      Save the Earth, it's the only planet with chocolate.

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                      • S Offline
                        samuel_t
                        last edited by 9 Feb 2020, 08:38

                        @juju Thanks for the info.

                        @zuzca Could you please upload screenshot to an image hoster or copy (CTRL + C) error msg as text?

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                        • P Offline
                          pibuz
                          last edited by 10 Feb 2020, 08:40

                          ...sorry Samuel another question: when I try and import a model, the plugin asks me the "height" of the model, and scales it to that dimension. Problem is that most of the time I don't know the original height of the model and I just want to keep the original size. Is there a way to do this?

                          Thanks in advance!!!

                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                          • S Offline
                            samuel_t
                            last edited by 10 Feb 2020, 14:31

                            @pibuz said:

                            ...sorry Samuel another question: when I try and import a model, the plugin asks me the "height" of the model, and scales it to that dimension. Problem is that most of the time I don't know the original height of the model and I just want to keep the original size. Is there a way to do this?

                            Thanks in advance!!!

                            I don't know... Maybe with an external viewer.

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                            • T Offline
                              TIG Moderator
                              last edited by 10 Feb 2020, 15:36

                              To allow the user to NOT scale the imported geometry could there be a possibility to enter 0 when prompted, and if so you skip that step ??

                              TIG

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                              • P Offline
                                pibuz
                                last edited by 10 Feb 2020, 16:04

                                i was asking kind of the same thing πŸ˜„

                                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                • P Offline
                                  Pixero
                                  last edited by 10 Feb 2020, 17:58

                                  About adding support for quads.
                                  Couldn't you ask Thomthom if he would be willing to share the code he uses in his Quadface tools?

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                                  • S Offline
                                    samuel_t
                                    last edited by 10 Feb 2020, 18:05

                                    @pixero said:

                                    About adding support for quads.
                                    Couldn't you ask Thomthom if he would be willing to share the code he uses in his Quadface tools?

                                    I think it's not possible because import feature is based on external programs not written in Ruby.

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                                    • J Offline
                                      jiminy-billy-bob
                                      last edited by 12 Feb 2020, 07:42

                                      @panixia said:

                                      @einstein said:

                                      Then we wouldn't probably need Transmutr, which is an expensive tool.

                                      I don't know how expensive this tool is, but as far as I saw, this doesn't supports quads from other modeling pakages.
                                      If it does, I would pay for it no problem at all. Now. The "shut up and take my moneys!" style.

                                      It is planned for a future Transmutr version πŸ˜‰
                                      It's a bit tricky to do, but I believe it's possible.

                                      I don't have an ETA, though. For now we are focused on Skatter v2.

                                      25% off Skatter for SketchUcation Premium Members

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                                      • P Offline
                                        pinoy
                                        last edited by 13 Feb 2020, 02:59

                                        Thank you so much!

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                                        • P Offline
                                          panixia
                                          last edited by 14 Feb 2020, 20:48

                                          @jiminy-billy-bob said:

                                          @panixia said:

                                          @einstein said:

                                          Then we wouldn't probably need Transmutr, which is an expensive tool.

                                          I don't know how expensive this tool is, but as far as I saw, this doesn't supports quads from other modeling pakages.
                                          If it does, I would pay for it no problem at all. Now. The "shut up and take my moneys!" style.

                                          It is planned for a future Transmutr version πŸ˜‰
                                          It's a bit tricky to do, but I believe it's possible.

                                          I don't have an ETA, though. For now we are focused on Skatter v2.

                                          That would be really valuable for me, I'm more on the VR/game engine side of the fence right now, so no need for scatters/proxyes, but good topology is on top of the needs. πŸ˜„

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