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    [Plugin] ClothWorks v1.8.0 - 28 Apr 2024

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    • BoxB 離線
      Box
      最後由 編輯

      Somewhat reminiscent of Priscilla queen of the desert......

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      • alsomarA 離線
        alsomar Extension Creator
        最後由 編輯

        @box said:

        Somewhat reminiscent of Priscilla queen of the desert......

        Anyway it's a good refecence, isn't it? 😄

        http://i.dailymail.co.uk/i/pix/2015/02/03/254C4B0D00000578-2938162-image-m-10_1422980924360.jpg

        Alejandro Soriano Visuals · All my links

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        • BoxB 離線
          Box
          最後由 編輯

          That's the one!
          Chris of the desert isn't quite the same somehow....


          Priscilla.PNG

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          • pilouP 離線
            pilou
            最後由 編輯

            So funny! 😎

            Tapis.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • BoxB 離線
              Box
              最後由 編輯

              Party Time!

              https://i.imgur.com/FPx0XGD.gif

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              • ntxdaveN 離線
                ntxdave
                最後由 編輯

                Box, that is really intriguing! Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?

                I do car wash equipment and the brushes are a challenge. When the brush is not in action, the cloth strips just hang down when they go into action, they fly out somewhat similar to your animation except that the brush rotates and the pieces stand out similar to your animation and spin around as well.

                Watching the thing you guys are doing with this plugin make me wonder it it could also be used to produce some water effects by using the same techniques but with a water texture instead of cloth. If not, maybe this could be Anton's next challenge (developing a plugin for presenting water in some manners similar o this plugin).

                Press F1...thank me later

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                • HornOxxH 離線
                  HornOxx
                  最後由 編輯

                  @box said:

                  Party Time!
                  😮 😮 astonishment time 😄 😄
                  just WOW !!! You're taking it to a new cool level 👍 😄

                  never trust a skinny cook

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                  • HornOxxH 離線
                    HornOxx
                    最後由 編輯

                    just another test - here I condensed(?) the clothes surface by giving it a wavy shape first to receive more cloth materia density for more "crumpled" cloth on my collider... (what a complicated sentence 😄 )
                    I forgot to mention that I copied the final drop state of the cloth into a new skup instance, deleted the entire surface to get only the frame line with which I produced a follow-me figure to simulate a cloth border with thickness ...


                    BBCar Render SL 1600.jpg


                    BBCar mo.jpg


                    002 follw me.jpg

                    never trust a skinny cook

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                    • H 離線
                      huckrorick
                      最後由 編輯

                      I don't know if I'll have time to do a lot with this, but I just bought it because watching what people have done with it, or just playing with it, is more fun than the movies.
                      Great work Anton.

                      Can you post something that explains a bit of how it works? What are the factors that influence the simulation?

                      I was imagining using it in the design of tent structures and hanging structures. Knowing how it works would help in understanding how to use it and how good it would be for such structures.

                      Also, the "end" state would be most important in this case.

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                      • BoxB 離線
                        Box
                        最後由 編輯

                        @ntxdave said:

                        Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?

                        You probably could but you would need some serious computing power. I edited my gif to give it some speed, here it is in real time on my ancient PC, notice how it stops when I orbit.


                        ani.gif

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                        • alsomarA 離線
                          alsomar Extension Creator
                          最後由 編輯

                          I tried to combine animations from SketchUp and ClockWorks with a rendered pic made with Thea Render. I used Photoshop to put them all together into a video file. The bust model is from Three D Scans.

                          Alejandro Soriano Visuals · All my links

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                          • HieruH 離線
                            Hieru
                            最後由 編輯

                            @box said:

                            ...notice how it stops when I orbit.

                            Isn't that part of the functionality of the pugin (to prevent it from hanging up due to the extra computations required)?

                            www.davidhier.co.uk

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                            • chippwaltersC 離線
                              chippwalters
                              最後由 編輯

                              Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.

                              So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).

                              The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.

                              Currently working with Cross-Reality technologies

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                              • alsomarA 離線
                                alsomar Extension Creator
                                最後由 編輯

                                @chippwalters said:

                                Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.

                                So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).

                                The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.
                                But it can generate animations! Once the simulation is done, you can export all the frames to files (like jpg, png, etc) and put them together into a video file. Have a look to the last video I've uploaded (a couple of posts above)

                                Alejandro Soriano Visuals · All my links

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                                • chippwaltersC 離線
                                  chippwalters
                                  最後由 編輯

                                  Thank you Alejandro, I stand corrected!

                                  Also, you can export frames as OBJ files for use in another program as well. Pretty snazzy.

                                  Still, animations are not the primary use of this tool. It is certainly not at this time worked into any sort of animation workflow within SketchUp, which is understandable given it's nature.

                                  Currently working with Cross-Reality technologies

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                                  • BoxB 離線
                                    Box
                                    最後由 編輯

                                    Here's a bit of a mix with SUbD to make a rudimentary bed.


                                    Buttoned.gif

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                                    • S 離線
                                      smashor
                                      最後由 編輯

                                      How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that

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                                      • BoxB 離線
                                        Box
                                        最後由 編輯

                                        @smashor said:

                                        How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that

                                        Have you looked at any of the tutorial videos or the user manual in the first post of the thread!?

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                                        • S 離線
                                          smashor
                                          最後由 編輯

                                          @box said:

                                          @smashor said:

                                          How can I create wrinkles? Like in a piece of cloth in a chair or bed, something like that

                                          Have you looked at any of the tutorial videos or the user manual in the first post of the thread!?

                                          yes, but they dont teach that...

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            Ok then, explain where you are having a problem and attach your model so we can see what the problem might be.

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