[Plugin] ClothWorks v1.8.0 - 28 Apr 2024
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@sofie9536 said:
...Here is a little example
this upper Collider is a good isea ! -
@pixero said:
In his reply he asked for a way of dividing lines into equal segments and my reply answered that.
All good...
I interpreted it as if you hadn't read all posts... -
Announcing version 1.1.0: https://sketchucation.com/pluginstore?pln=ClothWorks
- Fixed toolbar and dialogs on Mac OS X. Now dialogs are no longer displayed as modal dialogs and toolbars can be updated.
- Improved UI slider performance when simulation is active.
- Added a feature to split edges. Now in addition to Weld Edges option there is a Split Edges option, allowing you to assign maximum spacing.
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I really love this extension. Thank you so much Anton!
Here's my last test using ClothWorks and Thea Render. The statue I've used is "Le Transi de Rene de Chalon" from Three D Scans -
Somewhat reminiscent of Priscilla queen of the desert......
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@box said:
Somewhat reminiscent of Priscilla queen of the desert......
Anyway it's a good refecence, isn't it?
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That's the one!
Chris of the desert isn't quite the same somehow....
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So funny!
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Party Time!
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Box, that is really intriguing! Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?
I do car wash equipment and the brushes are a challenge. When the brush is not in action, the cloth strips just hang down when they go into action, they fly out somewhat similar to your animation except that the brush rotates and the pieces stand out similar to your animation and spin around as well.
Watching the thing you guys are doing with this plugin make me wonder it it could also be used to produce some water effects by using the same techniques but with a water texture instead of cloth. If not, maybe this could be Anton's next challenge (developing a plugin for presenting water in some manners similar o this plugin).
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@box said:
Party Time!
astonishment time
just WOW !!! You're taking it to a new cool level -
just another test - here I condensed(?) the clothes surface by giving it a wavy shape first to receive more cloth materia density for more "crumpled" cloth on my collider... (what a complicated sentence )
I forgot to mention that I copied the final drop state of the cloth into a new skup instance, deleted the entire surface to get only the frame line with which I produced a follow-me figure to simulate a cloth border with thickness ...
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I don't know if I'll have time to do a lot with this, but I just bought it because watching what people have done with it, or just playing with it, is more fun than the movies.
Great work Anton.Can you post something that explains a bit of how it works? What are the factors that influence the simulation?
I was imagining using it in the design of tent structures and hanging structures. Knowing how it works would help in understanding how to use it and how good it would be for such structures.
Also, the "end" state would be most important in this case.
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@ntxdave said:
Can that be combined with other animations? As an example, could you rotate the base and streamers at the same time as the animation you did?
You probably could but you would need some serious computing power. I edited my gif to give it some speed, here it is in real time on my ancient PC, notice how it stops when I orbit.
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I tried to combine animations from SketchUp and ClockWorks with a rendered pic made with Thea Render. I used Photoshop to put them all together into a video file. The bust model is from Three D Scans.
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@box said:
...notice how it stops when I orbit.
Isn't that part of the functionality of the pugin (to prevent it from hanging up due to the extra computations required)?
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Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.
So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).
The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.
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@chippwalters said:
Just so everyone understands, Anton's plugin is not intended as an animation tool. Animating cloth is part of the simulation to achieve proper draping and is used in pretty much all cloth draping toolsets I know of.
So, if you've ever used Marvelous Designer, Blender, or even Poser, you'll find a similar workflow where you position the cloth and then let the affectors act on it (like gravity, wind, elasticity, density, etc..) until it comes to a final resting position (or before if you stop the simulation).
The animations seen above are just screen captures of the simulation as it happens. Sometimes, depending on the complexity of the simulation, the frames go by very slow-- and in those cases the screen capture video is later sped up. Hope that helps.
But it can generate animations! Once the simulation is done, you can export all the frames to files (like jpg, png, etc) and put them together into a video file. Have a look to the last video I've uploaded (a couple of posts above) -
Thank you Alejandro, I stand corrected!
Also, you can export frames as OBJ files for use in another program as well. Pretty snazzy.
Still, animations are not the primary use of this tool. It is certainly not at this time worked into any sort of animation workflow within SketchUp, which is understandable given it's nature.
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Here's a bit of a mix with SUbD to make a rudimentary bed.
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