SUbD Modeling Comp anyone?
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I've bounced the idea off Thomthom and he's all for it.
The rules would be pretty simple.
- 1000 poly or less based on a chosen theme/topic.
- 21 days to submit entry
- Winner announced at day 28.
Prizes to be decided but we could offer licenses for SUbD, free Premium account for a year and a PayPal voucher for $50.
If your interested let me know in the poll. If we can get say 30 - 50 yes votes it would make it a runner.
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Curious, one of the prizes is a SubD license, how can you enter without already having a SubD license?
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You could use the trial of SUbD.
If you already have a license then we purchase a different license for the winner. Vertex Tools or something of the same value.
It's a very loose competition to help people get better at SUbD.
We could even make a collection of models available over time.
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I probably won't participate, however it's a yes from me if it will up the interest in the plugin, not to mention the site.
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a great idea and that will be a lot of fun, like a meeting for a football game - regardless of the prices.
Are you going to think about the theme Rich or Thomthom or you both together?
and if so, do you take part also then? - just kidding!!
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I intend to take part. And do my best to win. Also I'll judge it to make sure I win.
Just kidding. We'll pick a generic theme rather than a specific object.
If anyone has suggestions let us know. This poll runs until next week so we'll see if it has legs.
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1000 polys will be an interesting restriction which should produce some interesting solutions to optimise the mesh.
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Voted yes but won't compete. But I love seeing SubD examples.
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A yes from me.
Would the 1000 poly restriction be for the base control mesh?
As far as themes, perhaps a whimsical or fairy tale theme?
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@thomthom said:
1000 polys will be an interesting restriction which should produce some interesting solutions to optimise the mesh.
That's me screwed then. I have a serious addiction to overly complex control meshes. I should probably seek professional help.
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@earthmover said:
A yes from me.
Would the 1000 poly restriction be for the base control mesh?
As far as themes, perhaps a whimsical or fairy tale theme?
Yes, 1000 poly count limit on the control cage. We had played with 300 but this seems more adequate for the aficionados.
Fairy Tale them is good for me. Any objections?
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@hieru said:
That's me screwed then. I have a serious addiction to overly complex control meshes. I should probably seek professional help.
You're beyond help David....
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Science Fiction reaches broader audiences as it is also doable by mechanical, engineer and architectural type of guys. But then again, it's because of those guys that it might become a bit dull... (speaking for myself of course, all other mechs, engs and archs are great!)
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Bump topic...
Can we get 4 more votes?
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Voted yes.......never used SubD......Vertex Tools......or QuadFaceTools (seems req'd minimum).......so if this goes off I,m fairly certain whatever I manage to produce will be (if recognizable) an _ for effort.
Best regards,
CPS......I regularly follow/enjoy the SubD examples thread.......so I know already what some of you are capable of!
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@baz said:
Where are Cotty and Box?
You don't have to comment to vote Baz, pretty sure my vote was one of the first 3.
I won't let on how I voted tho. -
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30 - Yes
0 - No
0 - Meh1 - Box
I'll chat with Thomthom and get this prepped for next week.
The 2 topics suggested were fairytale and sci-fi
Fantasy SciFi? That would mean Star Wars, Avatar, BladeRunner type vibe...
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