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    V-Ray 3 for SketchUp released

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • C Offline
      cuttingedge
      last edited by

      @unknownuser said:

      My company is going to love this! I hope Chaosgroup will produce a comprehensive tutorial how to setup a good working PC that can do more or less what you have shown in the video (interactive GPU) well aside from the software tutorial they regularly

      My company is going to love this! I hope Chaosgroup will produce a comprehensive tutorial how to setup a good working PC that can do more or less what you have shown in the video (interactive GPU) well aside from the software tutorial they regularly produce.

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      • P Offline
        Philw
        last edited by

        Will there be or are there some new tutorial to help get up to speed?
        Will the help files be expanded as well?

        I've been using the beta version and a lot of in depth information was missing on the new layout and some of the new features.

        Congrats to the Chaos team, and thanks you for this new version,
        cant wait to get my hands on it.

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        • sketch3d.deS Offline
          sketch3d.de
          last edited by

          Free Webinar: V-Ray 3.5 for SketchUp

          Agenda: new UI, Material Library, Denoiser, Section Cuts, Grass etc.
          Date: 21.03.2017

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          • K Offline
            konstantin_chaos
            last edited by

            @solo said:

            So, say I have 3 x 1080 ti's will it use all 3?

            Hi solo,

            V-Ray will automatically use all the cards(GPUs) available.
            In case you need to limit the utilization you can use the following interface:

            Extensions > V-Ray > Tools > (GPU Device Selection)
            It lets you un-check any card/s that you don't want used for rendering.

            Regards,
            Konstantin

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            • B Offline
              bittybong
              last edited by

              Ive just updated to version 3 on sku2016. My early impression is that the workflow speed has dramatically increased due to the ability to make quick tweaks to lighting and materials through the new slick ui as well as quality settings. Very promising.
              Previously my 6 core 3930k processor has made good render times on version 2. All 12 threads at full pelt.Im intigued to experiment with gpu for rt and production renders but question is, how many gpu cuda cores will it take to out strip my processor?? After all its either cpu or gpu choice. Could be an expensive mistake buying 2x gtx1070's or the new titanx pascal?? We need comparitive results from chaos using different engines with different hardware.
              My gtx 780 is set up in vray with 2304 cuda cores but as yet is not giving me accurate textures..a bug? I need to know whether to upgrade the gpu or cpu count. Hopefully we will get answers soon..cheers

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              • V Offline
                valerostudio
                last edited by

                Take note that this is still using the 3.4 engine and we do not have the full interactive production engine that is currently in 3.5 for Max. Meaning - that there are some missing features in GPU as of right now that we need to wait for 3.5 for.

                Here's the release notes for 3.5 Max just as an idea of what is to come potenitally.
                https://docs.chaosgroup.com/display/VRAY3MAX/3.50.01

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  That UI is very slick.

                  Way more approachable.

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • JQLJ Offline
                    JQL
                    last edited by

                    Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?

                    www.casca.pt
                    Visit us on facebook!

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                    • Collage ArchitectureC Offline
                      Collage Architecture
                      last edited by

                      @jql said:

                      Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?

                      Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.

                      PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.

                      Best

                      I love Sketchup

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                      • JQLJ Offline
                        JQL
                        last edited by

                        @collage architecture said:

                        @jql said:

                        Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?

                        Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.

                        PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.

                        Best

                        Thanks for the info.

                        But I was under the impression vray for max had substance support. Am I wrong?

                        www.casca.pt
                        Visit us on facebook!

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                        • Collage ArchitectureC Offline
                          Collage Architecture
                          last edited by

                          @jql said:

                          @collage architecture said:

                          @jql said:

                          Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?

                          Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.

                          PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.

                          Best

                          Thanks for the info.

                          But I was under the impression vray for max had substance support. Am I wrong?

                          Some people wrote Max plugins to convert PBR material to Vray mtl. But I don't think Vray can achieve exactly same result as Substance painter.

                          ไปŽๆˆ‘็š„ iPhone ๅ‘้€๏ผŒไฝฟ็”จ Tapatalk

                          I love Sketchup

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