V-Ray 3 for SketchUp released
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@collage architecture said:
@jql said:
Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?
Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.
PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.
Best
Thanks for the info.
But I was under the impression vray for max had substance support. Am I wrong?
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@jql said:
@collage architecture said:
@jql said:
Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?
Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.
PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.
Best
Thanks for the info.
But I was under the impression vray for max had substance support. Am I wrong?
Some people wrote Max plugins to convert PBR material to Vray mtl. But I don't think Vray can achieve exactly same result as Substance painter.
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