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    V-Ray 3 for SketchUp released

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • JQLJ Offline
      JQL
      last edited by

      @collage architecture said:

      @jql said:

      Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?

      Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.

      PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.

      Best

      Thanks for the info.

      But I was under the impression vray for max had substance support. Am I wrong?

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      • Collage ArchitectureC Offline
        Collage Architecture
        last edited by

        @jql said:

        @collage architecture said:

        @jql said:

        Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?

        Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.

        PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.

        Best

        Thanks for the info.

        But I was under the impression vray for max had substance support. Am I wrong?

        Some people wrote Max plugins to convert PBR material to Vray mtl. But I don't think Vray can achieve exactly same result as Substance painter.

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