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    Wrap-R for SketchUp

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    • O Offline
      optimaforever
      last edited by

      @rich o brien said:

      @optimaforever said:

      Can you explain exactly how the live unwrapping work?

      Every time you cut it tries to adjust islands to best fit. Turn off Live Unwrap to disable this adjustment

      You can also pin any islands to prevent moving.

      You can't move vertices with Live Unwrap On because the best fit will snap it back to the desired position.

      1. Ok, so I guess "best fit" is defined by the least stretched approximation algorithm (angle best or LSCM)?
      2. So you mean I have to always pin all the other islands to prevent them from the Live Unwrap issue...
      3. Does the saved skp remembers the pinned status of the UVs when reopening the skp? If yes, Do you recommend saving the skp with all the vertex pinned?
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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        @optimaforever said:

        Ok, so I guess "best fit" is defined by the least stretched approximation algorithm (angle best or LSCM)?

        Yes, Angle Based or LSCM, use different resolving methods to minimize texture distortion. For more regular forms Angle Based is used. For more organic use LSCM.

        So what happens in the unwrap is that the islands are placed based on their bounding box size and then scaled to fit in the UV space.

        There's a 3rd method we have planned called Harmonic which will resolve non-manifold mesh to have no distortion.

        Download the free D'oh Book for SketchUp πŸ“–

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        • O Offline
          optimaforever
          last edited by

          Thanks Rich πŸ˜‰

          Is it possible to define a padding value for the auto layout?

          Btw sometimes when moving/rotating the island there are unwanted random scaling of the islands.
          How to avoid them?

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            No way to add padding...yet

            The easiest way to move/rotate/scale is to use the 3D view to pick your islands by double clicking in the 3D space.

            No need to switch tools from Uv select to move or rotate.

            Click to play GIF
            optima-UV.gif

            If you select UV move it only moves in the 2D space. In the 3D space, the UV select tool is always active. So I tend to use the 3D view to pick islands and use the 2D view for moving, scaling etc...

            Download the free D'oh Book for SketchUp πŸ“–

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            • O Offline
              optimaforever
              last edited by

              Ok, thanks!
              I can't find the nice wrapr tiles texture you use in the videos.
              Is there a way to install them?

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Not yet, but check your email inbox

                Download the free D'oh Book for SketchUp πŸ“–

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                • O Offline
                  optimaforever
                  last edited by

                  Cool... I finally did it. πŸ˜„

                  The chassis is an old model of my Javelin I made with SketchUp 4.
                  I never quite succeeded in modeling the Optima body (lexan) because of the tools lacking in SketchUp, but with the recent addition of SubD and QFT, I was confident to be able to model it correctly.
                  Yet I missed an unwrap tool as I didn't want to go the 3dsmax way to make all the complex painting scheme, not to mention the rich decals.

                  Sketchup 2017 + SubD + QFT + WrapR + Substance Painter 2.6 + Thea Render 1.5 + Photoshop


                  Kyosho Optima by optimaforever

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                  • JQLJ Offline
                    JQL
                    last edited by

                    Great model!

                    www.casca.pt
                    Visit us on facebook!

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                    • O Offline
                      optimaforever
                      last edited by

                      Thanks Joao πŸ˜„

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Whoa! Nice!

                        Any chance we can see the raw mesh?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • jujuJ Offline
                          juju
                          last edited by

                          I don't know which impresses me more, the end product or the fact that you still had a SKP created way back in the day with SU4!?!

                          Save the Earth, it's the only planet with chocolate.

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                          • O Offline
                            optimaforever
                            last edited by

                            Here are the control mesh...
                            control mesh

                            and the subdivided mesh.
                            subdivided mesh

                            I could probably do with less vertices but I'm still learning quad modeling.
                            Nevertheless I'm quite happy with the results so far.
                            Quads + QFT + WrapR + Substance Painter (+ Photoshop) really changed the way I model in SU and the way I see modeling in SU.

                            I'm still missing more hard surface modeling tools.

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                            • L Offline
                              liam887
                              last edited by

                              Woah nice work!

                              VISIT MY ONLINE GALLERY
                              http://www.robotsvdinosaurs.com/

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                πŸ‘ πŸ‘ such a great work - it canΒ΄t hardly get better !!
                                ( & a cool render staging ! )

                                never trust a skinny cook

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                                • DrieDeeDesignD Offline
                                  DrieDeeDesign
                                  last edited by

                                  I really want the Mac version ... of Wrap-R ....

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Great looking car model, Optima! πŸ‘

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                                    • O Offline
                                      optimaforever
                                      last edited by

                                      https://4.bp.blogspot.com/-KHunBZ9abPY/WeUx5lq0X1I/AAAAAAAA7uw/mZtqOxzUtTwX5ZptfYYinhqHnhcbzy92gCLcBGAs/s1600/OptimaHouse%2BOptima%2BMid%2Bwip2.jpg

                                      Thanks!
                                      Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea...
                                      Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.

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                                      • Rich O BrienR Online
                                        Rich O Brien Moderator
                                        last edited by

                                        Stellar!

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Those car models are beautiful. I can't imagine how you got there despite the great plugins.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            @hornoxx said:

                                            ... it canΒ΄t hardly get better !!

                                            I was wrong above - It can ❗ ❗ πŸ‘ πŸ‘ πŸ˜„

                                            never trust a skinny cook

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