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    Scheduled Pinned Locked Moved Animator Beta
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    • ntxdaveN Offline
      ntxdave
      last edited by

      Chris, our responses overlapped. If you look at mine, you will see that you can also do it the way Pilou was asking about as long as there is no overlay with other visibilities.

      BTW: You and Pilou have give me some feedback on another thread where I was trying to rotate and object (garage door) but I still cannot find a way in that situation that works correctly (where panels follow the "track" for the garage door). See this thread: How to rotate better

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      • pilouP Offline
        pilou
        last edited by

        I have clicked this last icon first! 😳

        GIF_layer.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          Cool to see measures change! 😎

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • chriC Offline
            chri
            last edited by


            hi
            Here are my tests about Dim Factor/Pursue/repeat which allows to precisely adjust/pursue/repeat a movement.
            Note that the Dim Factor value is a percentage of the movement.
            It can be positive or negative
            The first example is about Translation , the second one about Rotation.
            (0.16666 allows rotation of 1/6 turn)
            (0.5 allows rotation of 1/2 turn)
            .
            Clic on the pictures to anim

            Bonjour
            Voici mes tests a propos de "Dim Factor/Pursue/repeat" qui permet d'ajuster / poursuivre / répéter un déplacement.
            Notez que la valeur de "Dim Factor" est un pourcentage du mouvement.
            Elle peut être positive ou négative
            Le premier exemple concerne la translation , le second , la rotation.
            ( 0.16666 permet la rotation de 1/6 de tour )
            ( 0.5 permet la rotation de 1/2 de tour )
            .
            Cliquer sur les images pour les animer.

            Chri


            PERSONAL TEST DIM FACTOR1.gif


            PERSONAL TEST DIM FACTOR2.gif


            PERSONAL TEST DIM FACTOR1.skp


            PERSONAL TEST DIM FACTOR2.skp

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            • chriC Offline
              chri
              last edited by

              a new test


              GIF.gif


              GIF3.gif


              GIF4.gif

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              • pilouP Offline
                pilou
                last edited by

                There is a new function "Follow path" ? Or it's just several manual start-end ?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • chriC Offline
                  chri
                  last edited by

                  @pilou said:

                  There is a new function "Follow path" ? Or it's just several manual start-end ?

                  Not a follow path fonction
                  Each color is a different movement .

                  Chri

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                  • pilouP Offline
                    pilou
                    last edited by

                    So the hell! 😉
                    I believe that is the more important function to implement! 🤓
                    Surely not easy!

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • F Offline
                      faust07
                      last edited by

                      A nice example. It also shows, how complex simple animations can be. Sure you can apply the copy function for the individual sections well. Tricky it is when you have to animate the individual wheels of a 3D car properly for each curve.
                      A "Path Following" feature would be very helpful. Then would have to be determined an independent path move for the car and for each wheel...

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                      • F Offline
                        faust07
                        last edited by

                        Thanks! 👍

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                        • emerald15E Offline
                          emerald15
                          last edited by

                          which animation programme is this please?

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                          • pilouP Offline
                            pilou
                            last edited by

                            Animator by Fredo 6! 😉

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Must works also for components! 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • chriC Offline
                                chri
                                last edited by

                                @fredo6 said:

                                hi
                                How will you manage to screw the two objects around the same axis?
                                The trajectory of the 2 objects starts well, finished well, but has a weird trajectory!
                                Chri


                                In fact, I have to think about it. Screw mode does not allow you to choose the pivot point, which is the center of gravity of each selected group.
                                So 2 problems:

                                1. change the center of rotation, especially when the solid is not 'centered' naturally.
                                2. Decide what one does for a set of objects. Either an individual screw or a screw grouped with respect to the center of gravity of all objects.
                                  Fredo

                                --Comment t'y prendrai-tu pour visser les 2 objets autour d'un même axe ?
                                La trajectoire des 2 objets débute bien , fini bien , mais a une trajectoire bizarre !
                                Chri

                                En fait, il faut que j'y réfléchisse. Le mode Screw ne permet pas de choisir le point pivot, qui est le centre de gravité de chaque groupe sélectionné.
                                Donc 2 problèmes:

                                1. changer le centre de rotation, en particulier quand les solide sont non 'centré' naturellement.
                                2. Decider ce qu'on fait pour un ensemble d'objets. Soit un screw individuel, soit un screw groupé par rapport au centre de gravité de tous les objects.
                                  Fredo

                                %(#0000FF)[For non symmetrical parts and meanwhile here is a manipulation to simulate the screwing.
                                Create a symmetry on the blue piece and hide it.

                                Pour les pièces non symétriques et en attendant voici une manip pour simuler le vissage .
                                Créer une symétrie sur la pièce bleue et la masquer .]
                                Chri



                                TEST SCREW02.skp


                                SCREW02B.png


                                SCREW02B.GIF

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                                • chriC Offline
                                  chri
                                  last edited by

                                  .

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                                  • chriC Offline
                                    chri
                                    last edited by

                                    Hi

                                    Here , step by step , how to do a combined movement.
                                    .
                                    [highlight=#ffff40:11mopzv6]Click on the pictures to animate them[/highlight:11mopzv6]

                                    Picture 0: general presentation
                                    Picture 1: translation of the yellow cube
                                    Picture 2: rotation of the yellow cube
                                    Picture 3: rotation of the gray cube / yellow cube
                                    Picture 4: modification of the timeline (rotation of the gray cube during the whole movement of the yellow)
                                    Picture 5: rotation of the blue cube / gray cube and modification of the "timeline"


                                    Voici étape par étape la réalisation d'un mouvement combiné.
                                    .
                                    [highlight=#ffff40:11mopzv6]Cliquer sur les images pour les animer[/highlight:11mopzv6]

                                    image 0 : présentation generale
                                    image 1 : translation du cube jaune
                                    image 2 : rotation du cube jaune
                                    image 3 : rotation du cube gris/cube jaune
                                    image 4 : modification de la "timeline" ( rotation du cube gris pendant tout le déplacement du jaune )
                                    image 5 : rotation du cube bleu/cube gris et modification de la "timeline"

                                    Chri


                                    MOUVEMENTS COMBINES2.skp


                                    MOUVEMENT COMBINE 00.gif


                                    MOUVEMENT20COMBINE2001COM.gif


                                    MOUVEMENT20COMBINE2002COM.gif


                                    MOUVEMENT20COMBINE2003COM.gif


                                    MOUVEMENT20COMBINE2004COM.gif


                                    MOUVEMENT20COMBINE2005COM.gif

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                                    • chriC Offline
                                      chri
                                      last edited by

                                      Hi Fredo

                                      There is something wrong in my workflow ... but what ?
                                      click on the following pictures to anim.


                                      Il y a quelque chose qui cloche dans ma manip, mais quoi ?
                                      Cliquer sur les images pour les animer.

                                      Chri


                                      MOUVEMENTS COMBINES.skp


                                      MOUVEMENTS COMBINES.7z


                                      MOUVEMENT COMBINE 02.gif

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                                      • chriC Offline
                                        chri
                                        last edited by

                                        Hi Fredo

                                        New problem with SCREW and group

                                        Autre probleme avec SCREW et groupe

                                        Chri


                                        TEST SCREW02.skp


                                        SCREW02.gif

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                                        • chriC Offline
                                          chri
                                          last edited by

                                          Hi
                                          Please find attached , a short tutorial to show how to do an assembly / disassembly animation with ANIMATOR.

                                          On the basis of a mounted assembly consisting of groups,
                                          1 - Moves the objects in the disassembly order
                                          2 - make à raz ( timeline to 0)
                                          3 - Save the ANIMATOR sequence
                                          4 - Choose "Play the clip From End to Start"
                                          5 - Start the animation and ... miracle, the job is done!

                                          [highlight=#ffff40:2g2lmq7k]Click on images to animate[/highlight:2g2lmq7k]

                                          Recall:
                                          A click suspends an animation - a double click restart.

                                          Thank you Fredo


                                          Bonjour

                                          Veuillez trouver ci-joint un petit tuto pour montrer comment réaliser une animation MONTAGE/DEMONTAGE avec ANIMATOR.

                                          Sur la base d'un ensemble monté constitué de groupes , on :
                                          1 - déplace les objets dans l'ordre du démontage
                                          2 - On met à 0.
                                          3 - on enregistre la séquence ANIMATOR
                                          4 - on choisi l'option "Play the clip From End to Start"
                                          ( jouer le clip depuis la fin jusqu’à son début )
                                          5 - On lance l'animation et ... miracle , le job est fait !

                                          [highlight=#ffff40:2g2lmq7k]Cliquer sur les images pour animer[/highlight:2g2lmq7k]

                                          Rappel:
                                          un clic suspend une animation - un double clic , la relance.

                                          Merci Fredo

                                          Chri


                                          00 REMONTAGE.gif


                                          MONTAGE KIOSQUE.skp


                                          MONTAGE KIOSQUE.rar


                                          DEMONTAGECOM.gif


                                          REMONTAGECOM.gif

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