Animator Gallery
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@rich o brien said:
No point. The image sequence plays in the viewport so it would not sync with the frame rate.
Only direct viewport recording would work.
So, are you saying this would not work with Animator or was you animation generated with Animator?
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I'm saying to only way to capture the animated texture is to record the viewport.
Exporting the animation won't export the animation applied with SKMtools.
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@rich o brien said:
I'm saying to only way to capture the animated texture is to record the viewport.
Exporting the animation won't export the animation applied with SKMtools.
That is what I thought you were saying. What did you use to create the animated gif?
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It's not a gif. It's an image sequence of pngs.
If you google fire image sequence you get a result for them at opengameart
You could even try for water spray to see if you can find something for your car wash
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RHas any one worked with Maxwell Render and this plugin?
Would be great to hear the workflow! -
@s1919 said:
RHas any one worked with Maxwell Render and this plugin?
Would be great to hear the workflow!I does not how how to contact Maxwell developers. So today, it is not interfaced with it.
Fredo
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Nice animation. The sound affect adds a lot to it.
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Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.
For reference, the action figure is Trinity.
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That's fab!
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What a transformer!
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@treadshot a1 said:
Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.
Impressive work, both the model and the design of the animation for so many objects!
Fredo
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@ithil said:
Hi.
My test animation.Beautiful explanation.
Any complex assembly should be explained like this.
So now,I wonder if I will not build a fireplaceChri
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Hi.
My test animation.
This instruction for installation concrete build-up fireplacePS. How I can make export a higher resolution?
I was not able to export more than 1030 pixels.
Usually I make a SketchUp render double the larger than needed for the video.
And reduce it in the video editor. To achieve a good antialiasing
https://youtu.be/qSyt4vN94VA -
@fredo6 said:
I would suggest that you, dear beta testers, post (almost) finished animations under this thread (as YouTube videos).
Fredo
hi all
this is my first animation in sketchup , i make it with animator plugin in sketchup, work by this plugin is very simple ,Making this animation an hour, I thank fredo6 -
Well done. really!
I may be interested by the model at some point in time, because of the hydraulic piston. Actually, this is a good sample case for more sophisticated kinematics constraints.
Fredo
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Here's the result of my testing with Animator v1.5b and trial Thea. Animator tested on [SU8Free Win8] and [SU8Free Win10]. Rendering achieved with Thea calling Animator, Thea settings [IR-Presto (AO) Interactive unchecked, 16 samples/px], rendered on [SU8Free Win10].
Model: Data Minion Jaguar by Treadshot A1
Fine print: As per trial version of Thea, Thea rendered video is set to Unlisted, uploaded solely for purpose of reporting results of beta test, and will NOT be used when Data Minion Jaguar is released to public. Natural Rendering video will be used for public release of Data Minion Jaguar, as it does not use Thea.Natural Rendering (Animator only)
Thea Rendering
Glitches: "Tail" part should rotate starting at 16.5 seconds. No other movements applied to "Tail", no movements referencing "Tail" geometry, "Tail" group is separate from all other components and NOT nested in any other group. Animated correctly with Natural settings; "Tail" unexpectedly moves down then snaps back into place when animated by Thea. *Note: Tail moves 180deg in Natural video, 165deg in Thea as result of trying to fix movement, angle rotated is not an error.
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I like them. Obviously not you first animation. Looking forward to your next animation post.
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@treadshot a1 said:
Glitches: "Tail" part should rotate starting at 16.5 seconds. No other movements applied to "Tail", no movements referencing "Tail" geometry, "Tail" group is separate from all other components and NOT nested in any other group. Animated correctly with Natural settings; "Tail" unexpectedly moves down then snaps back into place when animated by Thea. *Note: Tail moves 180deg in Natural video, 165deg in Thea as result of trying to fix movement, angle rotated is not an error.
That may be an issue with Thea, as it actually 'watches' the object movements.
Did you get the glitch when rendering with direct method (i.e. from Animator) or reverse method (i.e. from Thea)?Fredo
PS: nice model and animation!
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@fredo6 said:
That may be an issue with Thea, as it actually 'watches' the object movements.
Did you get the glitch when rendering with direct method (i.e. from Animator) or reverse method (i.e. from Thea)?Fredo
PS: nice model and animation!
The glitch happened when rendering from Thea (I still get Script Errors when rendering from Animator, so reverse from Thea is the way to go so far). Not entirely sure what you mean by 'watches' the movements, though. I ended up trashing the unit movement applied to the tail and creating a new rotation from scratch (hence the change in rotation angle), but that didn't solve the problem.
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