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    • fredo6F Offline
      fredo6
      last edited by

      Forklift Motion animation

      In Natural mode

      Rendered with AmbientOcclusionEx
      Many thanks to the Fluid Interactive team, in particular Nicola and Alberto

      Rendered with Thea (no model preparation)
      Many thanks to the Thea team, in particular tomasz

      Rendered with SketchFX (no model preparation)
      Many thanks to the Fluid Interactive team, in particular Nicola and Alberto

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        click to play...

        turtle.gif

        Download the free D'oh Book for SketchUp πŸ“–

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        • JQLJ Offline
          JQL
          last edited by

          So simple! So Cool! Just translations and rotations! What about making it move forward too?

          www.casca.pt
          Visit us on facebook!

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Download the free D'oh Book for SketchUp πŸ“–

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            • ntxdaveN Offline
              ntxdave
              last edited by

              Nice Rick - I like this one. Bet it would look good in a rendered version so the paint could take on a bit of a metallic look.

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              • F Offline
                fluid
                last edited by

                Forklift animation with SketchFX using AmbientOcclusion integration:

                [flash 640,480:3e6jsrr6]https://www.youtube.com/v/WeFZ08I3TD8[/flash:3e6jsrr6]

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  Car Wash - Pendulum with sprays

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                  • TwilightRenderT Offline
                    TwilightRender
                    last edited by

                    Here is the forklift demo rendered in Twilight Render with SketchUp screenshot overlay. I believe support for Twilight Render animation rendering should be in the next version ( > 1.0v) We will post soon an installer (for Windows at first) for Twilight Render V2 Pro that supports Animator inter-operation for beta testers to try it out (this will be a Pro feature). Again, it will require both an update from Animator and TWR, which should be available pretty soon.

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      Even though I do not have a Twilight Pro license, I am exciting announcement and hope that some Pro users will post some samples.

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @Falstaff, if you edit your post and remove the "s" and just make it http:// in the URLthen the videos will show up inline.

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                        • F Offline
                          Falstaff
                          last edited by

                          Just tested the new tracking camera movement.

                          Vehicle POV

                          Cyclist POV

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            @Falstaff I really like you examples of the camera following an object. I am going to work on one for learning purposes but I think you have a perfect example.

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                            • F Offline
                              faust07
                              last edited by

                              @Falstaff: this are really impressing examples for the use of Animator. The walking and gesturing people are well made. The SketchUp design is simple and clear.

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                click to watch....

                                fire.gif

                                interesting that TIG SKMtools works with Animator.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  Could you try rendering that with Thea Rich? Please?

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    No point. The image sequence plays in the viewport so it would not sync with the frame rate.

                                    Only direct viewport recording would work.

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      Ok, thanks! Then I guess I'll wait for other kind of implementation...

                                      I've got a certain project wich would really benefit from texture animation, particularly .exr/.hdr files for animated hdri skies.

                                      Alas, I will probably learn Unreal engine someday.

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Unreal is some more difficult than Unity! πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          I've seen nicer images from Unreal than Unity. Basically, lighting is better. However I've heard something about Unity having revamped their lighting... Why is it easier?

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • ntxdaveN Offline
                                            ntxdave
                                            last edited by

                                            @rich o brien said:

                                            No point. The image sequence plays in the viewport so it would not sync with the frame rate.

                                            Only direct viewport recording would work.

                                            So, are you saying this would not work with Animator or was you animation generated with Animator?

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