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    [Tips] Animator Tips and Tricks

    예약됨 고정됨 잠김 이동됨 Animator Beta
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    • BoxB 오프라인
      Box
      마지막 수정자:

      Yeah, it seems like the natural next step, hopefully it's something the grandmaster is working on.
      💚

      1 답글 마지막 답글 답글 인용 0
      • Rich O BrienR 오프라인
        Rich O Brien Moderator
        마지막 수정자:

        It was animated crowds I was thinking of...

        dummy-test.gif

        Download the free D'oh Book for SketchUp 📖

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        • BoxB 오프라인
          Box
          마지막 수정자:

          Well, you can do that within the same file no problem, but the hidden door file I posted I created and then thought of the Robot only after doing it all. I had animated the robot in another file but couldn't get it into the hidden door file with animation intact. And by then it was late and I didn't have the energy to reanimate the robot. He really should walk into the space and then exit through the roof.

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          • S 오프라인
            shelburneplanner
            마지막 수정자:

            Anyone have tips for animating speech using Fredo6 Animator and a model in SketchUp? I'm working with SU 2017 (Make).

            thanks in advance for suggestions!

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            • fredo6F 오프라인
              fredo6
              마지막 수정자:

              @shelburneplanner said:

              Anyone have tips for animating speech using Fredo6 Animator and a model in SketchUp?

              What do you mean by 'animating speech'?

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              • ntxdaveN 오프라인
                ntxdave
                마지막 수정자:

                @rich o brien said:

                It was animated crowds I was thinking of...

                [attachment=0:3irjohc4]<!-- ia0 -->dummy-test.gif<!-- ia0 -->[/attachment:3irjohc4]

                Fredo, is there a way to save this animation, or any animation created with Animator, in a format that could then be used in PowerPoint?

                As a reference, here are two videos that show animated 3D models being used in PPT:

                https://www.youtube.com/watch?v=2-9g6fVL7uQ
                https://www.youtube.com/watch?v=3Qo_Hx21KUc

                BTW, PPT will allow you to import an skip file so maybe the native skip file with your animations will work. My laptop died so I do not have the capability to try it myself. 😞

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                • fredo6F 오프라인
                  fredo6
                  마지막 수정자:

                  I don't think you can insert a skp model with Animator data, because Animator data are totally custom.

                  However, I see that PPT accepts several 3D formats, but apparently none with Animation (like gLTF).

                  Worth exploring however....

                  1 답글 마지막 답글 답글 인용 0
                  • ntxdaveN 오프라인
                    ntxdave
                    마지막 수정자:

                    Here is some information I found about the type of 3D model files that PPT will accept:

                    As of now, PowerPoint can insert 3D models in these formats:

                    Filmbox Format – *.fbx files
                    Object Format – *.obj files
                    3D Manufacturing Format – *.3mf files
                    Polygon Format – *.ply files
                    StereoLithography Format – *.stl files
                    Binary GL Transmission Format – *.glb files

                    I am not sure how old this info is. I have seen a video that does show it accepting a .skp file as well. Also I have seen some places where this (allowing you to insert a 3D model) might be limited to PPT 365. So I am not sure about any of this. It would also be neat if this type of facility was available in the presentation feature of LayOut.

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                    • ntxdaveN 오프라인
                      ntxdave
                      마지막 수정자:

                      Another vey interesting video that confirms the ability to use .skp files in PPT

                      1 답글 마지막 답글 답글 인용 0
                      • fredo6F 오프라인
                        fredo6
                        마지막 수정자:

                        Importing a static 3D model is ok. This is more about the problem of importing the animation. I guess that it is only the gLTF format that will do that.

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                        • ntxdaveN 오프라인
                          ntxdave
                          마지막 수정자:

                          Can that be done with Animator? If it can, it would be neat to see an example.

                          Maybe it is time for me to quit bringing up topics like this.

                          1 답글 마지막 답글 답글 인용 0
                          • Rich O BrienR 오프라인
                            Rich O Brien Moderator
                            마지막 수정자:

                            @ntxdave said:

                            Maybe it is time for me to quit bringing up topics like this.

                            I think the missing info in your thinking is what a 3D file format natively is capable of.

                            SKP cannot store animation readable to other apps. So you would need a means to bake the animator data into the model and then export that into a format that supports animation. FBX, USDS, GTLF, Alembic all store animation data that other apps can read.

                            Animator does store animation data in a .skp file but in a way that only Animator is able to read.

                            Its the same as calling over to your mates house with an Atari Pong cartridge and trying to play it on a Nintendo.

                            Microsoft wouldn't know anything about the animation stored in a skp in the same way.

                            Download the free D'oh Book for SketchUp 📖

                            1 답글 마지막 답글 답글 인용 0
                            • ntxdaveN 오프라인
                              ntxdave
                              마지막 수정자:

                              Yes Rick, I understand. I was trying to see if Fredo might be able to come up with a way to generate a GLTF file with Animator.

                              Maybe I am just being a PITA and it is time for me to just back off. ❗

                              1 답글 마지막 답글 답글 인용 0
                              • faBcnF 오프라인
                                faBcn
                                마지막 수정자:

                                Hi there!

                                When dealing with kinematics, it's very useful to be able to graphically manage speeds instead of positions (slope of positions law)
                                I see that a lot of non-linear laws are availables during a movement, but as far I understand, it's only useful between 2 keyframes.
                                When dealing with more keyframes within a same general movement, I didn't manage to have some smooth transitions...

                                Here is a simple case:
                                Let's say we want to animate a car, constant speed (100km/h) between KF#1 and KF#2.
                                Then it decelerates between KF#2 and KF#3 so that it reaches another constant speed (50km/h) from KF#3 up to KF#4.
                                I didn't manage smooth transitions without generating some weird stuff...
                                Is there some kind of tricks using available non-linear laws?

                                Thanks!

                                1 답글 마지막 답글 답글 인용 0
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