[Tips] Animator Tips and Tricks
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 Yeah, it seems like the natural next step, hopefully it's something the grandmaster is working on. 
  
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 It was animated crowds I was thinking of...  
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 Well, you can do that within the same file no problem, but the hidden door file I posted I created and then thought of the Robot only after doing it all. I had animated the robot in another file but couldn't get it into the hidden door file with animation intact. And by then it was late and I didn't have the energy to reanimate the robot. He really should walk into the space and then exit through the roof. 
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 Anyone have tips for animating speech using Fredo6 Animator and a model in SketchUp? I'm working with SU 2017 (Make). thanks in advance for suggestions! 
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 @shelburneplanner said: Anyone have tips for animating speech using Fredo6 Animator and a model in SketchUp? What do you mean by 'animating speech'? 
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 @rich o brien said: It was animated crowds I was thinking of... [attachment=0:3irjohc4]<!-- ia0 -->dummy-test.gif<!-- ia0 -->[/attachment:3irjohc4] Fredo, is there a way to save this animation, or any animation created with Animator, in a format that could then be used in PowerPoint? As a reference, here are two videos that show animated 3D models being used in PPT: https://www.youtube.com/watch?v=2-9g6fVL7uQ 
 https://www.youtube.com/watch?v=3Qo_Hx21KUcBTW, PPT will allow you to import an skip file so maybe the native skip file with your animations will work. My laptop died so I do not have the capability to try it myself.  
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 I don't think you can insert a skp model with Animator data, because Animator data are totally custom. However, I see that PPT accepts several 3D formats, but apparently none with Animation (like gLTF). Worth exploring however.... 
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 Here is some information I found about the type of 3D model files that PPT will accept: As of now, PowerPoint can insert 3D models in these formats: Filmbox Format β *.fbx files 
 Object Format β *.obj files
 3D Manufacturing Format β *.3mf files
 Polygon Format β *.ply files
 StereoLithography Format β *.stl files
 Binary GL Transmission Format β *.glb filesI am not sure how old this info is. I have seen a video that does show it accepting a .skp file as well. Also I have seen some places where this (allowing you to insert a 3D model) might be limited to PPT 365. So I am not sure about any of this. It would also be neat if this type of facility was available in the presentation feature of LayOut. 
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 Another vey interesting video that confirms the ability to use .skp files in PPT 
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 Importing a static 3D model is ok. This is more about the problem of importing the animation. I guess that it is only the gLTF format that will do that. 
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 Can that be done with Animator? If it can, it would be neat to see an example. Maybe it is time for me to quit bringing up topics like this. 
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 @ntxdave said: Maybe it is time for me to quit bringing up topics like this. I think the missing info in your thinking is what a 3D file format natively is capable of. SKP cannot store animation readable to other apps. So you would need a means to bake the animator data into the model and then export that into a format that supports animation. FBX, USDS, GTLF, Alembic all store animation data that other apps can read. Animator does store animation data in a .skp file but in a way that only Animator is able to read. Its the same as calling over to your mates house with an Atari Pong cartridge and trying to play it on a Nintendo. Microsoft wouldn't know anything about the animation stored in a skp in the same way. 
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 Yes Rick, I understand. I was trying to see if Fredo might be able to come up with a way to generate a GLTF file with Animator. Maybe I am just being a PITA and it is time for me to just back off.  
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 Hi there! When dealing with kinematics, it's very useful to be able to graphically manage speeds instead of positions (slope of positions law) 
 I see that a lot of non-linear laws are availables during a movement, but as far I understand, it's only useful between 2 keyframes.
 When dealing with more keyframes within a same general movement, I didn't manage to have some smooth transitions...Here is a simple case: 
 Let's say we want to animate a car, constant speed (100km/h) between KF#1 and KF#2.
 Then it decelerates between KF#2 and KF#3 so that it reaches another constant speed (50km/h) from KF#3 up to KF#4.
 I didn't manage smooth transitions without generating some weird stuff...
 Is there some kind of tricks using available non-linear laws?Thanks! 
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