[Plugin Beta] Animator - v4.0a - 02 Apr 24
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@ntxdave said:
Layer turned on but did not turn off at the end of the duration
You need to hve a defined state for the layer visibility before your Layer visibility element.
In general, it's a good idea to place a view with shadow, style and layer visibility at the beginning of the film so that the animation always starts in a determined state.
Fredo
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@fredo6 said:
@ntxdave said:
Layer turned on but did not turn off at the end of the duration
You need to hve a defined state for the layer visibility before your Layer visibility element.
In general, it's a good idea to place a view with shadow, style and layer visibility at the beginning of the film so that the animation always starts in a determined state.
Fredo
Tried just putting a normal view at the beginning and it did not change anything. Then I added a layer view at the beginning with 0 seconds and all works well (see below).
Fredo, I am fine with this. I fully understand having to place this view at the beginning. It helps insure that we have captured the "default" setting for all layers. I like using the duration to control when the layer returns to its original state. It give me a better visual of when the layer state will be changed in one control rather than having to identify 2 controls which could wind up in different time lines. Thanks very much for implementing it this way.
I only have one last item to be able to do my full car wash (as I currently see it ). I need to be able to scale a couple of pieces. Now I have to go off and generate several different materials for different types of sprays/foams.
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OK - If I have multiple layers to show/hide, I cannot get it to work correctly (at least the way I would like) using the duration greater than 0.
Here is an example. I have 2 spray units. I have them at different times and different durations. They both turn on correctly but they do not turn off until after the 2nd layer is to be hidden.
I will try later using the original method of setting 0 duration for each layer to show and hide and see what happens. While this works, I was hoping the previous method would work as well. Maybe I am pushing the envelope a little too far. I will have multiple situations like this is a full wash. As previously stated, if a single control for each layer can be accomplished, IMO it would be much easier to manage.
Is this way out of perspective
OK - I see what is going on is that each time any action is taken, it is for ALL layers. Thus I would need to break my example down and have 5 layer visibility captures:
- At beginning to capture the initial state of all layers
- Beginning of the first spray to turn that layer on and the other spray layer off
- Beginning of the second spray to turn that layer on and make sure the other layer is still on
- End of the first spray to turn that layer off and make sure the other spray is still on (since in the case there is actually some overlap
- End of the second spray to turn that layer off
Is it out of the question to ask if it is possible to control each layer independently?
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@solo said:
Trying to figure out how to do the water spray
Have not heard/seen anything more from and was wondering where you were headed with.
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@solo said:
Trying to figure out how to do the water spray
Why don't you composite it using Natron or other similar software?
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New Release: Animator - v1.0v - 13 Jun 16
Maintenance and small evolutions
- Reworked the Movement engine to make it more contextual. This answers some valid requests by Pilou and Dave. See video below
- Objects concerned by a movement are highlighted when mouse-over in the timeline. I still need to illustrate the movement itself
- Possible assignment of color to a Clip element. This may help to distinguish them.
- Bug fixing, in particular when creating new films and for random cases where the offset of transaltion was 'unset'
- Cosmetic changes
Note for the video:
- The Rubiks cube is actualling 'orbiting' around the small cube. Orbiting means Rotation by a point which is attached to another object (versus absolute pivot).
- It can however move by itself individually (the small jump)
- The inside of the Rubiks cube is also animated
- That why, in the second part of the video, the second instance only shows the movements within the Rubiks cube.
See main post for RBZ files
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@fredo6 said:
New Release: Animator - v1.0v - 13 Jun 16
Maintenance and small evolutions
- Reworked the Movement engine to make it more contextual. This answers some valid requests by Pilou and Dave. See video below
- Objects concerned by a movement are highlighted when mouse-over in the timeline. I still need to illustrate the movement itself
- Possible assignment of color to a Clip element. This may help to distinguish them.
- Bug fixing, in particular when creating new films and for random cases where the offset of transaltion was 'unset'
- Cosmetic changes
Note for the video:
- The Rubiks cube is actualling 'orbiting' around the small cube. Orbiting means Rotation by a point which is attached to another object (versus absolute pivot).
- It can however move by itself individually (the small jump)
- The inside of the Rubiks cube is also animated
- That why, in the second part of the video, the second instance only shows the movements within the Rubiks cube.
Some good enhancements. I am playing with these a little and having a point of reference for rotating (orbiting another object) will turn out to be valuable. Already playing with that a little.
In particular, I like the ability to hover a sequence and get some visual feedback on which objects the sequence is attached to is REALLY valuable (IMO). I also like that I can color code a sequence so I can easily identify all of the sequences that belong to a given object visually. I think this will be another tool that can be used a lot.
Here is good example. I have 2 panels of the garage door that I have animated. By color coding each panel, I can easily see which sequences belong to which panel.
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About Orbiting, for the time being:
- when you have clicked to select the pivot, you should click-right and choose the reference object if this is not the one taken by Animator or if you wish an absolute pivot.
- The reference object for pivot is highlighted in Orange.
I'll make the GUI more explicit in a next version.
Fredo
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New Release: Animator - v1.0x - 08 Jul 16
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New Features
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Visual Effects: Layer visibility on-off (see tutorial)
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Visual Effects: zoom
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Cameras: Tracking Cameras (see tutorial)
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Cameras: Scene Cameras
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Support of Twilight Render Pro (thanks to Chris)
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Minimize timeline(to hide all palettes when playing animation) - see tutorial
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Maintenance - Fixes and adjustments
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Corrections for Rotation with orbiting
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Various bugs
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Cosmetic changes in GUI
See main post for RBZ files
Here are two videos
1) Tracking Cameras
2) Layer visibility: State and On-Off
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chri,
Can you open the Ruby console to see what is going on
Fredo
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Chri,
Thanks.
I fixed it and republish as LibFredo6 7.0x2 9 Jul 16 (Animator is unchanged)Fredo
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Actually, the X2 is not good. Take the 7.0x3.
Fredo
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hi Fredo
the new release don't works for me
When i click on the icon ... nothing !(i use SKETCHUP PRO 2014 AND WINDOWS XP )
Chri
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@fredo6 said:
chri,
Can you open the Ruby console to see what is going on
Fredo
message in Ruby console
Error: #<NoMethodError: undefined method `definition' for #Sketchup::Group:0x968a150>
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@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]
It's Twilight Render Pro v2.5! (and I suppose also Hobby Version ? )
What is the process for use it with Twilight Render ?
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Hi Fredo
I have a problem to ROTATE.
Please , have a look on the next GIF ( clic to anim )Chri
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@pilou said:
@unknownuser said:
AmbientOcclusionEx v1.9.5. TheaRender v1.5 (from Animator and in Batch from Thea) SketchFX Ex v1.0.6 Twilight Render %(#FF0000)[Pro v3.5]
It's Twilight Render Pro v2.5! (and I suppose also Hobby Version ? )
What is the process for use it with Twilight Render ?
It is my understanding that only the Pro version can be used with Animator. We will have to wait and see when they post the link today.
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Idem! Seems there is blend of rotation / Object / General!
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@chri said:
Hi Fredo
I have a problem to ROTATE.
Please , have a look on the next GIF ( clic to anim )Chri
Thanks for signaling. Fixed.
Fredo
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