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    [Plugin] Animator - v4.6a - 18 Dec 25

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
    592 Posts 119 Posters 1.9m Views 119 Watching
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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      It fails at frame 252 with the following in the console

      #<TypeError: nil can't be coerced into Float>
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6camerainterpolator.rbe:192:in `*'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6camerainterpolator.rbe:192:in `create_final_camera'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6camerainterpolator.rbe:342:in `interpolate'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6camerainterpolator.rbe:56:in `sucamera_interpolate'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6viewpoint.rbe:372:in `sucamera_interpolate'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6viewpoint.rbe:283:in `blend'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatoranimal.rbe:1582:in `animal_post_processing_visual_interpolation'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatoranimal.rbe:1530:in `animal_post_processing_visual'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatoranimal.rbe:1602:in `animal_animate_finalize_execution'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatoranimal.rbe:578:in `animal_animate_film'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatorclipmanager.rbe:1359:in `clip_animate'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatorclipmanager.rbe:1537:in `notify_from_clip_animation'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6animationengine.rbe:243:in `call'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6animationengine.rbe:243:in `notify_event'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_!libfredo6/body_lib6animationengine.rbe:451:in `perform'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatorvideomanager.rbe:2183:in `movie_robot'
      c:/users/rclub/appdata/roaming/sketchup/sketchup 2026/sketchup/plugins/fredo6_animator/animatorvideomanager.rbe:2241:in `block in movie_continue_after_frame'
      

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      • fredo6F Offline
        fredo6
        last edited by

        Do you have a camera in Parallel Projection mode?

        1 Reply Last reply Reply Quote 1
        • Dave RD Offline
          Dave R
          last edited by

          The scenes called "Animation" and "Csonclusion" [sic] are set to Parallel Projection.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

          1 Reply Last reply Reply Quote 0
          • ntxdaveN Offline
            ntxdave
            last edited by ntxdave

            Yes, I see that now and the Introduction scene is set to Perspective. I made sure all scenes were set to Parallel Projection and was now able to generate the video. So the camera setting turned out to be the issue. Hope others can learn from this.

            Jesus Plaque.gif

            Yes, there are a couple of issue I need to clean up but as I said, I hope this will help others.

            Edited update
            OK, I am having a little problem. I have created a second version of the file that has all 3 scenes with the camera set to perspective. However, I cannot seem to get things so work correctly. Regardless of how I capture the camera the presentation of all 3 scenes winds up in the same perspective. I like for the plaque animation to be at an angle and the introduction and conclusion screens to be presented straight forward but I cannot get it to come out that way.

            Any advice/hints as to how to make that work and should we take this discussion to the Scene animation with Animator thread?

            Press F1...thank me later

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            • fredo6F Offline
              fredo6
              last edited by

              I will look into the bug, which seems to concern camera interpolation when in parallel projection.

              I'll advise then.

              ntxdaveN 2 Replies Last reply Reply Quote 0
              • ntxdaveN Offline
                ntxdave @fredo6
                last edited by ntxdave

                @fredo6 thanks a ton for the reply. As you saw in my “edit”, I an also having a problem with the “view” position when I have all scenes in perspective. In this particular situation, I would like to have the “introduction” and “conclusion” scenes in parallel and the “animation”scene in perspective. Maybe this is an odd situation but I look forward to your resolution. I have another project in mind but will wait for your response. Again, thanks a ton for your response. 👍👍

                I hope I am not being a PITA with this.

                Press F1...thank me later

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                • ntxdaveN Offline
                  ntxdave
                  last edited by ntxdave

                  Just to clarify (I hope) here is a video of the way I would like to present my model, but this one does not include the Animator animations I would like to include (as presented in my other post).Jesus Plaque Mixed.mp4

                  This video was created by just showing the 3 scenes in the model and using SketchUp's animation creating tool.

                  I hope this example contributes to the discussion about where I would like to see Animator go (only with the Animator features included).

                  BTW: I do not know why it goes back to the starting scene at the end. That is not what I would want though.

                  Press F1...thank me later

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                  • ntxdaveN Offline
                    ntxdave @fredo6
                    last edited by

                    @fredo6 said in [Plugin] Animator - v4.6a - 18 Dec 25:

                    I will look into the bug, which seems to concern camera interpolation when in parallel projection.

                    I'll advise then.

                    Any update on this issue?

                    Press F1...thank me later

                    1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      It's because you transition between a camera in perspective (Introduction) and a camera in parallel projection.

                      There is no simple way to interpolate between both, eacept than to switch at a given time (beginning, end or middle).

                      Considering your animation, I think all views should be in parallel projection.

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        Here is the video if you change the first Scene 'Introduction' to Parallel Projection.

                        Model Animation.mp4

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by ntxdave

                          OK, I need to go back and figure out which file you used because I change all of my scenes to parallel and everything worked fine. However, in the "version" I was working with I got it all to work but I need to make some adjustments (as you will see in my video). Model Animation.gif

                          So, bottom line for me, what I have learned ls:

                          • The camera setting "parallel" vs. "perspective" needs to be the same in every scene.

                          • The position of the camera needs to be the same in every scene. At least what I have seem is that if I turn on the axis, it needs to be in pretty much the same position for each scene or things will not present correctly. I guess what I was trying to say here is the Field Of View.

                          • Depending on the type of video/presentation you want to create, you need to evaluate very carefully what you want to achieve with each scene. As you can see in this presentation, I may have to give in and reevaluate if you should use Animator for the full project or do you do the animations with Animator and the other things, like my introduction and thank you scenes with another video generation tool.

                          However, let me say that I am still a big fan of Animator and want to keep working on the best way to achieve things. I do plan on going back and making some changes in this project and really appreciate the support and feedback I have gotten here.

                          Press F1...thank me later

                          1 Reply Last reply Reply Quote 0
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