• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin Beta] Animator - v4.3d - 17 Mar 25

Scheduled Pinned Locked Moved Animator Beta
renderpluginsextensions
512 Posts 111 Posters 1.8m Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    Treadshot A1
    last edited by 25 Jan 2017, 16:49

    @fredo6 said:

    @treadshot a1 said:

    Restarted Trinity's animation with Natural Rendering on two machines again to confirm; both animations were successful with no freezing, no frames repeated. Script Errors happened on both machines for Frames 1-10 on both; one machine also had Script Errors for the last 3 Frames, the other had them for the last 10 Frames.

    Could you tell me which Script Errors you get in Natural rendering.

    Fredo

    script_error.PNG

    Consistently get "Invalid Argument" Script Errors. Not sure what that means though.

    1 Reply Last reply Reply Quote 0
    • F Offline
      fredo6
      last edited by 25 Jan 2017, 17:31

      Which version of Windows do you have?

      1 Reply Last reply Reply Quote 0
      • T Offline
        Treadshot A1
        last edited by 26 Jan 2017, 03:52

        @fredo6 said:

        Which version of Windows do you have?

        Happens on both Windows 8 and Windows 10. Internet Explorer is up to date, Ive unchecked the 'Display a notification about every script error' box in settings, and checked both 'Disable Script Debugging (Internet Explorer)' and 'Disable Script Debugging (Others)'.

        1 Reply Last reply Reply Quote 0
        • M Offline
          mike_fr60
          last edited by 7 Feb 2017, 22:21

          Hello sorry with my English, I will try to make a question regarding this post. I have also freezing screen, when I launch "Generate video for the film".

          I have Windows 10 and sketchup 2015 and 2016 and that is the same problem.
          I have 2 computers laptop, and with same project and same configuration one works( Samsung ) and not the other ( Asus ).
          I made the film on the Asus, and copy to the Samsung , the generate panel open immediately.
          I tried to delete the Lib and the animator plugins and reinstall, and nothing happend.

          That is a problem, with the processor ? with the video program missing or something else ?

          Thank you for your help.

          Michel ( France )

          1 Reply Last reply Reply Quote 0
          • F Offline
            fredo6
            last edited by 7 Feb 2017, 23:15

            @michel,

            Could you open the Ruby console and check if there are errors.

            Also can you be more precise on the 'freezing'

            • is this with Natural rendering (i.e. no rendering) ?
            • do you see some frames process before the freeze ?

            Thanks

            Fredo

            1 Reply Last reply Reply Quote 0
            • M Offline
              mike_fr60
              last edited by 8 Feb 2017, 12:20

              Thank you for your quick answer.
              I don't see any frame. I don't see the panel to manage the type of video or output to chose.
              I have an error in the Ruby console. You are right !! I have SU Podium render on the computer where the problem is. And not on the other computer where all is working.
              I didn't know that your Animator could be in accordance with a rendering program.
              I thought it was only a simple rendering like the basic Sketchup rendering.

              What can I do to generate basic rendering ? And is it possible to have a SU Podium rendering ?

              Here the Ruby console's error message :
              ambient init nil nil
              ambient init nil nil
              Twilight declare nil
              Error: #<NameError: undefined method rendering_podium_frame' for class Traductor::VideoManager'>
              c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/body_lib6videomanager.rbe:414:in method' c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/body_lib6videomanager.rbe:414:in block in rendering_init'
              c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/body_lib6videomanager.rbe:413:in each' c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/body_lib6videomanager.rbe:413:in rendering_init'
              c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_animator/animatordialogvideogeneration.rbe:334:in dialog_invoke' c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_animator/animatortool.rbe:1820:in movie_dialog'
              c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_animator/animatortool.rbe:1790:in movie_clip_generation' c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_animator/animatorpalette.rbe:771:in block in palette_clip_name_duration_video'
              c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/body_lib6palette.rbe:3407:in call' c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/body_lib6palette.rbe:3407:in execute_button'
              c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/body_lib6palette.rbe:3212:in onLButtonUp' c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_!libfredo6/lib6palette.rbe:93:in onLButtonUp'
              c:/users/michel/appdata/roaming/sketchup/sketchup 2016/sketchup/plugins/fredo6_animator/animatortool.rbe:1159:in `onLButtonUp'

              1 Reply Last reply Reply Quote 0
              • F Offline
                fredo6
                last edited by 8 Feb 2017, 12:37

                @mike_fr60 said:

                You are right !! I have SU Podium render on the computer where the problem is. And not on the other computer where all is working.

                My fault! Animator detects Podium, but does not check whether animated rendering is supported.
                I'll fix that in a next version.

                Fredo

                1 Reply Last reply Reply Quote 0
                • F Offline
                  fredo6
                  last edited by 12 Feb 2017, 15:42

                  New Release: Animator - v1.5a - 12 Dec 17

                  Requirement: LibFredo6 v7.5a

                  **Maintenance release

                  • bug fixing and cosmetic changes
                  • introduction of Trajectory Visual effect (see video)**

                  See main post for RBZ files

                  1 Reply Last reply Reply Quote 0
                  • ntxdaveN Offline
                    ntxdave
                    last edited by 4 Mar 2017, 21:56

                    OK - Fredo, there is now another product for you to connect with. I do not know if you have seen the thread about Enscape but the product looks amazing and would really be awesome combined with Animator.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Treadshot A1
                      last edited by 14 Mar 2017, 06:55

                      Well, I finally updated to Animator's newest version (thanks to the old version reminding me it was expired). I had a working animation before, but I can't access it now because v1.5a doesn't open. The Video Player and Clip Editor don't seem to load(?); at least, it never gets to showing the UI. Animator 1.5a is running with LibFredo 7.5b, SU8Free.

                      Ruby console output is attached; first section is what happens when I open a model, and try to open clip editor without doing anything else. The model_name.skp and model_name.animator files were functional in v1.4. Second section is trying to open clip editor again, since the first time didn't result in anything showing up on screen. The "(eval):249" line at the end seems to be consistently where it stops when clip editor is opened, except for not reaching that line the first time it's opened after opening the model.

                      *I have no idea what the TrajectoryManager it asks for is; is it something I need to install separately?


                      Capture X.png

                      1 Reply Last reply Reply Quote 0
                      • F Offline
                        fredo6
                        last edited by 15 Mar 2017, 03:05

                        New Release: Animator - v1.5b - 15 Mar 17

                        Requirement: LibFredo6 v7.5a

                        Maintenance release

                        • bug fixing for SU8 and SU2013, as reported by Treadshot A1

                        See main post for RBZ files

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Treadshot A1
                          last edited by 15 Mar 2017, 05:48

                          @fredo6 said:

                          Maintenance release

                          • bug fixing for SU8 and SU2013, as reported by Treadshot A1

                          Wow, that was fast! Thanks a lot fredo, I'm almost convinced there's some wizardry/magic involved in how you fixed the code so quickly. ๐Ÿ˜„

                          That said, I'm not sure if what I have for you is good news or bad news. I can confirm v1.5b works on SU8Free (which is awesome!). I still have the "Script Error" popup I mentioned before, difference is I see the actual consequences now. Previously, all it meant was I pressed "Interrupt", then "Cancel", and it would redo the frame (say, stuck on Frame 5, okay, Animator regenerates Frame 5). Now, same process, it regenerates Frame 5, but actually with Frame 6's data (I can see components move when I hit "Cancel" to their new positions). This gets saved as "Frame_004" (yes 004), even though it's actually Frame 6.

                          Let's say that it's stuck on Frame 5, then I interrupt and cancel to get it going again, then it gets stuck again. I repeat the process. Then I get a "Frame_004", but with Frame 7's data. It's consistent, each time it freezes, it moves one frame's worth of data ahead. I've attached to screenshots from File Explorer of the frames being generated, with 004 overwritten, while Animator says it is stuck on Frame 5 (the overwritten 4 is pictured 2 frames later, I think).

                          *I did check if maybe Animator was simply saving the picture before moving to the next frame and not actually stuck, just in case I wasn't patient enough; can confirm Task Manager shows 0% activity from Sketchup-related processes.

                          *This happens only with Thea rendering on; Natural rendering works fine, no glitches. I do recall suggestions that Trial versions of Thea may have issues with weird dimensions, so I tried 16:9, 4:3, Viewport settings. Glitch above still happens regardless.

                          EDIT: Sorry, forgot to screenshot Ruby output. Attached are "test_2" images of frames overwritten, and ruby output.


                          004_orig.PNG


                          004_overwritten.PNG


                          frame_5.PNG


                          test_2_frame_001_overwritten.PNG


                          test_2_frame_001_overwritten_twice.PNG


                          test_2_ruby_output.PNG

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            fredo6
                            last edited by 16 Mar 2017, 21:38

                            Actually, there is a problem with Thea which does not always notify Animator when it has finished rendering a frame.

                            Other users are encountering similar problems, even on SU2017. See this thread.

                            Fredo

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Treadshot A1
                              last edited by 17 Mar 2017, 07:07

                              @fredo6 said:

                              Actually, there is a problem with Thea which does not always notify Animator when it has finished rendering a frame.

                              Other users are encountering similar problems, even on SU2017. See this thread.

                              Fredo

                              Ah, I see. My apologies Fredo, I was not aware of that thread before. You are correct, starting animation from Thea does indeed work, frames are coming out smoothly. Tested on SU8Free, Win 10. Will show the results when done.

                              As always, thank you very much Fredo! ๐Ÿ˜„

                              1 Reply Last reply Reply Quote 0
                              • ithilI Offline
                                ithil
                                last edited by 17 Mar 2017, 11:40

                                Good day, Fredo!
                                Thanks again for the great plugin.
                                I wanted to ask, can you add the option - "save as default" forMovement?
                                I'm doing an assembly diagram and all the movements have to be said for three seconds and the Easing is the same. Now I have to constantly monitor this.

                                1 Reply Last reply Reply Quote 0
                                • ithilI Offline
                                  ithil
                                  last edited by 18 Mar 2017, 19:50

                                  One more question.
                                  Can you add the option "start numbering from 0 seconds"?
                                  I use the Images Sequence to save the animation. My video has more than 2500 frames. And it's rendered for a long time.
                                  If I need to fix just a few seconds of this movie I'm trying to use "Start at:" and "End at:" options.
                                  But as a result I get files with numberings like this "Image0001"
                                  It would be better if it was possible to call the file not from scratch but from the current position. E.g. Image1551

                                  1 Reply Last reply Reply Quote 0
                                  • F Offline
                                    fredo6
                                    last edited by 18 Mar 2017, 22:36

                                    Ithil,

                                    You are right. Because rendering and video generation are long, it is a good idea to find a way to have partial re-generation.

                                    I need to think about it.

                                    Fredo

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Treadshot A1
                                      last edited by 20 Mar 2017, 11:49

                                      @ithil said:

                                      One more question.
                                      Can you add the option "start numbering from 0 seconds"?
                                      I use the Images Sequence to save the animation. My video has more than 2500 frames. And it's rendered for a long time.
                                      If I need to fix just a few seconds of this movie I'm trying to use "Start at:" and "End at:" options.
                                      But as a result I get files with numberings like this "Image0001"
                                      It would be better if it was possible to call the file not from scratch but from the current position. E.g. Image1551

                                      Just out of interest, what renderer are you using? When I'm rendering with Thea, I call the animation from Thea, which lets me choose what frames to render. When I was rendering my Jaguar model, if I wanted to redo frames jaguar_0100 to jaguar_0120, I can just go into Thea and set it to render frames 100 to 120, which it correctly names. I've not tried messing with Animator's built in "Start at:" and "End at:" options, but that's mainly because I find a frame range to be more precise for what I'm testing now.

                                      That said, I agree that such an option would be useful natively in Animator.

                                      1 Reply Last reply Reply Quote 0
                                      • ithilI Offline
                                        ithil
                                        last edited by 20 Mar 2017, 12:59

                                        I use direct save from sketchup to sequencing .png files.
                                        But it's still quite long. Approximately 40-50 minutes.
                                        For a part of 100-150 frames, I do not want to lose these minutes.

                                        1 Reply Last reply Reply Quote 0
                                        • alvisA Offline
                                          alvis
                                          last edited by 20 Mar 2017, 22:01

                                          Hi Fredo. I have difficulty with the camera. I want the camera to move around the object. Now around the headboard camera moves irregularly. Maybe there is a way to clone Sketchup cameras from scenes ?
                                          Sketchup scenes
                                          Animator scenes

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 25
                                          • 26
                                          • 6 / 26
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement