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    Animator: Parametric Animation plugin - Discussion

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    • soloS 離線
      solo
      最後由 編輯

      @ntxdave said:

      @solo said:

      @ntxdave said:

      Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

      It is possible in Lumion.

      When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

      It would be fantastic if this animation could be exported to a 3rd party animation app as .fbx, will not hold my breath however, In lumion to create this you would have to import all moving components separately however, can become very fiddly.

      I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • chriC 離線
        chri
        最後由 編輯

        Hi Fredo

        Many Thanks for this new plugin.

        I think that the movement is done by the timeline .
        Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ?

        in french
        Il me semble avoir compris que la "timeline" commande les mouvements
        Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?.

        Bye
        Chri


        FOURBAR.gif


        CAME+TRANSLATION.gif


        CAME+ROTATION.gif


        ROTATION+ROTATION.gif


        FOURBAR.skp


        CAME+TRANSLATION.skp


        CAME+ROTATION.skp


        ROTATION+ROTATION.skp

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        • PixeroP 離線
          Pixero
          最後由 編輯

          I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

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          • fredo6F 離線
            fredo6
            最後由 編輯

            @Pilou and chri

            Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

            Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

            Animator should however include a Visit Controller mode, where you can animate the sequences individually.

            Fredo

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            • fredo6F 離線
              fredo6
              最後由 編輯

              @pixero said:

              I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

              I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

              Fredo

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              • PixeroP 離線
                Pixero
                最後由 編輯

                Another wish.
                Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.

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                • PixeroP 離線
                  Pixero
                  最後由 編輯

                  ...and another one...
                  A way of retiming a animation "clip" by making it longer or shorter.

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    @pixero said:

                    ...and another one...
                    A way of retiming a animation "clip" by making it longer or shorter.

                    Actually you can adjust the duration and start time of each element of a clip.
                    You can also play the animation with variable speed.

                    See at the end of the video, where I used a model provided by chri.

                    Fredo

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                    • soloS 離線
                      solo
                      最後由 編輯

                      That is very cool, I like the control one has.

                      Will we be able to include section cuts and hide/show layers?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • jiminy-billy-bobJ 離線
                        jiminy-billy-bob
                        最後由 編輯

                        @fredo6 said:

                        I plan to include Easing hopefully.

                        Can I kiss you?

                        25% off Skatter for SketchUcation Premium Members

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                        • pilouP 離線
                          pilou
                          最後由 編輯

                          So seems we will be to make that? 😎

                          And this plugin by Cplassais will be very useful for put easilly some pieces! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • alsomarA 離線
                            alsomar Extension Creator
                            最後由 編輯

                            Looks really great, thank you!

                            Alejandro Soriano Visuals · All my links

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                            • PixeroP 離線
                              Pixero
                              最後由 編輯

                              Could you explain how to set up hierarchies?
                              Does it come from how objects are grouped inside other groups, or can you set it up independently through some hierarchy building function?
                              Will it be possible with inverse kinematics as well as forward kinematics?

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                              • PatrickP 離線
                                Patrick
                                最後由 編輯

                                Hello..

                                I have this model...
                                Musoir-départ.jpg

                                Formes béton.skp

                                See explain in french Forum : http://sketchucation.com/forums/viewtopic.php?f=51%26amp;t=64057#p587158

                                Bye
                                Patrick

                                La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  Can you animate instances within other instances?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • ntxdaveN 離線
                                    ntxdave
                                    最後由 編輯

                                    @thomthom said:

                                    Can you animate instances within other instances?

                                    Not sure if this is what you are asking but in my car wash model, there are goups & components within groups and components. As an example, if you look at the first spinning brush, it is a subcomponent of the brush/arm assembly which is also a component. There are multiple things like that in the car wash animation.

                                    So, if I am correctly understanding your question, the answer is yes.

                                    Press F1...thank me later

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                                    • F 離線
                                      faust07
                                      最後由 編輯

                                      Great! I could post a 2,400-year-old tricycle with driver when BryanK (the designer) does not mind. You could convert it from SketchyPhysics into your parametric animation process.


                                      SketchyPhysics test

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @solo said:

                                        I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                                        Ditto! I know they'd be very interested.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • ntxdaveN 離線
                                          ntxdave
                                          最後由 編輯

                                          I know this is pushing it but I would also like for it to be supported by one of the extensions that support exporting the model to WebGL.

                                          Imagine being able to show you model on a web page with no plugin that included object animations.

                                          Press F1...thank me later

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @thomthom said:

                                            Can you animate instances within other instances?

                                            Answer is Yes.

                                            Actually, grouping component instances and groups helps transform several objects at once, instead of selecting each of them (even if multi-selection is also supported).
                                            But you can individually move an object within a group.

                                            In the Car Wash example, the whole car is translated as a group, including the wheels, and the wheels are transformed by spin individually.

                                            Fredo

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