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Animator: Parametric Animation plugin - Discussion

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  • P Offline
    Pixero
    last edited by 1 Feb 2016, 20:12

    I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

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    • F Offline
      fredo6
      last edited by 1 Feb 2016, 20:18

      @Pilou and chri

      Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

      Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

      Animator should however include a Visit Controller mode, where you can animate the sequences individually.

      Fredo

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      • F Offline
        fredo6
        last edited by 1 Feb 2016, 20:21

        @pixero said:

        I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

        I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

        Fredo

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        • P Offline
          Pixero
          last edited by 1 Feb 2016, 20:24

          Another wish.
          Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.

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          • P Offline
            Pixero
            last edited by 1 Feb 2016, 20:26

            ...and another one...
            A way of retiming a animation "clip" by making it longer or shorter.

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            • F Offline
              fredo6
              last edited by 1 Feb 2016, 21:45

              @pixero said:

              ...and another one...
              A way of retiming a animation "clip" by making it longer or shorter.

              Actually you can adjust the duration and start time of each element of a clip.
              You can also play the animation with variable speed.

              See at the end of the video, where I used a model provided by chri.

              Fredo

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              • S Offline
                solo
                last edited by 1 Feb 2016, 21:50

                That is very cool, I like the control one has.

                Will we be able to include section cuts and hide/show layers?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • J Offline
                  jiminy-billy-bob
                  last edited by 1 Feb 2016, 22:01

                  @fredo6 said:

                  I plan to include Easing hopefully.

                  Can I kiss you?

                  25% off Skatter for SketchUcation Premium Members

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                  • P Offline
                    pilou
                    last edited by 1 Feb 2016, 22:20

                    So seems we will be to make that? 😎

                    And this plugin by Cplassais will be very useful for put easilly some pieces! 😎

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • A Offline
                      alsomar Extension Creator
                      last edited by 2 Feb 2016, 09:18

                      Looks really great, thank you!

                      Alejandro Soriano Visuals · All my links

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                      • P Offline
                        Pixero
                        last edited by 2 Feb 2016, 09:41

                        Could you explain how to set up hierarchies?
                        Does it come from how objects are grouped inside other groups, or can you set it up independently through some hierarchy building function?
                        Will it be possible with inverse kinematics as well as forward kinematics?

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                        • P Offline
                          Patrick
                          last edited by 2 Feb 2016, 10:35

                          Hello..

                          I have this model...
                          Musoir-départ.jpg

                          Formes béton.skp

                          See explain in french Forum : http://sketchucation.com/forums/viewtopic.php?f=51%26amp;t=64057#p587158

                          Bye
                          Patrick

                          La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.

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                          • T Offline
                            thomthom
                            last edited by 2 Feb 2016, 16:30

                            Can you animate instances within other instances?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • N Offline
                              ntxdave
                              last edited by 2 Feb 2016, 17:20

                              @thomthom said:

                              Can you animate instances within other instances?

                              Not sure if this is what you are asking but in my car wash model, there are goups & components within groups and components. As an example, if you look at the first spinning brush, it is a subcomponent of the brush/arm assembly which is also a component. There are multiple things like that in the car wash animation.

                              So, if I am correctly understanding your question, the answer is yes.

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                              • F Offline
                                faust07
                                last edited by 2 Feb 2016, 17:55

                                Great! I could post a 2,400-year-old tricycle with driver when BryanK (the designer) does not mind. You could convert it from SketchyPhysics into your parametric animation process.


                                SketchyPhysics test

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                                • T Offline
                                  thomthom
                                  last edited by 2 Feb 2016, 20:03

                                  @solo said:

                                  I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                                  Ditto! I know they'd be very interested.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • N Offline
                                    ntxdave
                                    last edited by 2 Feb 2016, 20:09

                                    I know this is pushing it but I would also like for it to be supported by one of the extensions that support exporting the model to WebGL.

                                    Imagine being able to show you model on a web page with no plugin that included object animations.

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                                    • F Offline
                                      fredo6
                                      last edited by 2 Feb 2016, 22:01

                                      @thomthom said:

                                      Can you animate instances within other instances?

                                      Answer is Yes.

                                      Actually, grouping component instances and groups helps transform several objects at once, instead of selecting each of them (even if multi-selection is also supported).
                                      But you can individually move an object within a group.

                                      In the Car Wash example, the whole car is translated as a group, including the wheels, and the wheels are transformed by spin individually.

                                      Fredo

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                                      • F Offline
                                        fredo6
                                        last edited by 2 Feb 2016, 22:21

                                        @thomthom said:

                                        @solo said:

                                        I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                                        Ditto! I know they'd be very interested.

                                        I tentatively built an API for acting externally on the animation, so that a rendering software can drive the animation frame by frame.

                                        Animator - API for Renderers - v1.pdf

                                        I am in contact with tomasz for Thea.

                                        But I don't know how to reach the others

                                        Fredo

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                                        • F Offline
                                          fredo6
                                          last edited by 2 Feb 2016, 22:25

                                          @ntxdave said:

                                          I know this is pushing it but I would also like for it to be supported by one of the extensions that support exporting the model to WebGL.

                                          Imagine being able to show you model on a web page with no plugin that included object animations.

                                          That would be a good feature, not just for animation.

                                          I'll have to explore WebGL to understand what it is about and if it is applicable in the case of an animation.

                                          I know Tak2hata has released a plugin doing WebGL export, so he is probably the best expert to contact.

                                          Fredo

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