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Animator: Parametric Animation plugin - Discussion

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  • S Offline
    solo
    last edited by 1 Feb 2016, 15:14

    @ntxdave said:

    Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

    It is possible in Lumion.

    http://www.solos-art.com

    If you see a toilet in your dreams do not use it.

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    • N Offline
      ntxdave
      last edited by 1 Feb 2016, 15:23

      @solo said:

      @ntxdave said:

      Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

      It is possible in Lumion.

      When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

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      • S Offline
        solo
        last edited by 1 Feb 2016, 15:29

        @ntxdave said:

        @solo said:

        @ntxdave said:

        Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.

        It is possible in Lumion.

        When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.

        It would be fantastic if this animation could be exported to a 3rd party animation app as .fbx, will not hold my breath however, In lumion to create this you would have to import all moving components separately however, can become very fiddly.

        I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • C Offline
          chri
          last edited by 1 Feb 2016, 19:28

          Hi Fredo

          Many Thanks for this new plugin.

          I think that the movement is done by the timeline .
          Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ?

          in french
          Il me semble avoir compris que la "timeline" commande les mouvements
          Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?.

          Bye
          Chri


          FOURBAR.gif


          CAME+TRANSLATION.gif


          CAME+ROTATION.gif


          ROTATION+ROTATION.gif


          FOURBAR.skp


          CAME+TRANSLATION.skp


          CAME+ROTATION.skp


          ROTATION+ROTATION.skp

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          • P Offline
            Pixero
            last edited by 1 Feb 2016, 20:12

            I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

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            • F Offline
              fredo6
              last edited by 1 Feb 2016, 20:18

              @Pilou and chri

              Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

              Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

              Animator should however include a Visit Controller mode, where you can animate the sequences individually.

              Fredo

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              • F Offline
                fredo6
                last edited by 1 Feb 2016, 20:21

                @pixero said:

                I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

                I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

                Fredo

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                • P Offline
                  Pixero
                  last edited by 1 Feb 2016, 20:24

                  Another wish.
                  Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.

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                  • P Offline
                    Pixero
                    last edited by 1 Feb 2016, 20:26

                    ...and another one...
                    A way of retiming a animation "clip" by making it longer or shorter.

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                    • F Offline
                      fredo6
                      last edited by 1 Feb 2016, 21:45

                      @pixero said:

                      ...and another one...
                      A way of retiming a animation "clip" by making it longer or shorter.

                      Actually you can adjust the duration and start time of each element of a clip.
                      You can also play the animation with variable speed.

                      See at the end of the video, where I used a model provided by chri.

                      Fredo

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                      • S Offline
                        solo
                        last edited by 1 Feb 2016, 21:50

                        That is very cool, I like the control one has.

                        Will we be able to include section cuts and hide/show layers?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • J Offline
                          jiminy-billy-bob
                          last edited by 1 Feb 2016, 22:01

                          @fredo6 said:

                          I plan to include Easing hopefully.

                          Can I kiss you?

                          25% off Skatter for SketchUcation Premium Members

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                          • P Offline
                            pilou
                            last edited by 1 Feb 2016, 22:20

                            So seems we will be to make that? 😎

                            And this plugin by Cplassais will be very useful for put easilly some pieces! 😎

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • A Offline
                              alsomar Extension Creator
                              last edited by 2 Feb 2016, 09:18

                              Looks really great, thank you!

                              Alejandro Soriano Visuals · All my links

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                              • P Offline
                                Pixero
                                last edited by 2 Feb 2016, 09:41

                                Could you explain how to set up hierarchies?
                                Does it come from how objects are grouped inside other groups, or can you set it up independently through some hierarchy building function?
                                Will it be possible with inverse kinematics as well as forward kinematics?

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                                • P Offline
                                  Patrick
                                  last edited by 2 Feb 2016, 10:35

                                  Hello..

                                  I have this model...
                                  Musoir-départ.jpg

                                  Formes béton.skp

                                  See explain in french Forum : http://sketchucation.com/forums/viewtopic.php?f=51%26amp;t=64057#p587158

                                  Bye
                                  Patrick

                                  La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.

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                                  • T Offline
                                    thomthom
                                    last edited by 2 Feb 2016, 16:30

                                    Can you animate instances within other instances?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • N Offline
                                      ntxdave
                                      last edited by 2 Feb 2016, 17:20

                                      @thomthom said:

                                      Can you animate instances within other instances?

                                      Not sure if this is what you are asking but in my car wash model, there are goups & components within groups and components. As an example, if you look at the first spinning brush, it is a subcomponent of the brush/arm assembly which is also a component. There are multiple things like that in the car wash animation.

                                      So, if I am correctly understanding your question, the answer is yes.

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                                      • F Offline
                                        faust07
                                        last edited by 2 Feb 2016, 17:55

                                        Great! I could post a 2,400-year-old tricycle with driver when BryanK (the designer) does not mind. You could convert it from SketchyPhysics into your parametric animation process.


                                        SketchyPhysics test

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                                        • T Offline
                                          thomthom
                                          last edited by 2 Feb 2016, 20:03

                                          @solo said:

                                          I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

                                          Ditto! I know they'd be very interested.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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