SubD examples and models
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Wonderful manifold Box!
Mind if I share the images? (I'd love to show the coarse mesh and the final subdivided mesh.) I'll add a link-back to whatever you want as attribution.
For the holes - the subdivided mesh doesn't seem to suffer artefacts in this case, you may not want to bother. But if you want to explore further you might want to try something like this:
http://topology-guides.tumblr.com/post/124120926080/adding-holes-to-a-flat-surface
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Feel free Thomthom to do with them as you wish. These things are all just practice doodles when I've got a few minutes.
Panixia, I understand the language problems, I've worked all over the world and and the varieties of English I've learnt to understand is boundless.
Thanks both of you for the further learning links. I'll get there when I have time.
And a last doodle before bed. I know I know another bell, but I like them.
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For the robot voice, a little trick is put the Youtube Video Speed * 2 !
Cool objects!
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@cotty said:
It's fun. It's a great way to get a feeling for "good" and "bad" proxies.
ah, ok so "stress test".. i suspected that was intendend to build some convoluted topology like this guy does
https://www.youtube.com/watch?v=b6KJOb-r16w@cotty said:
Look closely, not one triangle in there...
i meant the control meshes, not the smoothed ones..
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doh! let me check better
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damn! you're right man
very smart "hidden" variation too..
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great stuff Box, nice plane too
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Thanks Oli, a poor workman blames his tools, so it's all Thomthom's fault.
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Hi.
This is my little test
jingle_bell_ithil2.skp -
... another SubD model test launch
of course the rocket itself could have been done with SUΒ΄s follow me tool but not the merging of the rockets torso and the wings. Without SubD's crease tool, the shown black-white pattern would not be that straight but wavy somehow ...[The flames of the rocket boosters (which are cut-out PNGs) are made as Face Me components]
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Loving this! Wonderful models!
With Vertex Tools I never really saw much of what people used the extension for - as it was just a manipulation utility. The stuff I see now is amazing. -
Another quickie, there is something a little disturbing abut the angle I chose to render.
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@box said:
there is something a little disturbing abut the angle I chose to render.
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Simple mug, it did take me almost 2 hours to model (learn).... this quad thinking and using quad tools will take me big time to make them my native thinking but i think it will be worth it.
Great tool!
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That's cool! I'd love to have that as my tea-cup!
Can we see the control-mesh?
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