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    • BoxB 離線
      Box
      最後由 編輯

      @rich o brien said:

      Is it a self-portrait?

      Almost Rich, but only from the neck up.

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      • Rich O BrienR 離線
        Rich O Brien Moderator
        最後由 編輯

        here's a raygun model i was doodling with last week.

        Image 4.png

        now to finish texturing it...

        Substance Painter_2017-07-14_21-32-24.png

        Download the free D'oh Book for SketchUp 📖

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        • BoxB 離線
          Box
          最後由 編輯

          Do you call it Ronald?

          Very nice by the way.

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          • Rich O BrienR 離線
            Rich O Brien Moderator
            最後由 編輯

            @box said:

            Do you call it Ronald?

            No, I call it Ben. When you pull the trigger it over reacts. 😛

            Download the free D'oh Book for SketchUp 📖

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            • BoxB 離線
              Box
              最後由 編輯

              Good old Ben Gun, Treasure Island I think?

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              • C 離線
                Charlie__V
                最後由 編輯

                @box said:

                This was a 10 min model to help someone in another forum.
                Thought I would throw it in here if anyone wants to use it as something to start from and see what you can make of it.

                Thanks Box,

                You inspired me to at least try: SubD...Vertex tools & Quad face tools.
                I think I made a sufficient mess of your cartoon man.(see Non-SubD .skp)

                I learned enough today, to know I need to research some more, before learning/forming any really bad habits.

                Best regards,
                Charlie

                PS/FYI...SubD file too large to upload


                Non SubD due to file limit


                CartoonMan_CV1.PNG


                CartoonMan_CV1_2.PNG

                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                • andybotA 離線
                  andybot
                  最後由 編輯

                  @rich o brien said:

                  here's a raygun model i was doodling with last week.

                  now to finish texturing it...

                  [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

                  That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                  http://charlottesvillearchitecturalrendering.com/

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                  • StinkieS 離線
                    Stinkie
                    最後由 編輯

                    Me too.

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                    • Rich O BrienR 離線
                      Rich O Brien Moderator
                      最後由 編輯

                      @andybot said:

                      That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                      That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                      The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                      Download the free D'oh Book for SketchUp 📖

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                      • C 離線
                        Carto
                        最後由 編輯

                        @rich o brien said:

                        @andybot said:

                        That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                        That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                        The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                        Hello Rich,

                        Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                        Regards

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                        • JQLJ 離線
                          JQL
                          最後由 編輯

                          Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                          Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                          The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                          Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                          Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                          I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                          I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                          www.casca.pt
                          Visit us on facebook!

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                          • C 離線
                            Carto
                            最後由 編輯

                            @jql said:

                            Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                            Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                            The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                            Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                            Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                            I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                            I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                            Hello JQL,

                            Thank you for the thorough explanation.

                            Regards

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                            • Rich O BrienR 離線
                              Rich O Brien Moderator
                              最後由 編輯

                              @carto said:

                              Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                              JQL answered for me.

                              If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

                              As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

                              I recommend watching Sharpstance tutorials on YouTube.

                              But if you can source Substance materials online then the Substance Player is all you need.

                              Horses for courses.

                              Download the free D'oh Book for SketchUp 📖

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                              • BoxB 離線
                                Box
                                最後由 編輯

                                That is indeed a very impressive first post. Well done.

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                                • T 離線
                                  tengel07
                                  最後由 編輯

                                  My first post here 😎

                                  I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                                  http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                                  http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                                  Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                                  Great tools.

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @tengel07 said:

                                    My first post here 😎

                                    I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                                    Nice!
                                    That's the one that was first to have that double-decker front nose wing, right?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      At this step the front recalls old Bugati! 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • N 離線
                                        nlipovac
                                        最後由 編輯

                                        Impressive, Rich´s gun and B194. WOW! Can wait to see B194 textured.

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                                        • T 離線
                                          tengel07
                                          最後由 編輯

                                          More progress pics:

                                          http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                                          http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                                          http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                                          At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                          Then UV-Wrapping and Texturing with WrapR-Beta...

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                                          • BoxB 離線
                                            Box
                                            最後由 編輯

                                            Coming along Nicely Tengel07

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