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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Is it a self-portrait?

      Download the free D'oh Book for SketchUp πŸ“–

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      • BoxB Online
        Box
        last edited by

        @rich o brien said:

        Is it a self-portrait?

        Almost Rich, but only from the neck up.

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          here's a raygun model i was doodling with last week.

          Image 4.png

          now to finish texturing it...

          Substance Painter_2017-07-14_21-32-24.png

          Download the free D'oh Book for SketchUp πŸ“–

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          • BoxB Online
            Box
            last edited by

            Do you call it Ronald?

            Very nice by the way.

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              @box said:

              Do you call it Ronald?

              No, I call it Ben. When you pull the trigger it over reacts. πŸ˜›

              Download the free D'oh Book for SketchUp πŸ“–

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              • BoxB Online
                Box
                last edited by

                Good old Ben Gun, Treasure Island I think?

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                • C Offline
                  Charlie__V
                  last edited by

                  @box said:

                  This was a 10 min model to help someone in another forum.
                  Thought I would throw it in here if anyone wants to use it as something to start from and see what you can make of it.

                  Thanks Box,

                  You inspired me to at least try: SubD...Vertex tools & Quad face tools.
                  I think I made a sufficient mess of your cartoon man.(see Non-SubD .skp)

                  I learned enough today, to know I need to research some more, before learning/forming any really bad habits.

                  Best regards,
                  Charlie

                  PS/FYI...SubD file too large to upload


                  Non SubD due to file limit


                  CartoonMan_CV1.PNG


                  CartoonMan_CV1_2.PNG

                  Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                  • andybotA Offline
                    andybot
                    last edited by

                    @rich o brien said:

                    here's a raygun model i was doodling with last week.

                    now to finish texturing it...

                    [attachment=0:2glttolj]<!-- ia0 -->Substance Painter_2017-07-14_21-32-24.png<!-- ia0 -->[/attachment:2glttolj]

                    That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                    http://charlottesvillearchitecturalrendering.com/

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Me too.

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        @andybot said:

                        That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                        That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                        The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • C Offline
                          Carto
                          last edited by

                          @rich o brien said:

                          @andybot said:

                          That's rendered in Sketchup, Thea? Texturing looks sweet, I gotta try out substance painter.

                          That direct in the Substance Painter viewport. If you're half thinking of adding SP to your workflow don't waste time procrastinating it. Dive in. Best decision I ever made.

                          The reason WrapR got kickstarted. SketchUp needed a better way to get UVs.

                          Hello Rich,

                          Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                          Regards

                          1 Reply Last reply Reply Quote 0
                          • JQLJ Offline
                            JQL
                            last edited by

                            Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                            Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                            The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                            Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                            Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                            I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                            I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                            www.casca.pt
                            Visit us on facebook!

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                            • C Offline
                              Carto
                              last edited by

                              @jql said:

                              Painter is used to directly paint materials (colors, height, roughness, normal, etc...) into a correctly UV unwrap mesh. You can also use ready made materials, with special effects that are affected by the shape of your mesh. You can also import textures and paint your mesh and there are other more advanced options. It's incredibly powerful at that but it really requires a UV unwrapped mesh without it it won't work.

                              Designer is a material creation sofware that is also capable of texture your model. You can create materials procedurally or based on images, you can combine materials and texture your model. You can also apply effects that react to your model's geometry but you cannot handpaint your model.

                              The materials used in painter are created with designer, but designer allows you to create materials for any software that uses bitmap textures for materials.

                              Bitmap to Material is a very very "simplified version of Designer" where you can create materials from base textures for any render engine or software.

                              Without knowing what you do, Rich cannot recommend any of the above. I would recommend designer for people that use sketchup and render software for stuff like architecture where you need to create materials even if you will eventually texture some of it using UV unwrap meshes.

                              I would recommend painter for people that use sketchup for isolated objects as it's more likely that they are able to UV unwrap them. If you know that your texture process will eventually lead you to a UV unwrapped mesh, painter is definetelly worth it as you can see in the raygun above.

                              I would recommend Bitmap to Material for people that will only search for images and convert them to materials.

                              Hello JQL,

                              Thank you for the thorough explanation.

                              Regards

                              1 Reply Last reply Reply Quote 0
                              • Rich O BrienR Online
                                Rich O Brien Moderator
                                last edited by

                                @carto said:

                                Just a quick FYI...Substance Painter and associated software is on sale. That being said would you recommend just Painter or the entire Substance Pack?

                                JQL answered for me.

                                If Node based material creation is something you want to add to your skillset then Bundling Painter and Designer is a must.

                                As with all software considerations trials are the best way to decide. For Designer, you need to clear your workload to really see the benefits.

                                I recommend watching Sharpstance tutorials on YouTube.

                                But if you can source Substance materials online then the Substance Player is all you need.

                                Horses for courses.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • BoxB Online
                                  Box
                                  last edited by

                                  That is indeed a very impressive first post. Well done.

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                                  • T Offline
                                    tengel07
                                    last edited by

                                    My first post here 😎

                                    I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                                    http://www.scaleautofactory.com/3dDesign/b194_001_quad.jpg

                                    http://www.scaleautofactory.com/3dDesign/b194_002_quad.jpg

                                    Based on a rough poly-model i redraw the car with QFT, SubD and VT.
                                    Great tools.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @tengel07 said:

                                      My first post here 😎

                                      I'm working on the B194 - Schueys first WC-Racer in Formula 1:

                                      Nice!
                                      That's the one that was first to have that double-decker front nose wing, right?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        At this step the front recalls old Bugati! πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • N Offline
                                          nlipovac
                                          last edited by

                                          Impressive, RichΒ΄s gun and B194. WOW! Can wait to see B194 textured.

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                                          • T Offline
                                            tengel07
                                            last edited by

                                            More progress pics:

                                            http://www.scaleautofactory.com/3dDesign/b194_003_quad.jpg

                                            http://www.scaleautofactory.com/3dDesign/b194_004_quad.jpg

                                            http://www.scaleautofactory.com/3dDesign/b194_005_quad.jpg

                                            At least: Rear-Wing and Front-Suspension needs to be "Quaded"
                                            Then UV-Wrapping and Texturing with WrapR-Beta...

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