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    SubD examples and models

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    • thomthomT Offline
      thomthom
      last edited by

      SUbD Catmull-Clark algorithm require the mesh to be a manifold or a surface without any forks. That model you have there have an edge with four faces connected - the algorithm cannot handle that. In another modelling package where the entities didn't merge you'd get away with it as you could have overlapping edges. But since SU merges entities at all times these types of scenarios becomes a challenge.

      OpenSubdiv 3 supports internal faces - maybe it would be able to cope with this as well - I'm not sure. But that's still down the line in the road map.


      2016-01-17_17h02_31.png

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • BoxB Offline
        Box
        last edited by

        It would be handy if either SubD or Solid inspector could highlight these annoying joints. They can be a real headache to find manually sometimes.

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        • thomthomT Offline
          thomthom
          last edited by

          Solid Inspector used to complain about these - but because they where considered false positives in many cases it was changed to ignore them.

          I do have ideas for an analytical tool for QFT that will visualize quads from triangles and ngons. Maybe it can lightlight forks as well...

          By the way, I tried the model on an experimental build I have where I try to wire up OpenSubdiv and it seemed to be able to cope with it:

          OpenSubdiv experimental version

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pilouP Offline
            pilou
            last edited by

            THx for the explanation and the effort! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • panixiaP Offline
              panixia
              last edited by

              @thomthom said:

              I do have ideas for an analytical tool for QFT that will visualize quads from triangles and ngons.

              😍 please please auto-detect sausages ad donuts 😍

              somewere i should have a "wishlist" i wrote with some examples included too..

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              • BoxB Offline
                Box
                last edited by

                Another quick late night doodle just for fun and to help wrap my head around quads.
                It's very quick and simple but everything is so easy to manipulate with the combination of QFT, VT and SubD.


                Plane.gif


                SubD Plane Proxy.skp

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                • olisheaO Offline
                  olishea
                  last edited by

                  nice cotty loving this thread....I'll get involved soon πŸ˜„

                  oli

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                  • cottyC Offline
                    cotty
                    last edited by

                    @Box: nice plane!
                    @ olishea: be careful, it's contagious πŸ˜‰

                    my SketchUp gallery

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                    • pilouP Offline
                      pilou
                      last edited by

                      Maybe you can also use the very cool Free ManifoldLab (Wings3D inside) for some cool things!

                      trig.jpg


                      cone_v6.zip


                      trig.zip

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • cottyC Offline
                        cotty
                        last edited by

                        Find the difference πŸ˜‰

                        SCF_Cotty_subd25.png


                        SCF_Cotty_subd25.skp

                        my SketchUp gallery

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                        • D Offline
                          driven
                          last edited by

                          got it, two are blue and two are red...

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • panixiaP Offline
                            panixia
                            last edited by

                            not sure what you guys are trying to achieve with this kind of experiments?
                            what's the point with all those triangles? 😐
                            is just for the sake of testing the algorithm itself or is such topology intended for something?
                            maybe 3dprinting ❓

                            here is a children slide done with good old quads πŸ˜„

                            slide.JPG
                            slide 1.JPG
                            slide 2.JPG


                            children_slide_purged.skp

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              Going to show my ignorance πŸ˜•

                              How do you go about drawing things like this with quads? Is there some place I can go to learn the process or do you just draw everything with straight lines?

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                              • panixiaP Offline
                                panixia
                                last edited by

                                dave i made a pretty extensive tutorial a few days ago..didn't you spot it?

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @panixia said:

                                  dave i made a pretty extensive tutorial a few days ago..didn't you spot it?
                                  j

                                  Oops...I think I have it book marked on a different computer ( if that is the one about the piece of furniture). My apology. I promise I will watch it. L have been going thru some Blender tuts. I want to learn how to draw things better.

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    actually it's also bookmarked on the sub-d website video.. πŸ˜‰

                                    not sure if i should create a topic in the main tutorial section of the forum or in sub-d subforum.. ❓

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      Panixia, having stumbled through QFT and SubD by trial and error for a few days I have now watched your tutorial. I think I chose the right time to watch it as it answered all those nagging little questions about how to use the various tools correctly. I now see I was making hard work for myself with quads.
                                      I think it could be a bit overwhelming if you were trying the tools for the first time.
                                      Thankyou for that, an Excellent bit of work, although I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        A little engineering porn now that I have my head around quads a little better.
                                        It makes a very nice one piece printable solid.
                                        I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then.


                                        Manifold.JPG


                                        Throat.JPG


                                        Flange.JPG


                                        Manifold manifold.png


                                        Test Manifold.skp

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Now that's a nice manifold! But I was dismayed by the mounting holes too (just kidding). Good work and example!

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            @box said:

                                            I almost stopped watching it in the first few minutes because of the computer voice. I'm very glad I persevered.

                                            πŸ’š LOL! i know.. that f*%#in' robot voice is so annoyng that actually you should have to be glad, first of all, I MYSELF persevered in doing it.. altough i was actually helped in that phase from a friend who works in education (actually it works at engeneering college and they use all of this nice stuff for teaching/learning πŸ€“ )
                                            that said.. i'm pretty much sure you would be even a lot more pissed by my terrible spoken english, wich is even worse than my written one lol πŸ’š πŸ’š πŸ’š
                                            i have to say (being this my first ever tutorial) that i way understimated how difficult is to model something without jumping/redoing steps, without never undoing or drafting along the way and trying to act in a smooth way.. if you ask me to try to speak english on the top of all this stress... that would drive me completely crazy AAAHRGG 😑

                                            try to do something similar while speaking italian and let me know πŸ˜›

                                            @box said:

                                            I need to make more effort with my mounting holes, their topology is a little ragged as they were an afterthought and I got lazy by then

                                            if you ask me, the topology of that holes is not wrong at all. maybe (unless you don't intentionally need to hard-pinch them for some reason) you can improve a bit the flow around that x-poles marked in red.

                                            that's not mandatory, but if you dig into topology furthermore, you will learn that, when possible, you should try to move poles around, splitting the x pole in a e-pole (blue) and a n-pole (green) as you properly did at the bottom were you cut those nice loop flowing between holes..

                                            i know all of this can be a little confusing, but poles are very important to achieve proper topology and control the flow and the pinching of the meshes.
                                            maybe i can try to do some example model about this, but unfortunately i have no time to do this right now..

                                            try and search about "poles" there are tons of good tutorials about poles (mosto of them from blender community)

                                            ❗ notice that quadface tools provide a useful option to hilight poles in your topology. you should pickthe quadface select tool and activte the poles from right-click menu πŸ‘

                                            poles.JPG

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